User: Lass
Campaign: ShatStar
Gender: Female
Azzmarelda D'Veer
Female Changeling Bard 1
CG Medium Humanoid
Init +3; Senses Darkvision; Perception +5
AC 14, touch 11, flat-footed 13 (+2 armor, +1 Dex, +1 natural)
hp 7 (1d8-1)
Fort -1, Ref +3, Will +3
Speed 30 ft.
Melee Claw x2 (Changeling) -3 x2 (1d4+1/x2) and
Longsword +2 (1d8+2/19-20/x2)
Special Attacks Bardic Performance (standard action) (7 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (1 targets) (DC 13), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, +2 melee touch, +1 ranged touch):
1 (2/day) Cause Fear (DC 14), Charm Person (DC 14)
0 (at will) Detect Magic, Prestidigitation (DC 13), Message, Light
Str 14, Dex 13, Con 8, Int 15, Wis 12, Cha 16
Base Atk +0; CMB +2; CMD 13
Feats Bard Weapon Proficiencies, Harrowed
Traits Fast-Talker, Reactionary
Skills Bluff +8, Diplomacy +7, Disable Device +0, Knowledge (local) +7, Knowledge (nature) +3, Linguistics +6, Perception +5, Perform (dance) +7, Sense Motive +5, Use Magic Device +7
Languages Common, Goblin, Shoanti, Tien, Varisian
SQ Bardic Knowledge +1, Green Widow
Combat Gear Leather armor, Longsword;
Special Abilities
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Green Widow (Ex) A changeling of green hag descent is naturally able to lure in potential mates and effectively trick them into pursuing her. You gain a +2 trait bonus on Bluff checks made against characters that might be sexually attracted to you.
Harrowed +1 on saves vs. enchantment; can draw Harrow cards for bonuses
-What brought you to the Pathfinder Society

She was recruited to the Society when it became clear that her gifts of foresight began manifesting themselves. She laid the cards out over and over and upon each reading found The Trumpet and Publican placed in opposition to The Tyrant and the Avalanche with the the Big Sky featured in between two others. Over and over the cards turned up the same... it could only mean some epic event was about to unfold.
She recalled the name Sheila Heidemarch from the talk on the streets as a person of power and means. Consulting the cards, she saw the Queen Mother and knew she must seek her out. Present her with her warnings.
In the presence of the Venture Captain, Mrs. Heidemarch presented her with a series of challenges to her foresight power, guessing the cards, answering questions with hidden answers. So impressed was the venture captain that she was invited to join the Society and learn to develop her gift to a greater degree.

-What is the thing/person you love

She loves her Varisian heritage. It means everything to her and she clings to the old ways as much as possible. One might say that her attachment is a defense mechanism for filling a void in her left by the loss of a mother, who was known to be everything grand and exceptional in Varisia, in her life.

-Who wants to kill you

Sometimes telling the fortunes of others is a tricky business, especially when your telling people wrong information because you've been paid by the Sczarni to dissuade people from making the right investment. Those people, and perhaps the ones that hired you may wish you harm.

-What is your character fearful of

Sleeping. She has the worst dreams in which she transforms into something hideous and malformed... The older she grows, the more frequent the dreams become.