Here lies the tale of those brave souls whose lives were worth less, but whose actions were worth more than a dozen lifetimes. The stories that will be told long after their passing.......all started here. These are the tales of the Fallcrest Fellowship!

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Out of the Frying Pan, into the Fire
After negotiating a truce with Golgon Steamshanks, the party must traverse the Elemental Plane of Fire, in order to get back from the fortress. They pass through two sequential wormholes before being deposited somewhere southwest of Coyote's Refuge. It doesn't take them long to realize they aren't where they hoped to be.

After a quick assessment of where they are, they move in the direction of the trade road and see a caravan moving past. They double time it towards the road and approach the caravan. The guards take them for marauders or madmen and take defensive positions. After a few words are exchanged, the caravan guards decide it's best to attack and ask questions later. Uncharacteristically, the heroes do not return fire and are able to gain the caravan guards trust. So they meet Reniss, a cranky old Ranger, Vaegould a valiant warrior and Durud, a combat healer. But all is not as it seems. Zevron gets the impression that these guards may be overstepping the trust placed in them by Gerroll.

After the caravan arrived in the Refuge, the party went to the Dancing Lizard and reestablished themselves in town. They got to see the eponymous Lizard and Terris Halfjaw. Zevron met with Taleen Quirrelle. Vladyn and Enna noticed the people of the town didn't look well and after some investigation realized that the entirety of Coyote's Refuge seems to be suffering from a drug exposure and addiction problem. In trying to "understand" the symptoms, Vladyn made the poor choice of trying the drug and became hooked.

While this was going on, Drag'Os went out to locate a guide to take them back into Vor Rukoth. He attempted to visit Nocmas Ashwalker but then decided to find Eravor the Sly. When he found him, Drag'Os was perturbed and set Eravor's tent on fire. But it turned out Eravor was in Dunlor's tent waiting for him. As the fire grew, Dunlor returned and was not pleased. But after a heated discussions with Drag'Os, they came to terms. It looked like they might even be willing to help each other.

Dunlor explained that he and Shileena had made several excursions into Vor Rukoth and there were 3 main routes. Zevron heard from Taleen that the White Lantern Consortium had uncovered evidence of a powerful suit of armor located in the Ruby Court. Eravor verified the rumor. Now the party must decide, whether to go straight to the forges and confront Snurre as agreed with Golgon, or whether to take a side trek to acquire the armor. And if so, which of the 3 routes will they take?
Session: Game Session 1901: Return to Vor Rukoth - Friday, Nov 16 2018 from 9:30 PM to 12:30 AM
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Saying goodbye to Enna's father
Welp, that was quick!
No sooner than Sir Jameson uttered the words "Kill Meeeeeee" then we see Enna bend down to kiss her father goodbye. But it is no ordinary kiss. It is the kiss of death. She opens her mouth to release a swarm of locust like beetles that rapidly enter and devour her father leaving a deflated husk behind.

It seemed time stopped, as everyone looked on, even Golgon Steamshanks was slighly repulsed at what he witnessed. But he would be lying if he didn't feel a bit of respect for the young druid even as he was about to slay her and all her companions.
Session: Game Session 1805: Enna's Father Pt2 - Friday, Apr 06 2018 from 9:30 PM to 12:30 AM
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The Barony of the Emerald Blade
The party gathers itself and leaves Fallcrest. They travel south and east to Therund, visiting Gerrol on the way to The City Of Silver. After checking in on the newly expanded Copper Piece Gang in Therund, they locate and board the infamous Crimson Marauder, reuniting with her Captain Joccande. Joccande explains there are 2 options. the northern route skirting the Shatterkeel reef and eventually around the Amilian Sea. Or the southern route through Sahuagin Passage. The north is clean sailing, with good wind, but rumors speak of an awakened Kraken recently hunting the area. To the south lies a massive colony of Sahuagin and Iron Circle shipping lanes. The party chooses to go south and encounters a Sahuagin raiding party, but narrowly evades the Iron Circle privateers. A close call with a scavenging Dragon Turtle and two Marindaelion pirate ships punctuates the trip. The party eventually lands on a small island to prepare for the eventual landing in Marindaelion. There they find a marooned pirate of ill repute. From him they learn about The Baron of Marindaelion, as well as the pirates who left him there. What will be their next move?
Session: Game Session 1602: Sailing the Ocean Blue - Friday, Oct 06 2017 from 9:30 PM to 1:30 AM
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Awesome Tables Turned... Again and Forever!
“Not…!” he said under his breath.

