Journal Posts

A Note Left at Sheridan's Office in the Office of the Brand

It is imperative that, if you are able to find the Orb of Saeed, you do the following:

1. Kill whomever has it or is guarding it.
2. Do not touch it or attempt to use it. Treat it with extreme caution.
3. Hand it over to me at the safehouse on Sehaninesday, the 15th of Hagspeak, before sunup.

Then, you will get your reward.

Session: The Warehouse and Beyond - Thursday, Jun 23 2011 from 12:30 PM to 6:30 PM
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Tags: Note
Game Session One Recap
The intrepid catgirl, Lily, begins by being told of an unusual bounty at the Office of the Brand. It was kept discreet by herself and Emile, but if word of it got out it might put Braggis in danger. She meets another shifter, Flint, fresh off of the boat from Lyssia, and invites him to come along, as well as the magic shop owner's apprentice, Jeb. They all go to see Braggis, who greets them outside the brawler's guild.

Then Lily sees if her Golden Palm handler, Flex, has any of the information that they need on the bounty that Braggis has posted. He tells Lily that he is looking for the same guy, and that the Palm is trying to cut him out of the loop. He hires Lily to gather information on the Palm and determine what the man who has the bounty on him is up to.

But he tells Lily that he has another "client" meeting tomorrow, Martyrsday the 2nd of Hagspeak. And that she sounded interested in something similar to Lily's goals.

Leah shows up at the Harborside Flophouse, where Lily and Flint are staying, the next morning, saying she was sent by Flex. Lily regathers the party and they meet at 2B Docks Row, a small Branded safehouse.

Here they meet with Sir Sheridan, who tells the party a story about the Orb of Saeed, supposedly the greatest piece of Etruscan engineering, and the key to fixing it all. He tells them that centuries ago the orb was taken to Lyssia and fell into the hands of the Golden Palm. Now the orb is being ransomed to the Talashiri by the Palm, but the Empire hasn't the money to pay the ransom. Sheridan has taken the initiative to say that the empire will pay the ransom, and has made sure that the exchange is on Talashiri soil. He believes that the Golden Palm wouldn't expect someone such as himself, a Branded Knight, to try to steal the Orb right out from under the Palm's noses.

The adventurers are contracted by Sheridan to find the location of the Orb and steal it. Lily manages to find out a modicum of information on the Golden Palm before the entire district, guards and Golden Palm enforcers alike, goes on high alert looking for Flint and Braggis, who suffer crushing defeats in a skill challenge. She gives the information to Flex, and while Flex finds it useful, and Flint and Braggis are able to get jobs working at a Golden-Palm-controlled brothel, they are unable to progress with the little information that they have.

The party regroups at 2PM on Iounsday, the 3rd at 2B Docks Row, looking for information that was to be provided about the exchange to Sheridan. They do not find Sheridan, but there are two notes on the door. One says simply, "Adventurers." The other was supposedly written to Sheridan detailing the location of the exchange, in the warehouse district. Luckily, the wizard, Jeb, notices a strange coincidence, that the note to Sheridan and the one that says, "Adventurers," are in the same handwriting and on Sheridan's personal stationery.

Lily spends a lot of time spying on the warehouses by the harbor, near where the exchange is supposed to take place, and manages to find the Palm operative with the bounty on him staying at one of the warehouses. She tries repeatedly to case the place, and ends up following a dockworker to his house. She nearly gets caught being a "peeping Sheila," while trying to spy on him.

Finally, Leah approaches the guard on duty at the warehouse gate and asks about work for adventurers. He tells her to bring the party by around midnight on Pelorsday.

When the party shows up though, the story from the gate guard is that the adventurer positions have been filled, and a guard inside the gate recognizes the party as the one that the commanders of the Palm told everyone to watch out for. A battle ensues between the party and a number of thugs guarding the warehouse. The thugs were routed, with the exception of the gate guard, in the battle, and one of them was the man who killed Braggis' father and had the bounty on him.

Braggis retrieved the heirloom ivory necklace of his father from the man's body.
Session: Party Formation and the Quest for the Orb - Thursday, Jun 16 2011 from 2:30 PM to 6:30 PM
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Tags: Recap
The Calendar
For those of you who were wondering what is up with the dates, and what the calendar looks like if it is not the one used in the real world, here is my calendar for the campaign:

Talashiri Calendar

Visit this page from time to time for updates on what time it is in the campaign.

Navigate through the months to Devilspeak to see the events of the past month. The campaign is starting on Hagspeak 1, Miracle:205.

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Tags: Calendar
Buggy Time Zones
The message you may have received about Thursday being the first game session is correct with one exception: the time zone is wrong. So, just to let you know it will be 5:30 PM EDT. And, also, in case you wondered, I have returned from vacation and you can probably reach me any way you know how, once again.

