Journal Posts

Session 13
Following the trail of the gauntlet to the Keep.

533 gp each
1091 xp each
10954 xp total.
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Session 12
This session ended the sentinel and started the Gauntlet.

633 gp 6 sp each
800 xp each
9863 total xp
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Session 11
1141 gp each
1676 xp each
9063 total xp

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Session 10
961 xp each
527 gp each
7387 total xp each
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Session 9 - The Sentinel
981 xp each
799 gp 5 sp each
6526 total xp each.
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Sessions 7 and 8
Sessions 7 and 8 completed the Keep on the Borderlands

2357 xp each
5445 total xp.

Everyone is level 3 except Elanna and Krakskull who are level 2 in each class.
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Session 6
4686 gp total 669 gp each
5,661 xp total
808 each
888 with bonus.
3088 total xp.
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Level 2
Tracy: Gain 1d6 hp (min 3), Saving Throw is now 14. Gain one 1st level spell and one 2nd level spell.
You also gain this special ability:The second level Druid can determine whether water is pure; identify any type of normal plant by sight, smell, or taste; and move easily through non-magical undergrowth, including thorns or heavy vines.

If you scroll to the bottom of this page you can see the spells you can choose from. http://www.d20swsrd.com/swords-and-wizardry-srd/for-players/characters/classes/druid


Tiff: Gain 1d6 hp (min 3), Saving Throw is now 14. Charm and Lore go up by 10%, your other skills won't go up till 4th level.
You also gain 2 followers. These don't magically appear though, you have to recruit them. You can do that the next time you are in town. They don't cost anything and they do not take a share of xp or loot. You have to pay for all of their expenses. (Food, lodging, weapons) They are level 1 and thier class is determined randomly. If they die they cannot be replaced until you reach level 5. If they survive till then they will go up to level 2.

You can now cast 1 first level Magic User spell per day. Bard magic works just like a magic user. Bards do not automatically learn new spells like a magic user however. All new spells must be learned either from another magic user or from a scroll. You can learn spells from either Eric's magic, Nikki's Elf or you can buy scrolls in town. You will need to purchase a spellbook (25 gp.)

Grimm: Gains 1d8 (min 4) hp, Saving throw is now 13. Grimm can now attack twice per round against any opponent with 1HD or less.

Groo the wardog doesn't improve any yet.

Sadly no one gets a to hit bonus yet.
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Session 5
Everyone played in this session.

You got 171 gp each and 170 xp from monsters.

With the 10% bonus everyone got 378 xp.

That brings everyone's total xp to 2200!

Tiff, Tracy, and Grimm are all level 2 now!

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Fourth Session
Everyone played but Tiff, however since she was played as an NPC she gets a full share just like the 2 npcs.

219 gp 55 cp each for loot.
182 xp each from monsters.

441 xp each including the 10% xp bonus.

1822 xp total.

So none of the characters, went up a level but Barf the cleric is now level 2!

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Third session
Everyone played plus 2 NPCs

500 xp
371gp

550 xp with 10% bonus.

1422 xp total.
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Second Session
Everyone played plus 2 npcs

351 xp from Treasure. (This means you got 351 gp each as well.)
103 xp from Monsters.

454 Xp for this session.

834 xp Total

10% bonus xp = 872 total xp each.


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First Session
Everyone played plus there were 2 NPCs.

94 xp each from monsters.
xp each from treasure.

Notes for next time:
Reward for info about the caves
Hire more NPCs
Buy potions or scrolls
Scribe scrolls
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