Thoughts on Leveling
Please excuse the random rablings...
So, I was reading More is Not Enough (a very interesting post by Ari Marmell (Mouseferatu) on ENWorld) in which it is noted that D&D doesn't provide much distinction between playing low-level and high-level games. Yes, your character has more abilities and deals more damages, but it's hard to feel like he's advancing when all the challenges he faces advance right along with him. Mouseferatu gives some ideas on how D&D might address this, and it's worth a read, but I want to use this forum to post my own ideas on the topic. As well as open up a discussion. I'd love to see what others think about this stuff.
Remind them how powerful they are
At level 1, your characters had a rough time trying to dispatch that small band of goblins, remember? You fought them all the time! Now that you're 15th level, you're fighting nothing but dragons and unspeakable-horrors-from-beyond! Where did all the goblins go? Wouldn't be nice to be attacked by a group of goblins who think they can take you just because they outnumber you 5 to 1? It's a cake walk, right? It should be over in two rounds! (any more than that, and the players will start to get bored. If there are any goblins still breathing after that, they should realize their tactical error and run). "Wow, Great Cleave (or Combat Reflexes) actually does something!"
Remind them how weak they are
Then there's the opposite. While the PCs are low level, pit them against an unbeatable (for now) challenge. Later in the campaign, after gaining several levels, they re-encounter that challenge which they are now able to overcome! This, of course, can be very dangerous. D&D trains us to believe that the PCs can take on whatever the DM throws at them. Running away is never an option! Avoiding an encounter means missing out on valuable XP! A party of 1st level PCs will take on that colossal red dragon in a heartbeat (Surely, the DM has crippled it in some way, or maybe it's just an illusion, or -- *splat*).
Levels? We don't need no stinking levels!
One fundamental issue is that the idea of levels generates the expectation that as your character goes up in level, he/she becomes more powerful relative to the rest of the world. This creates some disappointment when it becomes apparent that the PC's life never actually gets any easier. Perhaps you can avoid this by throwing out the idea of advancement altogether. Most people agree that D&D (most editions) has a "sweet spot" in terms of level (I've heard that for D&D 3.5, it's somewhere between levels 5 and 10, although opinions vary). So why not just play at these levels? Surely, in a story-driven game like D&D, gaining XP doesn't have to be the motivation for defeating monsters. There's gold, treasure, fame, saving the kingdom, etc..
Unfortunately, most players (myself included) want to see their characters grow and develop into heroic monster slayers. I've recently been exploring other games systems like Savage Worlds where levels are more abstract. Playing at higher levels definitely feels different, because the game mechanics don't all scale the same way. The amount of damage my character can deal isn't always proportional to the amount of damage the monsters can take (and vice verse).
Equipment levels
Another thing that's been bothering me about D&D lately is the way that magic items are fungible commodities. One longsword +1 is the same as another. And as soon as you come across a longsword +2, you're putting the old one up on eBay! This runs contrary to most fantasy stories I've read. Magic weapons are sought-after relics, passed down from generation to generation. But at level 12, that longsword +1 just ain't going cut it! Why don't magic weapons earn XP like a PC does? Perhaps even mundane weapons can become magical after a while. I like to think of Magic as a sort of radiation. Once that normal longsword has been in the vicinity of enough magic missiles and slain a few magical beasts, it becomes a longsword +1, after killing a red dragon, it becomes a flaming longsword +1, etc.. Let's just hope that all that exposure to magic doesn't cause cancer or something.









































