The Journal of Sevrid the Red

Campaign: Duran Keep

A Twisted Spire
"Do not meddle in the affairs of gods, for they are terrible, and swift to anger." never have those words held more meaning for me, then as my companions and I explore Ioun's Crystal Spire. We have only just begun our exploration and already we have encountered such terrors as I had never imagined, even in my darkest nightmares. I count it no shame to admit dread at facing such unnatural horrors, and I feel honored to be numbered among such heroes as would willingly face them.

Worst of all the nightmares we have encountered so far, are the corrupted remnants of another band of adventurers, the Stormcrows, who had entered the tower a few days before us. They were successful in their quest to capture the Tear of Ioun, and in their victory, they were destroyed. Once a proud band, known far and wide for their victories over the unnatural creatures that plague our land, now the Stormcrows are a twisted mirror of their former glory. Corrupted and ruined by the very treasure they sought. Already, we have been forced to slay three of their number, and I can only call it a mercy.

Even more troubling is the word that the unnatural creature which was once my brother Throvald, is also at the spire and also seeks the Tear. I tremble at the thought of the horrors he would unleash with such power. Gods grant me the opportunity and skill to destroy him once and for all.

Hope remains, as the Stormcrow Knight Denva, while corrupted, still holds to her humanity. Perhaps if we can succeed where she and her companions failed, her corruption can be removed. I fear it is but a faint hope.

So far, we have overcome all our foes with solid tactics and the blessings of the gods. It is a particular tribute to our companion Martouk, that we were even able to destroy a fearsome beholder in a resounding, if slow, victory. Two spells from him rendered the beholder unable to attack our party, and at the same time destroyed the creature. Never have I heard of a band as small as ours defeating a beholder without even a single casualty.

Bloody, but unbowed, we now search for a secure location within the spire, where we can rest and recoup our powers. Our spirits are high, and we ride the crest of our successes, yet I fear that we are becoming overconfident...
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Lady in red
My lessons in civilization continue. I can only assume that Erathis is preparing me for my destined role. On my first day in civilization, I received a pointed reminder that civilization is not a guarantee of safety. A lesson my companions and I took to heart.

Today, my first full day in Duran's Keep, began with a breaking of the nights's in the main room of the Greedy Goblin, the only inn in the Keep. While my companions discussed the previous days events, I decided to resume my interrupted journey to the temple of Erathis.

I was somewhat dismayed to discover that Erathis has no temple in the Keep. There is only a simple shrine and a single priest, Toring. I was further dismayed to find Toring a pedantic, staid individual. A less generous person might well call him boring.

He was willing to listen to the tale of my journey thus far, but he was unable to provide much in the way of insight or direction. However he did suggest that Erathis would be pleased if my companions and I sought the identity of the Red Lady who appeared to be inciting the kobolds in their attacks on the Keep.

I returned to the Greedy Goblin, and found my companions had, each for their own reasons, also decided to seek the Red Lady. After a brief discussion of possible methods for discovering the Lady's identity, we split up to pursue our plans.


It has been a long day, and we have achieved our immediate goal. Obviously we cannot leave this portal open at our backs, it is too dangerous, but how to do this? I know little of magic, so I can only hope that Martouk or Ia know what to do. While they deal with that, I ponder our next steps.

Yes, we have achieved our immediate goal, but we cannot forget that the Red Lady still waits for us. We have halted her plans for now, but I doubt she will give up easily, nor will she be pleased with our interference.
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Civilization...I do not think it means what you think it means...
As I fled my tribes Hold, the cries of my Father's hunters were quickly swallowed by the gathering storm. Once the lights of the tribal hold faded from sight I turned from my original course. Rather than the trading posts to the south, I would make for Duran Keep. The old warrior who was my first mentor in the arts of warfare spoke often of Duran, and it's leader Duran the Bold, who had carved civilization from the wilderness. Surely there I could find a teacher and companions who would share my goals.

Three weeks hard travel Brought me to the Southern Marches. Passing along the edges of a deep forest and skirting a range of large hills, I caught my first glimpse of Duran Keep. It was a sight to inspire awe, why it must be large enough to house all the Norther Tribes.

Reaching the gates, I marveled at the wonders before my eyes. Truly Erathis had blessed these people! Why, their guards are so secure they feel no need to unsheathe their weapons while on duty. How different from the Tribal lands where a band of orcs could seemingly spring from the ether.

Entering the gates, I beheld another wonder, a market with food enough, and more, to feed all! I asked the guard directions to the temple of Erathis, and was offended by his obvious amusement while answering. I decided to let the insult pass, as I felt great need to reach the temple. There would be time enough later to discuss proper respect for a warrior of the Norther Tribes. Besides, a wagon was approaching the gates, and the guard's attention was already turned away. I hurried along the paths vowing to return when I was finished at the temple, to correct the guard's attitude, and perhaps explore the bounty of the market.

I was just leaving the market square when a sudden shout went up at the gate! Turning quickly, I saw a group of kobolds springing from the wagon at the gate. The nearby townsfolk began running from the sudden threat.



So, here we sit licking our wounds and contemplating our next step. As I gather my strength I can only think to myself "I must have been mistaken, or someone lied to me. Things like this should not happen in a civilized area." A groan escapes my lips as I stand, and take a firmer grasp on the haft of my axe. The nature of civilization can be debated later, hopefully in a warm tavern over a tankard of mead.
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The Red
Hailing from the far frozen north, Sevrid is the youngest son of his clan's Chief. Marked by his flame red hair and dark complexion, which sets him apart from his blond- and white-haired clansmen; many whispered that his birth was influenced by the dark forces that beset his people.

Showing an early aptitude for war craft, Sevrid was trained early to assume a position of leadership among the clans' warriors. This he longed for, a simple life, free from the politics and jealousy surrounding his father and eldest brother, the Chief and Heir.

Alas the gods laugh at the plans of men, and on his 18th naming day they sent a vision to the clans' old witch woman! As she was consumed by the vision from the gods, she uttered a terrible and great prophecy: The Red would unite the clans of the north and lead them in and age of strength and prosperity!

Upon hearing this, the chiefs of the northern clans became jealous and fearful of their own power, and Sevrid was forced to flee his homeland.

Now, Sevrid the Red travels the world, seeking allies and knowledge, so he may return to his home and assume his destined position as the leader of his people... yet always he must be wary of the hunters that seek him still.
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