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Ktulu
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Dark Sun: Rising
Chapter 4: The Lost Cistern
The kestrekel found the party to be quite indigestible and scattered into the winds while Crusher, well, he crushed the alpha's windpipe. A contingent of the 1st legion arrived to finish off the flock and burn the remaining spider cacti before addressing the heroes. Prelate Lanius was awestruck in meeting the famous Crusher, and the legion provided escort to the great city of Balic.



Once there, Malla was able to track down Hargo's contact and with Varis' help, they narrowed down the most likely location of the cistern. Shortly after the contact left, Varis heard a commotion outside the inn and rushed to investigate. He arrived too late, only finding the contact bleeding out on the ground and Aravek's journal missing.

The party agreed with Sanguine's suggestion to head out that evening, a well-thought plan. Under cover of darkness, they were able to avoid the natural dangers of Athas' heat, while also slipping by some roadside bandits looking for a mark.

Early the next morning they had found the small valley hiding the lost cistern. Vegetation grew wildly about the area, and a strong musty humidity was thick in the air. Inside the cave that made up much of the wind-trap were a group of gith--tall emaciated humanoids--relaxing and enjoying a drink of water. Varis startled them, causing the leader to spring into action. The gith were unprepared, however, and were soundly beaten by the heroes.

"Join the army" they said! "See the worlds", they said! I'd rather be plane sailing.


Before they dropped into the cistern, Varis suggested they keep an eye out for their would-be pursuers. Sure enough, after about an hour of watching, they spotted a group of soldier-slaves entering the valley. The heroes set an ambush when Varis confirmed the leader was a Templar, likely from Urik.

When the party struck, they did so with deft precision. the dwarf conscripts were separated from the rest of the party while Crusher and Sanguine focused on the Templar and his bodyguard. While drawing forth his short sword, the illusion faded showing a gleaming steel blade, forcing a shriek of terror and hatred out of Anukim, the Templar. Recognizing the blade, Anukim sent his gladiator to claim it, but Sanguine tore the man to pieces. In mere moments, the valley fell silent once more.

Beaten and tired, the heroes descended into the cavern to confirm the cistern's existence and stake their claim. Unfortunately, as Malla would soon say, they were not alone. A tembo had taken up residence in the cave, and it was not interested in moving. It appeared to Solaris that the creature may have been smiling when it saw the party, a fact that did little to calm the party's nerves.

F*#@ that kitty!


The beast lunged into battle, moving lightning fast and striking at the heroes multiple times in rapid succession. An aberrant beast of pure evil, it took everything the heroes had to overcome this foe. In the end they stood victorious over the beast's carcass, though Harbek and Solaris would carry wounds that would not heal for some time.

With the cistern now captured and contracts signed, all was done. Hargo met the party in Balic with a big smile and heavy purse. He would remain in Balic for a few weeks to handle more of the business and requested the aid of Malla, Harbek, and Anamis. Crusher, Sanguine, Solaris and Varis were to head back to the Dusty Jewel and handle things in his absence. Things were finally looking up for the party...
Session: Game Session 13 - Sunday, Nov 11 2012 from 12:00 PM to 5:00 PM
Viewable by: Public
4 comments
Epic × 2!

4 Comments

Epic, and yes I hit the epic button. Def an all-time favorite session.
Happy to have met expectations. I really enjoyed this one, as well. It's not often you can have such an exciting climactic battle actually play out and end with most of the players on their feet.
Thought someone was going to die, but we all managed to keep our heads above water. I liked each combat that was set up this game. Even the leftover encounter from last week went well. I also havent seen an ambush work in ANY DND game quite as well as it did this session. Allowing the time to set up traps and difficult terrain was epic. Normaly all good ambushes are lost by at least one bad stealth roll. IN this case im glad to see it acctualy worked out nicley.
Thought someone was going to die, but we all managed to keep our heads above water. I liked each combat that was set up this game. Even the leftover encounter from last week went well. I also havent seen an ambush work in ANY DND game quite as well as it did this session. Allowing the time to set up traps and difficult terrain was epic. Normaly all good ambushes are lost by at least one bad stealth roll. IN this case im glad to see it acctualy worked out nicley. happy wheels


I really thought the same - "someone is going to die" :) It was really epic.