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Elf Cults

Elf cults

The Elf cults offer Common, Divine, and spirit magic. In order to join one of the cults the character must form a Pact with the god. This is done by dedicating some of the characters POW stat to the god. The amount of POW dedicated determines how much divine magic he or she can learn. Some of the elven cults teach spirit magic as well as divine.

The main god of he elves is Aldrya and most elves are at least lay members of her cult. Due to the association with light and growing, Elves are friendly toward the Solar Pantheon.

Divine Cult Advancement

Divine Cults have 5 ranks, a cult member must prove their skill in order to progress through the ranks. Individual cults may have additional requirements.

Rank 1 Lay Member- Must be familiar with the beliefs of the cult and donate a small amount of money. Lay members may access the skill and spell trainers of the cult.

Rank 2 Initiate - Must know 5 of the required skills of the cult at 30%. Learns Skill and Spells from the cult at half price. The character is also now considered a lay member of all allied cults. Initiates are allowed to learn some divine spells.

Rank 3 Acolyte - Must know 5 of the required skills of the sorcery order at 50%. Acolytes are granted access to more powerful spells, and may call for miracles.

Rank 4 Runepriest - Must know 5 of the required skills of the sorcery order at 75%, Skill training is free and all cult spells are half price. Rune Priests can cast divine magic spells more frequently than other cults ranks. Runepriests are given a cult allied spirit that aids them. Runepriests may not become Runelords.

Rank 5 Runelord - Must know 5 of the required skills of the cult at 80%, Skill training is free and all cult spells are half price. Rune Lords are the embodiment of their god. They receive an allied spirit bound into a magic rune-metal weapon.

Elf Gods

Aldrya
Aldrya is the creator of all Adryami, including the elves. Most elves are at least lay members of her cult. Aldrya is both a spirit cult and a divine cult. Her followers may choose to be shamans or rune priests/lords.
Cult Skills:Athletics, Bow, Enchanting, Lore (Aldrya), Perception, Sing, Stealth, Spear, Spirit Walking, Spirit Binding.

Bengara
The elven war god. Bengara is the taker of lives.
Cult Skills:Athletics, Lore (Bengara), Lore (Dwarfs)
Lore (Trolls), Lore (other Taker race), Survival, 1H/2H
Axe, Shield.

Eron
Elven Goddess of water and healing.
Cult Skills:First Aid, Healing, Lore (Eron), Lore (Water), Survival.

Flamal

The great grower from who all plants, including elves are descended. All elves are considered lay members of this cult. The cult has no acolytes. Acolytes are instead shaman of Aldrya.
Cult Skills:All crafts and lores pertaining to plants, herbs, growing and gardening. Lore (Aldrya), Lore (Flamal).

Halamalo (Yelmalio)
Halamalo is the Elven name for the god Yelmalio, who is revered by elves as well as humans. Elven warriors join this cult. See the [[Solar Pantheon]] for information on Yelmalio.

Trileme
Elven god of magic. Trileme has no runelords.
Cult skills:Athletics, Craft (any), Lore (Magic),Lore (Trileme), Persistence, Resilience, Sing, Weapon(any).






Updated by :Ryan (rymoore) on November 14, 2013 03:45