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House Rules

House Rules


Stats
Roll 3d6 for stats and place them wherever you like.
You may choose to replace any one stat with a 16.
Only fighters get more than +1/+1 damage due to STR.
Str bonus applies to both HtH and ranged.
Clerics get a bonus first level spell if they have a WIS >15.


Classes
All characters receive maximum HP at first level.
At higher levels characters roll their HD to see how many HP they gain. If the roll is less than 1/2 the maximum then they gain 1/2 the maximum.

Assassin
Add level to backstab damage.
Assassins gai +2 bonus on save vs poison.

Cleric
Clerics may cast CLW once per day in addition to their normal spells.
Clerics may scribe scrolls for 100 gp per level of the spell.
Clerics must be Lawful or Chaotic, a neutral cleric is a druid.
Clerics must choose a deity.
Clerics receive bonus spells from their deity.
[[Deities]]

Druid

Fighter

Magic User
Magic users can cast read magic and detect magic once per day in addition to their normal spells.
Magic Users may scribe scrolls for 100 gp per level of the spell.

Monk
Monks can use potions.

Paladin

Ranger

Thieves
Thieves may use magic Short Bows

Races

Dwarves
Dwarves be fighter/thieves, fighter/clerics or a thief.
Dwarves are limited to 9th level for Clerics and Fighters.

Elves
Elves may be Fighter/Magic-Users, Thieves, or Fighter/Magic-User/Thieves. They are limited to 9th level for Fighter and Magic-User.

Half-Elves
Half Elves may be Fighter/Magic Users, Fighter/Magic User/Clerics, Thieves, and Fighter/Magic-User/Thieves. They are limited to 9th level in all classes but Thief.

Halflings
Halfings maybe Fighters, Thieves, or Fighter/Thieves. They are limited to 9th level in Fighter.

Armor Class
The ascending Armor class system is used.

Updated by :Ryan (rymoore) on July 15, 2014 16:14