It was gone from sight! Drag’os watched the creature vanish in to the brambles of the overgrown vines all around his feet and then a moment later felt the thing's tentacles reach out and grab him. It wrapped around him tight from 30 feet – but he was ready. Looking over to his Eladrin companion a few feet away he smiled.

“So…!” He continued.

With just a thought he slipped the bounds of reality and appeared beside the devil plant. Now free of the strangling tentacles of vine he grunted and unloaded a tremendous cleave with his sword. Connecting with the creature’s flesh his thoughts went back to his longtime companion, Zevron, knowing he was still standing in the same place he had been when the tentacles made their initial attack – and he curled a wicked grin.

“Fast!” he finished.

Now both he and the devil plant? were standing next to Zevron. The creature was shocked and could do nothing to prevent what it knew was coming. Gone was the safety of the brambles. It had no choice but to simply take it and hope it could outlast the barrage of blows it knew were coming until it could regroup.

That opportunity didn’t happen, and a moment later the weedy villain tasted permanent oblivion.

He awoke from his slumber and smiled. The anxiety he recalled feeling just before that moment had washed away by actions he took over the following few seconds. Now more than a year away from this epic moment where HE had made a huge difference in the fates and lives of his companions, he found himself on a boat headed to some land he had never heard of in search of something... for someone... the arch nemesis of his dear friend and companion Zevron. This memory only served to steel his resolve, to insure that Zevron's honor would be restored, not only in the eyes of his people, but in his own eyes. He would go to ends of the multiverse to serve that purpose. He was ready and so were the other members of the group, he knew. Bring on the Barony of Emerald Blade. The baron, or whoever they faced in this land, would regret ever crossing Zevron and would not soon forget the names of Drag'os, Enna, Vladyn and Vick - for we are coming to avenge the honor of one of the finest Eladrin ever. And we will not fail.
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Epic × 2!
Zen And The Art of Influence: Foundation
Before we can even think about building our power we need coin. Gold is the foundation of an empire. Without it you are stuck right where you are. Nowhere.

Odds are you are in the same position I used to be. Scraping by every day. Never knowing where the next meal is coming from. Don't worry man. You do not need to be some butchers apprenticed to build a bankroll.

However, the start is the worst part of our journey. You will do things that you will regret the rest of your life. You will hurt people that don't deserve it. You will do things that will earn you more enemies than you can keep track of.

That is the price you pay to have a different life than fate handed you, get through it.

To start building a foundation look around for the easy money.

Where I am from drunks littered the streets. It is not hard to lift a few coins off a human so drunk he has to crawl to get home. Practically free coins. Besides that loser likely beats his wife and kids when he gets home so you don't even have to feel bad about it.

Charity boxes are another easy target. Does not take long to get good at dropping one coin and picking up three from a collection plate. If you want the whole stash they usually lock it up in some far flung room, don't even bother puttin' it in a safe. You can always play up how bad off you are to and get some coin from the bleeding hearts that way. Whatever skill set you got, there is a way to get coin from charities.

Nothing wrong with being straight forward either. Lost track of how many times I cut the coin purse off a passing merchant. Everyone you meet out on the street has a few coins on them, it is up to you how you get those coins inside your own pocket.

The key is to hold on to what you take.

Don't be a loser and spend it all on pointless things. We are building up a war-chest. This discipline is what separates you and me from the rest of the cattle out there. They get their grubby hands on some coin and spend it on drink and fancy meals. We get some coin and starve.


Because you need a storefront.

I never robbed a house or knocked over a store because I never knew a fence I could trust. Having your own store allows you to BE the fence. You are not cutting out the middle man, you are taking his place. Let a few people know your willing to buy items with less-than-perfect records and now other hoodlums will bring you wares to sell for coppers on the silver.

If you have been diligently grabbing every coin you can and saving every coin you get then it is only a matter of time before you hit this leverage point. It is a big deal. Leverage is the key to everything. Leverage is how you are going to build wealth beyond measure and become the envy of every man you meet.

Congratulations, you are a player in the game now.

Now it is time to grow.
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