Journal Posts

Tag: silt_sea

You're all lost. You never should have abandoned the skimmer and struck out into... what did Theoak call it, the marshes? A large group of savage warriors that inhabited the isle are hot on your trail. Far too many to fight and they have terrain advantage. Stumbling through a fen, you race toward higher ground ahead. Harbek and Crusher take up the rear, battling back the closest warriors. Theoak guides the rest up the hillside. Strangely, as you draw closer, it becomes apparent that the craggy hills are actually the ruins of an ancient ziggurat covered in creepers and carpeted with moss.

Pak'Cha thinks you can make a stand there.

What appears to be hundreds of warriors crash through the underbrush into the clearing. Crusher and Harbek have retreated up the hill and formed a perimeter around the party. The warriors rush up the hill, eyes wild with rage. Among them is some sort of witch. When he lays eyes upon you all, he throws his fetish into the sky, convulses wildly, then dramatically catches the implement and smashes it onto the ground...

...The ground begins to tremble, and you feel the earth give way. Anamis summons forth his demonic legs to grab ahold of the wall, but it too crumbles. You all fall and the world goes black.

A rain of small rocks and dust descends upon your heads, but you were lucky enough to have survived. There is no sign of the sky above...
Session: Session 24 - Sunday, Feb 24 2013 from 8:00 PM to 1:00 AM
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Chapter 7: Into the Silt Sea
The very strange meeting of Theoak had the party legitimately confused. Harbek arrived at the fort too late to help them with the slavers... and returned... different.

With a good rest and recovery of the Crodlu, the heroes gathered up the necessary supplies and led the survivors of Tsalaxa Fort to the city of Samarrah. The skimmer was ready to go and the party wasted little time in packing up and continuing their journey out into the silt sea. Theoak accompanied them, seeing as he had no clue how to find his way home alone; and Harbek was still acting strangely from his encounter with the defiled terrain.

A few days out into the estuary the party had finally arrived at the mouth; gateway between the estuary and the expanse known as the silt sea. Like everything else on Athas, this was no mere delta. Rather, this jagged, rocky deathtrap was one of the most dangerous paths one could take. Many of the thruways are filled with hidden dangers and impassable razor sharp rocks. It was slow going, but the party was finding their way through. Unfortunately, the winds kept visibility to a minimum, making it much harder to spot the ambush that lay waiting.

Bursting from along cracks in the rocks were a number of crystal spiders. The entire passage was covered in the spiders' crystalline webs, making movement difficult, allowing the spiders to gain the upper hand. As if that wasn't enough, a crystal spider-queen emerged from the silt to claim her prize, killing the dwarf slave Azag. This sent Harbek into a furious rage, and the warden slaughtered many spiders standing in between him and the huge monstrosity.

It was a sickening battle, only ended by Pak'Cha's unwillingness to die, Theoak's command of nature, and Harbek's fury. With the spider queen dead, the party set to mending wounds. It was a weak victory, and the heroes knew more spiders would come if they didn't move quickly.

Nearly two days later, they finally escaped the mouth and nothingness greeted them. An endless wasteland of silt. Somewhere in this hazardous sea lie the isle of silver, and they were determined to find it...
Session: Session 23 - Sunday, Feb 17 2013 from 8:00 PM to 1:00 AM
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