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Lanbril Thief

Lanbril Thief

STR 3d6
CON 3d6
SIZ 2d6+6
INT 2d6+6

Humans roll an extra die for each stat and drop the lowest.

Background Skills:Civilized
+30% to Culture (Own)and Lore (Regional) +20% to Evaluate and
Pick one Combat Styles at +10% from: 2H Spear, 2H Sword,
Bow, Crossbow, Dagger, Polearm, Rapier, Spear and Shield, Spear, Sword and Shield
Advanced Skills: Courtesy, Language (Native) +50%
Pick three further Advanced skill from: Art (any), Craft (any), Language (any), Lore (any), Mechanisms, Play Instrument, Streetwise
4d6 X 75 Silver

Profession Skills:
Evaluate +10%, Perception +10%, Sleight +10%, Stealth +10%
Select One Disguise, Mechanisms, Streetwise

Mark your cult skills on your character sheet. You need to learn one of these skills to 90% to an initiate with your cult.

Lanbril Cult Skills:
Commerce, Disguise, Evade, Influence, Language (Thieves’ Argot), Lore
(Lanbril), Mechanisms, Perception, Stealth, Streetwise, Track, Unarmed.

You must also learn Pact(Lanbril) in order to cast Divine Magic.

Begin the game with a Horse or zebra.
Updated by :Ryan (rymoore) on November 11, 2013 14:52