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Jordan
Posted by the GM
Savage Hyboria
Updates
I added some updates to get us going. For magic lets use the Solomon Kane system for now. For magic using characters, please send me your selections and we can work through it. Once you give me your character concept we can work out an appropriate magic system trapping that fits.

We are starting out in the city of Shadizar, the capital of the land of Zamora, also known as the City of Wickedness. Please start figuring out a reason you are there and I can work the story side with everyone's character.

Please try and get your starting gear sorted out. Basically you should not have more than the clothes on your back and basic supplies. If you have a roleplay reason this wouldn't work let me know and we can work it out.

There are a bunch of custom rules and systems I want to try for SW-Hybora but some of it will definitely be added as we go. I want to start slow with the custom content and then work it in as we get going. I am always open to suggestions in this regard.
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8 comments

8 Comments

Couple questions:

1) The helmets seem to have a disproportionate armor bonus compared to actual armor. Does this only apply to called shots to the head?

2) What is the cost/ availability of a Hyrkanian silk undershirt? Seems like a good thing for a theif to have?

3) What is the setting cost for thieves tools? Core rule lockpicks are 200 and this seems a bit egregious (and out of my price range!).

Starting wealth roll follows:2d6 - 1 => [2, 6] = 6
Dice Rolls => Results = Total
2d6 - 2 => [2, 6] = 6
1. Yeah, that's for headshots only just like in the core rulebook.
2. I will check in to both but they both are probably expensive. I could see you having one or the other to start but not both.
I'll work on my character today. I'll send you questions as they come up.
Here's my starting money: 2d6 - 2 => [6, 2] = 6 [Edited]
Dice Rolls => Results = Total
2d6 - 2 => [6, 2] = 6
Huh... there seems to be a bug in the dice roller... It subtracted one, not two. I'll fix that.
It was in your favor. Sure that is a bug? ;-)
I think the results show it it as a -1 per dice because the total is correct.

Jordan - I made up a piece of equipment in my buy, a leather helmet with 1/3rd of all the stats of a metal one (+1 armor, 12 sp cost, 1 lb) since us squishies need quality headware as well.
I found and corrected the error. As Mark pointed out, it is just a display issue. The total is correct, but it's displaying the multiplier instead of the add/subtract value. It should be right now, although the comments' content is cached.
@Mark That is ok with me. Only protects the head though like other helmets. I'll add it to the list.

Leather cap +1 1 12sp 50% chance of protecting against a head shot