1st day of Flocktime (May), 584 Common Year
The dwarves of the Flinty Hills are fighting an unexpected orcish incursion in the tunnels below their fortress of Mistwatch. Dwarven Thane Flandeld Soughdriver has asked Baron Wiston to assist on the surface by sending a scouting party to the out post of Glaneven. The party volunteers without question. Glandeven is about sixty miles east of Shukendale through the Ogrebolt pass, which traverses the Flinty Hills east to west. The party sets out early in the morning. Their walk to Glandeven is uneventful.
The stone walls of Glandeven loom into sight after three days of walking. Camp fire smoke rises from behind the outposts walls, a sure sign of life. However, a band of orcs is seen ascedning the stone stairs that lead to Glandeven's front gate. The party quitely makes its way to the stairs behind the orcs and launches a surprise attack. Strangely, no alarm is raised and the party easily ascends the stairs and pushes the gate open, whichis not secured in any fashion - a bad sign.
The courtyard is a carnage of dead dwarf and orc bodies. It's impossible to tell which side was the victor. So, the party warily approaches the keep to the north of the gates, which also has its main doors ajar. Inside, orcs are observed picking over and fighting for the loot from dead dwarves, whose bodies litter the interior of the keep. Spurred by angry indignation, the party immediately attacks the invading orcs. The party's surprise attack gives them an edge over the unprepared orcs and they make short work of the looters.
More carnage exists in the keep. The dwarves were apparently attacked in a surpirse assault and the fighting was fierce. Judging by the evidence, the orc assault was sudden and fierce. The dwarven defense was just as fierce, but the orcs attacked in such numbers that they overwhlemed the small outpost's garrison. The party decides to search Glandeven's tunnels to see if there are any survivors. But, it's a grim notion, as the trapdoor leading down is broken open and plattered in blood.
The shaft from keep's floor descends a hundred feet. The party can hear the snarls and grunts of orcs before they get too far down. Again, orcs pick at the bodies of fallen dwarven warriors. The party leaps to the attack the pillagers. But, these orcs are more organized and aggressive. They put up a tough fight in the large, underground dwarven barracks. It's not enough, however. The party gains the upper hand with their own brand of magic and might. Even though the prcs fight with military precision, they cannot outmatch the party's power.
The orcs have perpatuated a slaughter in the dwarven barracks. The carnage in this grand hall is obscene. Dead dwarves, some still in their nightclothes, litter the floor, blood painting the gray stone tiles, walls, and columns. The party goes to great lengths to lay the fallen dwarves into a pyre to send them to the halls of Moradin. Then, they move to the halls only exit in the east to search for survivors.
The flagstone floor of Glandeven's upper subterranean hall gives way to an unworked stone pathway which travels for several hundred feet. A series of switchbakcs descends into the Flinty Hills. Eventually, the sound of a blazing fire can be heard. After a few dozen more feet of walking, the heat of an underground fire can be felt, as well as the pull of a slight wind as the fire sucks oxygen from the corridor. After rounding a bend in the corridor the blazing fire comes into view. So does the silhouettes of the orcs gathered near it in a wide natural cavern. They seem intent on something on the opposite side of the room, where you can hear grunts and shouts above the roar of the flame. A dwarf is being beaten by a hulking orc warrior. The orc is demanding, in broken Common, that the dwarf reopen the tunnel.
A couple of the orcs on the periphery notice notice the party, and shout in alarm. Immediately, all of the orcs' attention is turned to the party. Battle is joined as the combatants collide in the hot, smoke-filled cavern. The heat from ther flames licks at everyone, but everyone is able to avoid the fire. Og, the huge orc that was beating the dwarf, and his lackeys are able fighters. Og in particular packs a walloping blow and he scatters the party woth is huge club. An orc priest complicates things by using dark magic to vex the party. But, Alagosson and Archon counter the priest's meddling and eventualy kill him. Meanwhile, Astranom and Fargrim hack their way through orc minions and fight Og. Eventually, Og is alone, but he fights to the death. It takes the combined focus of the whole party to bring Og down, but he finally falls.
The party immediately helps the stricken dwarf, who identifies himself as Kalad. He wears the armor and emblems of a follower of Moradin. Regrettabley, he appears to be the last surviving dwarf of Glandeven. Upon rescuing Kalad, the party learns that he sealed two of the three possible routes through the mountain. However, there is one more problem - the Nexus. The Nexus is an underground chamber at the foot of the Rakers Mountains. Six other underground tunnels converge there. The dwarves use the Nexus as a safety mesaure, becasue it can be flooded, rendering the tunnels unusable until the Nexus is drained.
Kalad, having collapsed the other two tunnels under the hills, suggests going directly to the Nexus to open its valves, flooding the underground tunnels, blocking the orcs from using them, and forcing them to the surface.
In the meantime, he and the rest of the party need to rest. They move back to Glandeven's upper levels to finish taking care of dwarven dead and rest for the night.
