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Character Creation

All players should pick a theme when creating a character. Themes offer additional play options as well as create meaningful character hooks to draw you into the story.

I encourage you to pick a theme from the Neverwinter Campaign Setting, or one of the other themes I have suggested below. Now that the campaign has gotten rolling, if there's a different theme you're interested in, just let me know.

Neverwinter Noble (Human): A true heir to neverwinter, wishing to reclaim your birthright.
Oghma's faithful: Gifted with divine visions, perhaps destined to rebuild the House of Knowledge
Harper Agent: A betrayed Harper Agent trying to win the trust of the organization (secret hero squad)
Dead Rat Deserter (Human, Halfling, Half-elf): A former thieves' guild member; also a wererat
Illyanbruen Guardian (Eladrin): An eladrin returned from Faerie, seeking justice for your ravaged homelands
Uthgardt Barbarian (Human): A savage warrior seeking revenge
Pack Outcast (Human or Shifter): Cast out of a pack of dickish werewolves
Heir of Delzoun (Dwarf): Blood relative of ancient dwarf kings, questing to find the lost city of Gauntlgrym
Renegade Red Wizard (Mage): A Red Wizard no longer in the service to Thay, a nation of evil necromancers
Scion of Shadow (Human, Shadar-kai or Shade): A noble of Netheril who abandoned that land/defected to get away from all the bad guys
Devil's pawn: Marked by infernal powers--oops!; would be great for an infernal pact warlock/hexblade
Spellscarred Harbinger: Scarred by the Spellplague, haunted by nightmares
Bregan D'aerthe spy (Drow): A drow mercenary, but also pretty cool
Seeker of Illefarn (Eladrin, elf, or half-elf): Came to Neverwinter searching for lost elven ruins, answers
Son of Alagondar: A member of a fractured rebellion opposed to Lord Neverember's control.

Here are a couple more themes, not from Neverwinter, but doable. If one sounds interesting, check it out. Some of them will require a bit of creativity to fit into the Neverwinter setting.

From Into the Darkness: the Dungeon Survival Handbook:
Bloodsworn: You lost everything thanks to a cult of devil-worshippers. Now you have sworn to hunt down and exterminate them or die trying.
Escaped Thrall: You escaped from nightmarish creatures of the deep who experimented on you. (Details provided if you are interested--this theme would start with a Spellscar, and is especially good for anyone using psionic points)
Trapsmith: You are good at making traps. (A character who takes this theme should have a high Intelligence score.)

From the Dark Sun Campaign Setting:
Wilder: You have an innate psychic talent which sometimes flares out of control. (Ignore the Dark Sun specific flavor text. This theme would start with a Spellscar, and be tied into the campaign lore)

From Dragon magazine:
Infernal Prince: You are secretly the offspring of a devil
Outlaw: You were caught, apparently red-handed, and accused of a terrible crime. Rather than trust your fate to Neverwinter's loosely organized justice system, you went underground
Guttersnipe: You grew up on the mean streets Neverwinter, dodging gangs and the occasional monster, until being noticed one day by a wealthy patron who took you in
Wizard's Apprentice: You grew up in ruined Neverwinter, and taken in to be a wizard's apprentice as a youth. (You may feel free to invent a suitable mentor for yourself)

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Don't forget to click "Use Inherent Bonuses" in the character builder.

New characters start with just enough XP to be the same level, or the same level as the lowest-level party member (in case of new players). Start with basic gear (Common items of your level - 1, your level, and your level + 1).

One item of your choice can be uncommon; If you really want to begin with a character-defining item (e.g. one that's rare or greater than your level + 1) talk to me.
Updated by :EP (Voxen) on November 11, 2013 11:40