Thwack Diddley

"I'll Ventilate That!"
User: Bill
Race: Half Elf
Gender: Male
Role: Striker
Class/Level: Ranger/1
Age 24, Height 5'11", 155lbs
Black Hair, Brown Eyes, Light Skin
Thwack Diddley
Male Half-Elf Ranger 1
CG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +9
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d10-1)
Fort +1, Ref +6, Will +0; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee longsword +3 (1d8+2/19-20)
Ranged masterwork composite longbow +6 (1d8+2/×3)
Special Attacks favored enemy (humans +2)
Str 14, Dex 18, Con 9, Int 14, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 17
Feats Point-Blank Shot, Skill Focus (Perception)
Traits rich parents
Skills Climb +6, Handle Animal +3, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (nature) +6, Perception +9, Spellcraft +6, Stealth +8, Survival +4; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Orc
SQ elf blood, track +1, wild empathy +0
Other Gear leather armor, arrows (40), longsword, masterwork composite longbow, backpack, bedroll, blanket, fishhook, flint and steel, sack, torch (3), trail rations (7), waterskin, whetstone, 267 gp, 6 sp, 5 cp
Special Abilities
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Thwack remembers well his early life amongst a remote tribe of forest elves but those years of peace were shattered by a surprise raid from human bandits that wiped out his community. The bandits seemed to like the village, and moved right in after burning the bodies of his family and friends in a pyre. Thwack looked on from the edge of the clearing, vowing that his family would be avenged. Orphaned and alone, with the clothing on his back, Thwack honed his skills of stealth and surprise, and one by one began to avenge his tribe, first by sticks and stones, then by the objects of war he scavenged from his victims; a dagger here, a bow there, some armor and arrows and taught himself how to use them. After each encounter, Thwack retreated to the depths of the forest, determined and untouchable until the three remaining bandits decided to move their base elsewhere. Thwack never knew his father, only that he was a friendly human trader who passed the village years ago. His mother, an accomplished artist, prepared a locket for Thwack with portraits of his father and herself. She wrote the name Irvine Diddley below the image.

Thwack was eventually discovered by a Trading party near the village and struck up a conversation with its leaders; a Ranger and a Wizard. The Ranger and Wizard looked from him to the locket and in hushed tones, and spoke amongst themselves. They requested and Thwack agreed to accompany them.

Brought to Hardby, Thwack was introduced to a human of about 20 years age. Horace Diddley seemed puzzled at first by Thwack's likeness to his father, dead now these past ten years. As the Ranger and Wizard spoke to Horace and showed him the locket, his eyes lit up and he realized he had found a half brother he didn't know he had. He resolved to take Thwack into the family. His mother, wife and two sons were less thrilled with this arrangement, but Horace's word was law. Thwack was tutored in a classical education, and raised in the family business. As part of his education, Thwack accompanied trading missions to the island's interior and across the seas to learn the business. In the employ of Trader Diddley for these overland journeys, is Aren Fieldstone, a Ranger of proven skills for pathfinding and defense and Yikes Tarmac, who was not only his tutor, but a wizard with considerable negotiating and fighting skills. Aren and Yikes were inseparable and constant in Thwack's life. Spending time with Aren and Yikes, Thwack found himself less interested in the business side of things and more interested in the natural world and the martial arts experienced escorting and defending precious cargoes to the interior and opening up new trading routes.

Though Yikes helped him with his classical studies, Aren taught him to track, the use of the longbow and longsword, and other Rangerly skills. Thwack, though impressed with Yikes skills, found them a little too stiff and inaccessible.