After my new companions pulled me out of the mud and I came to, we decided to venture onward. We came into a weird steel chamber that fit only one person but had three gemstones. When one of the gemstones was touched, the chamber would close and take that person elsewhere in these odd family catacombs of the Baron's. These northern folk have weird customs that I will never understand! I'm beginning to wonder what other arcane and evil practices this Baron is tied into.
After we all make it to what I can say the other side of this chamber by pressing the red button, we come across a filthy room with furniture that has long rotted and dung all over it. I ask the Ranger what kind of dung it is and he says it it bat dung. I immediately look up to see a score or two of the nasty critters and they get agitated by our presence. Just them they swarm us and the party leaves to the other side except for the druid unknown to me. Big Red's torch goes out from the bats so I had to make a decsision. Do we run from bats or do I put the torch to some action? I choose action! The room then goes in flame and the bats flee to the other side of the room where the party ran. That corridor leads outside and the bats flee.
The rest of the group is annoyed by me and think I am crazy and Thor knows they are probably right. But I wasnt gonna be defeated by stupid bats! While waiting for the flames to die down and reunite with the druid, the "highly intellegent" magic user springs a trap down the corridor and water rushes down and whisks him into the outdoors. I shouldn't pick on him, it sounds like something that would happen to me to. We help the gnome in the party and resident trap expert to better understand what happened. He discoveres that the mage is alright and the fire is dying down in the bat room.We go back to the bat room and meet up with the druid.I black out from the smoke but we'll just gloss over that for now. The Gnome discovers a secret door. Now tell me how we would have found that if I didn't burn out the bats!
We go through a small corridor and emerge into a room just like the bat room but this time the furniture is kept up nice. Theres a bearskin rug on the floor which sends the druid into a rage as he snatches it up and goes back to the bat room and burns it. Then I point out that he wont like the dear head in the corner of the room. Then someone pulls both antlers and we are whisked away into another room.By the gods these damn northerners and their cursed magic tricks!And now we are without our druid friend its his own treehugging fault!
Theres more chambers like that steel one we originally encountered and now I had enough! I stormed in and touched a purple button.
We end up in this large cavern with wooden boxes. Our ranger throws a torch into the room and the boxes ignite revealing them to be coffins and the inhabitants are none too pleased. The party is tripping over eachother to get to the chamber to leave, I will not! I will stay and take a stand against the unholy powers and cover the rest of the party. I am fortunate for two things. First, for the bravery of Red covering me and second, for Thor's grace as I turn these foul skeletons with Thor's might. Unfortunately I can't get all of them at once and red goes down. I turn the last of them that attacked Red and heal Red before he dies with Thor's blessings. Red has Thor to thank for his life. Thor favors strong and brave warriors such as him! If there were more Reds in this world, the giants would be sent back to hel where they belong!
After we all make it to what I can say the other side of this chamber by pressing the red button, we come across a filthy room with furniture that has long rotted and dung all over it. I ask the Ranger what kind of dung it is and he says it it bat dung. I immediately look up to see a score or two of the nasty critters and they get agitated by our presence. Just them they swarm us and the party leaves to the other side except for the druid unknown to me. Big Red's torch goes out from the bats so I had to make a decsision. Do we run from bats or do I put the torch to some action? I choose action! The room then goes in flame and the bats flee to the other side of the room where the party ran. That corridor leads outside and the bats flee.
The rest of the group is annoyed by me and think I am crazy and Thor knows they are probably right. But I wasnt gonna be defeated by stupid bats! While waiting for the flames to die down and reunite with the druid, the "highly intellegent" magic user springs a trap down the corridor and water rushes down and whisks him into the outdoors. I shouldn't pick on him, it sounds like something that would happen to me to. We help the gnome in the party and resident trap expert to better understand what happened. He discoveres that the mage is alright and the fire is dying down in the bat room.We go back to the bat room and meet up with the druid.I black out from the smoke but we'll just gloss over that for now. The Gnome discovers a secret door. Now tell me how we would have found that if I didn't burn out the bats!
We go through a small corridor and emerge into a room just like the bat room but this time the furniture is kept up nice. Theres a bearskin rug on the floor which sends the druid into a rage as he snatches it up and goes back to the bat room and burns it. Then I point out that he wont like the dear head in the corner of the room. Then someone pulls both antlers and we are whisked away into another room.By the gods these damn northerners and their cursed magic tricks!And now we are without our druid friend its his own treehugging fault!
Theres more chambers like that steel one we originally encountered and now I had enough! I stormed in and touched a purple button.
We end up in this large cavern with wooden boxes. Our ranger throws a torch into the room and the boxes ignite revealing them to be coffins and the inhabitants are none too pleased. The party is tripping over eachother to get to the chamber to leave, I will not! I will stay and take a stand against the unholy powers and cover the rest of the party. I am fortunate for two things. First, for the bravery of Red covering me and second, for Thor's grace as I turn these foul skeletons with Thor's might. Unfortunately I can't get all of them at once and red goes down. I turn the last of them that attacked Red and heal Red before he dies with Thor's blessings. Red has Thor to thank for his life. Thor favors strong and brave warriors such as him! If there were more Reds in this world, the giants would be sent back to hel where they belong!
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Posted on September 03, 2010 20:17
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