The dwarves of the Flinty Hills are fighting an unexpected orcish incursion in the tunnels below their fortress of Mistwatch. Dwarven Thane Flandeld Soughdriver has asked Baron Wiston to assist on the surface by sending a scouting party to the out post of Glaneven. The party volunteers without question. Glandeven is about sixty miles east of Shukendale through the Ogrebolt pass, which traverses the Flinty Hills east to west. The party sets out early in the morning. Their walk to Glandeven is uneventful.
The stone walls of Glandeven loom into sight after three days of walking. Camp fire smoke rises from behind the outposts walls, a sure sign of life. However, a band of orcs is seen ascedning the stone stairs that lead to Glandeven's front gate. The party quitely makes its way to the stairs behind the orcs and launches a surprise attack. Strangely, no alarm is raised and the party easily ascends the stairs and pushes the gate open, whichis not secured in any fashion - a bad sign.
The courtyard is a carnage of dead dwarf and orc bodies. It's impossible to tell which side was the victor. So, the party warily approaches the keep to the north of the gates, which also has its main doors ajar. Inside, orcs are observed picking over and fighting for the loot from dead dwarves, whose bodies litter the interior of the keep. Spurred by angry indignation, the party immediately attacks the invading orcs. The party's surprise attack gives them an edge over the unprepared orcs and they make short work of the looters.
More carnage exists in the keep. The dwarves were apparently attacked in a surpirse assault and the fighting was fierce. Judging by the evidence, the orc assault was sudden and fierce. The dwarven defense was just as fierce, but the orcs attacked in such numbers that they overwhlemed the small outpost's garrison. The party decides to search Glandeven's tunnels to see if there are any survivors. But, it's a grim notion, as the trapdoor leading down is broken open and plattered in blood.
The shaft from keep's floor descends a hundred feet. The party can hear the snarls and grunts of orcs before they get too far down. Again, orcs pick at the bodies of fallen dwarven warriors. The party leaps to the attack the pillagers. But, these orcs are more organized and aggressive. They put up a tough fight in the large, underground dwarven barracks. It's not enough, however. The party gains the upper hand with their own brand of magic and might. Even though the prcs fight with military precision, they cannot outmatch the party's power.
The orcs have perpatuated a slaughter in the dwarven barracks. The carnage in this grand hall is obscene. Dead dwarves, some still in their nightclothes, litter the floor, blood painting the gray stone tiles, walls, and columns. The party goes to great lengths to lay the fallen dwarves into a pyre to send them to the halls of Moradin. Then, they move to the halls only exit in the east to search for survivors.
The flagstone floor of Glandeven's upper subterranean hall gives way to an unworked stone pathway which travels for several hundred feet. A series of switchbakcs descends into the Flinty Hills. Eventually, the sound of a blazing fire can be heard. After a few dozen more feet of walking, the heat of an underground fire can be felt, as well as the pull of a slight wind as the fire sucks oxygen from the corridor. After rounding a bend in the corridor the blazing fire comes into view. So does the silhouettes of the orcs gathered near it in a wide natural cavern. They seem intent on something on the opposite side of the room, where you can hear grunts and shouts above the roar of the flame. A dwarf is being beaten by a hulking orc warrior. The orc is demanding, in broken Common, that the dwarf reopen the tunnel.
A couple of the orcs on the periphery notice notice the party, and shout in alarm. Immediately, all of the orcs' attention is turned to the party. Battle is joined as the combatants collide in the hot, smoke-filled cavern. The heat from ther flames licks at everyone, but everyone is able to avoid the fire. Og, the huge orc that was beating the dwarf, and his lackeys are able fighters. Og in particular packs a walloping blow and he scatters the party woth is huge club. An orc priest complicates things by using dark magic to vex the party. But, Alagosson and Archon counter the priest's meddling and eventualy kill him. Meanwhile, Astranom and Fargrim hack their way through orc minions and fight Og. Eventually, Og is alone, but he fights to the death. It takes the combined focus of the whole party to bring Og down, but he finally falls.
The party immediately helps the stricken dwarf, who identifies himself as Kalad. He wears the armor and emblems of a follower of Moradin. Regrettabley, he appears to be the last surviving dwarf of Glandeven. Upon rescuing Kalad, the party learns that he sealed two of the three possible routes through the mountain. However, there is one more problem - the Nexus. The Nexus is an underground chamber at the foot of the Rakers Mountains. Six other underground tunnels converge there. The dwarves use the Nexus as a safety mesaure, becasue it can be flooded, rendering the tunnels unusable until the Nexus is drained.
Kalad, having collapsed the other two tunnels under the hills, suggests going directly to the Nexus to open its valves, flooding the underground tunnels, blocking the orcs from using them, and forcing them to the surface.
In the meantime, he and the rest of the party need to rest. They move back to Glandeven's upper levels to finish taking care of dwarven dead and rest for the night.
Viewable by: Public
Posted on March 21, 2012 17:42
0 comments

