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Posted in Serpent's Skull
A Stoned Barbarian, and a Dead Cleric

We begin by ordering shawarma. Great way to start out adventuring.

After the battle we detect a pulsing energy from the east. Looks like someone has started a dance party. Mauser heals the party. We hear sounds of battle down below. Mauser goes to consecrate the alter. There is a brief pulse of light as we are stunned. Mauser feels like he reset this thuming tension. We kick the door to the north east down. We see 4 serpents in the room, initiative. They look like commanders. They commanders say to protect Khavith. Thanks, you just said to kill him first. I fireball attempting to destroy the lamp/ pedestal. This is going to be a tough battle. I feel a sense of Buff's campaign: for some reason the officers are up here, sitting around, and not commanding their defenses... odd. The big wizard guy summons a black tentacle in front of my face, great. I Dimension Door behind the wizard. Sneak attack!! They party continues to attack the commanders. They take one down, but the dualist is still stabbing at them. I cast Ray of Exhaustion, fatiguing the dualist. Take that! Mauser goes to heal Kolgrim, otherwise he would have fell. The fight continues... This is definitely going to be a close one. I kill the wizard. He goes down hissing, “Ydersius will rise”. So now we have a dead cleric, and a stoned barbarian. The pedestal grows louder, pulsing through us. It now is glowing steadily. It then flashes, and stops, as if completing it's purpose.

After sometime, Izon comes up to us. He said that the serpents that were all left fled. They lost two – thirds of their numbers. “You did not stop it?” He asks. He claims that they will be back, and in greater number. He says that we can trace where this summoning went to. We go back up to Savanth Yhi.

We find:

A longbow +1, and +3 strength
+1 keen short sword
Amulet of natural +2
Belt of strength +2
Potion of cure serious
Potion of cure serious
Potion of invisibilty
+1 frost dagger
Amulet of natural armor +2
Ring of protection +2
Scroll of chain lightning, cone of cold, stoneskin, dragons breath, dimension door, and black tentacles
20,000 gp
Restoration ointment
Lens of detection
Potion of comprehend languages
Spellbook containing the following:

7th—forcecage (DC 26), mass hold person (DC 24),
prismatic spray (DC 26)
6th—chain lightning (DC 25), contagious flame* (DC 25),
quickened scorching ray, unwilling shield* (DC 23) 5th—baleful polymorph (DC 22), cone of cold (DC 24),
hold monster (DC 22), hungry pit* (DC 22), quickened magic missile
4th—black tentacles, dimension door, silent dispel magic, dragon’s breath* (DC 23), shout (DC 23), stoneskin
3rd—dispel magic, fireball (DC 22), fly, lightning bolt (DC 22), pain strike* (DC 22), slow (DC 20), wind wall
2nd—dust of twilight* (DC 19), false life, glitterdust, resist energy, scorching ray (2), touch of idiocy
1st—charm person (DC 18), mage armor, magic missile (2), ray of enfeeblement (DC 18), shield, unseen servant
0 (at will)—acid splash, bleed (DC 17), flare (DC 19), ray of frost, resistance
Session: Game Session - Friday, Apr 25 2014 from 3:30 PM to 8:30 PM
Viewable by: Public