Sytos!


The Raven is an old ship, simple and sturdy in her day. The two masts have pushed the old wooden workhorse steadily through the cold water. The sailors call this stretch the White Ocean, after the frequent ice bergs seen here. Still the journey is welcome after the deary shores of the fishing village that the ally of Azagoche picked you up from.

The Captain is reserved and not overly friendly but he delivers on his promise and you arrive unharmed at the Island city of Sytos. It is there you see your first Lasheen. The gill men are everywhere, though sad and seemingly diminished from a greater past.

A young woman waits by the dock for you. She looks to be in her late teens with long strait raven colored hair and striking green eyes. See is called Kummal, and has been sent to bring you to lodging. She leads you through the city chatting about the great shipping center and all its wonders....

Session: A Brave New Time... - Thursday, Feb 28 2013 from 10:00 AM to 1:00 PM
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Epic!

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Clive regards the Captain and departs with a sincere wish of the daughters kind guidance, fair winds and sure tides. He then makes his way to the dock and presents himself to Kummal simply as "Clive of the House of Doubletree, humble servant of the Mother of the World."
It has been some time since I have put quill to parchment. But I feel I must try and keep my thoughts in order. For many weeks before our encounter with the toad that killed Belrin and the giantess that killed Tessel I felt adrift and unconfident. But after I destroyed the giantess my luck and power have come back to me.

New magic has come into my mind, two powerful spells. Now I may fly and grant that power to my friends. Also, I have the power to transfer my mind into the bodies of others. The Fates may have pitied me for my fox form, but I doubt it. Pity doesn’t seem to be in their nature. They will want a quest or a favor or a pound of flesh. But I’m tired of the desires of powerful beings that are too lazy do their own dirty work. For a long time I have thought I needed a patron, but no more. Now that we are in a different time I hope to cut the cord to past obligations, those we chose and those we didn’t. We will be meeting Azagoche again soon and I’ll be interested to see what new quest she tries to get us to go on. From now on I will try and use these patrons as much as they would use us.

Over these past few weeks at sea I have been studying spells I have found through our adventures. They are the spells shrink, ward portal and mortal runic alphabet. I may be able to learn these spells and will have to try the ritual soon to copy them in my grimoire. I hope the rough seas will not disperse the magic I need for this.

The captain of the Raven was kind enough to give me a room to work in. I think repaid the kindness by entertaining the crew with my flying practice, to their great amusement. Through these many weeks I have been trying to communicate with the sword Valakis. He seems to need to kill murders and not much more. I’m in need of a focus, an implement that will help me in my spell casting. I have heard of sword mages. Valakis and I might be able to help each other, he provides me power when casting and I give him the vengeance that he requires. That’s if I can fight off his will. If not, I can just throw his evil little self into the sea.

Well I must go, it seems our port of call has arrived, some place named Sytos. I feel the need for good food, solid ground, and an adventure.
Kummal leads through the busy dock yard. The city of Sytos rests on pilings and bridgework of white stone some 30' above the waterline. Kummal explains this is for defense as well as protection from storms which are frequent and violent here. The stone work is a blend of coral poured and cured by the Lasheen in a closely guarded secret formula. The local architecture is heavily influces by the sea and arches and color abound.

The day workers on the docks are mostly Lasheen or human. You notice many ship crews have multiple Lasheen crewmen onboard. Many of the local ships look advanced and seem more sophisticated than what you came in on. You pass a shipyard and see several Lasheen building a longship. Kummal tells you the best ships are Lasheen built.

Kummal stops at a road side kitchen and gathers some refreshments for you. You snack on fish wrapped in some sort of water plant washed down with a fruit wine. As you rest you watch the locals. You see almost no horses or pack animals, most loads are born by workers.

Many of the local merchants display a mark on their storefronts. Kummal explains it is the symbol of The Mark, a league of bankers that control money and trade in the region. To show the mark is to say you are sanctioned by the league. The Mark keeps money and trade moving for a cut. No ruler gets too oppressive, no tax too high, no merchant too corrupt, etc. Kummal apears nervous as she explains but does not elaborate.

The journey resumes and Kummal winds you through the streets and up a rocky ridge. Halfway up the side you come to an old castle converted into the Captain's Tap Inn. It is a remarkable building with over 30 rooms for guests. The Inn has its own large brewhouse and tap room. Several professionals also reside there on a permanent basis, including a dry goods merchant, astronomer/mapmaker, a blacksmith, and a healer. Kummal brings you to the propieter, one Vorkil Goldwood, a bald human with tanned skin and blue eyes. Vorkil tells you that you are welcome and have rooms paid for you all for the next week. He greets you with steins of Royal Reserve to clear the road dust and leads you to your rooms. The Inn is well appointed, neat, and quite busy with people. Your rooms are in the West tower and overlook the bay. Each has a hammock like bed covered in down pillows, fireplace, coral top desk, and wardrobe. Kummal advises Lady Azagoche will call on you all for diner this evening, her treat. Until then enjoy your stay...

d20 + 2 => [1] = 3

Dice Rolls => Results = Total
d20 + 2 => [1] = 3
Clive accepts the stein from Vorkil and takes in the bouquet of the contents before pealing back the hood of the Cloak Taldia for the first time since leaving the harbor. The cloak's protection through the course of the party's recent has left his skin markedly paler than that of his companions, his hair somewhat matted from the cloaks nearly constant presence. The gifts it offers have become Clive's normal, for a moment the brighter colors sensed by his human eyes and the sudden deadening of his sense of smell give him pause. With another sniff with his less sensitive nose he thanks Vorkil for his kindness and attention and takes an approving sip.

As the group ascended to the castle Clive had used the gifts of cloak to re-acclimate to the smells of a larger human settlement. While life about any ship has its own sensory assault the return to shore in a city reminded him that nothing has a smell so distinct. With the smells added by the Lasheen Clive pined for the relative simplicity of fresh turned earth or a cedar glen after a light rain fall. Still the gifts of the cloak were too compelling until the moment the group entered the inn. Clive looked about his new surroundings to see if there might be a more natural space to make sense of his broader sense of place.

He considers what Kummal told the group and made note of the places that both had and lacked the mark of the local authorities. Whether men or Lasheen seemed to hold the power in the city and whether this seemed to change with place to place as they moved through the city. Clive doubted that this place that the witch had chosen for them was not without advantages from her perspective.
The smells of the city prove to be be quite overpowering especially with the addition of the sea air. The smell is still there though, lingering under all the others. Somewhere in the city there are Delvo!
Clive seeks out Adric, hoping that his curse does not have him, preoccupied. When he has the archer's attention he quips..."I suspect you may have more than the usual share of attention in this fair city my friend." If he is alone Clive is quite direct about the presence of the corrupted fey folk describing their stench as a subtle undertone of the smells of the rats and sewer. If he has company he will still mention that he needs to talk to him about the makers of his favorite thing not attached to his body.