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Posted in Carrion Crown
Fear and Money
We've made it our collective mission to destroy the spirits haunting Harrowstone before they overwhelm Vesorianna and...do whatever it is they plan to do in Ravengro. We've run into a few snags along the way, greatly bewildering me and hampering our progress.

Before getting into detail about the problems, Fleet has returned! He's just as socially inept as ever, and it makes me laugh. Plus, I can't get enough of his tasty nuts!

Snag #1: The Memorial
We still don't know how Vesorianna's name is being spelled out on the Harrowstone Memorial in town. She says that her power prevents any undead from leaving Harrowstone's grounds, and yet the Splatter Man is writing her name on the memorial. Something has to be doing this, so we're going to stand guard to find out exactly what that something is.

Snag #2: Fear
Ezra can't bring himself to get anywhere near a torture device of any kind. I can't blame him, either, but it would be nice if he could take a deep breath and relax a little.

This is a bit hypocritical of me to say, though; The Splatter Man is talking to me now. Not full-on conversations, but whispers or laughter in my ears, telling me to give up or taunting me. We found a secret passage in the prison that appears to lead into the area known as the Nevermore; as soon as I stepped into that passage, I was overwhelmed with fear and ran, terrified, in the opposite direction. He's there. He's in the Nevermore, and he's got it in for me!

It's okay, though; we have some solutions!

Solution #1: Money
We found the body of Warden Hawkran, and with it, his keys. The keys unlocked more than one vault in the prison, and since the items within have been unclaimed for over a hundred years, I guess that makes them ours! We were able to sell plenty of silver weapons, a painting, and the Piper's masterwork flute. With extra cash comes extra supplies; we can uprade equipment, stock up on Haunt-be-Gones, holy water, healing supplies, and, apparently, Ioun stones. One wouldn't think that money would be a significant factor in clearing out the evil in the prison, but it turns out that yes. Yes it is.

Solution #2: The Splatterman's Spellbook
Along with the rest of the treasure, we found a spellbook belonging to Professor Hean Feramin, also known as the Splatterman. It's old, and half-destroyed by mold, but I was able to make out nine spells in it. Not only does this help me, personally, but it also lets the group know what spells or spell effects he'll use against us! I'm working on writing the spells within into my own spellbook, but Adrian wants us to destroy it, saying it's probably cursed.

It probably is cursed, but I don't want to give it up just yet. There are still spells within it that I want to add to my personal book, after all. I need this book now...
Session: Into the Dungeon - Monday, May 25 2015 from 5:30 PM to 10:30 PM
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