Session: Party Formation and the Quest for the Orb - Thursday, Jun 16 2011 from 2:30 PM to 6:30 PM
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Devilspeak 15 Miracle:205: Warforged, Trains Shut Down; Officers Demoted
Castle Talashir: Yesterday, Our Grand Sultan and Divine Representative of Erathis, Shah Kherac Tala III, held a public speech confirming the reports of Etruscan memory core malfunctions and announcing that the warforged soldiers of the empire, as well as train services and many other technologies, have been shut down. The resulting effect is that many who were serving in other roles in the empire will be called to its defense. These include at least 80% of the current officer corps of the Talashiri army, much of the Ministry of Technology, and a large portion of border watch and city watches throughout the empire.
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Tags: News , preview
Devilspeak 3 Miracle:205: Technology Malfunctions; Programmers Puzzled
Highever: A source inside the Shah's Ministry of Technology tells the Talashiri Free Press that the recent string of mishaps involving technology is no coincidence. Neither is it the fault of the programmers at the Ministry. The source reports that Our Grand Sultan and Divine Representative of Erathis, Shah Kherac Tala III, has issued a gag order among officials at the Ministry of Technology regarding the incidents, but that the source of the malfunctions is within the Etruscan memory cores of the technology.
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Tags: News , preview
The Start of the Campaign is Approaching Faster than You Realize
Because I will be out of town from the 3rd through the 14th of June and Chris F., A.K.A. Kerrick, A.K.A. my second in command, cannot attend the first session, I would very much appreciate it if those wanting to play signed up, got me some backstory, and R.S.V.P.'ed for the first session by the 2nd of June, the day before I leave town. Mind you the sooner the better, because if I get 5 backstories right at the deadline, I will have approximately one and a half days to look over the 5 backstories, and I won't be able to incorporate them terribly well into the first session. If you want to be imaginative, I welcome hearing from you, plus the info in the Wikis, References and NPCs sections should get you a decent start. If you are having trouble finding the creative spark, you can always just choose a premade background from the list, and leave me to fill in the details.
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To:Command Sergeant Major Unit #401, Headquarters Company, 3rd Battallion, 1st Infantry Division
Sergeant Major,

Let me begin by saying that you have served me well. And you continue to serve me well, now and always. Also, I must say that the men seem restless; I think that they almost sense what is coming. For my own sake, though, you cannot say anything of this letter to the other men. Tomorrow, I will be expected to personally oversee the officers under my command shutting down the lot of the warforged soldiers in their companies. This is happening in all commands, and the orders come down from the very top. The high ranking brass tell me that warforged are experiencing some sort of meltdown in their Etruscan memory cores. It is not known when, or even if, the soldiers can be reactivated, but let me tell you; it will not be soon.

But you, you my son, still have a chance to avoid the great sleep faced by the others. I can do this only for you, Unit #401. You are the key. You must desert your post as soon as this letter reaches you, and go, far, far away. But remember, you may be the best hope your compatriots have of survival.

Your own hope of survival is desertion, and to seek someone out who knows about warforged. Have this person deactivate all but your core programming. This has worked to slow the debilitating effects of the meltdown in others, I understand, but was considered too risky for widespread deployment.

You, my son, have two choices of places to go. You should not tell me anything about where you are headed, but, on the borderlands, there is a town called Bas Seikkh. I worked to liberate it when I was just a lieutenant, and the man known as Wil Pericant is no friend of the army, yet a personal friend to me. Beware, he will ask favors of you, in order to test your mettle and loyalty to his cause, and dangerous beings now threaten the borderlands more than ever.

Otherwise, you may choose to head to the low precinct of Talashir. There is a man there called Zalman Sheridan. I have not known him for quite a while, but he is a Branded adventurer, and may be able to keep the riff-raff off of you. He may also know of where you can have your programming changed. This change will not be permanent, but will slow the debilitation and allow you to recover bits of the programming over time.

Burn this letter, or take it with you, but you must leave camp immediately. Now go, soldier.

Colonel Bacchinore
3rd Battalion, 1st Infantry Division
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Tags: PC Backstory
Joining the Madness
If you, as a real person of the planet Earth, would like to get in on this campaign, the following information may be relevant:
Location: Blue Ox Games, Greenville, NC
Night and time of the week: TBD (thinking Thursdays at 5:00)
Let me know if you want in but can't make this time slot.
First Session: Somewhere in the June 16th~21st timeframe
Best way to contact me: email PerAPeterson <AT> (remove the spaces and replace <AT> with @)
You can read my bio, and if you still want in, email me! Happy gaming.
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