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Tyler

User: Tyler
Campaign: Murderers and Mad(wo)men
Race: Human
Gender: Male
Role: Leader
Class: Forensic Psychologist
Description:
6'0 tall and physically fit with brown hair and blue eyes.
Background:
I've always been a "people watcher," so becoming a forensic psychologist was easy career choice. I have multiple degrees in this field from Jacksonville Sate University.
B.S., Psychology, Jacksonville State University
M.S., Psychology, Forensics, Jacksonville State University
I'm a former forensic psychologist for the Jacksonville Police Department
B.S., Psychology, Jacksonville State University
M.S., Psychology, Forensics, Jacksonville State University
I'm a former forensic psychologist for the Jacksonville Police Department
Quests:
View campaign quests...
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Quest #6: Case #4 (Active)Assigned to:
Lucie Kingsleigh
Zelda Shields
Aliza
Roe
Clark Kent
Kora Thomas
L Lawliet
Landeezmo
Perseus Moon
Boston George
Masako Ishida
Tyler
Alec Beckham
Edward Dent
Ashly B Edwards
Yoshiko Ishida
Sampson
Lucus Aang
Willow Adler
Elliot Brown
Calvin Richmond
Rich Porter
DescriptionTo get started on your next case, you will need to carefully read the following case:
• Hamlet (pg. 1112-1193)
You may find watching the film to be helpful in helping you understand the play. I recommend watching it with the closed captioning turned on. You can watch it using your JSU ID number via the library's Films on Demand resource.
We will follow the schedule below:
Mar. 10
Lecture on Acts I-III
Home guild discussion of case
Mar. 12
Lecture on Acts IV-V
Home guild discussion of case
Mar. 14
Finish discussion of Hamlet
Home Guild meeting
Mar. 17
Expert guild consultation and home guild follow-up discussions
Mar. 19
Rough draft of journal entry #4 due by 12:30 p.m.
Writing workshop for journal entry #4 (bring draft to class)
Mar. 21
Boss Level Orientation
Journal entry #4 due by 12:30 p.m.
Journal entry #4 comments due by 1:30 p.m.
Journal entry #4 responses due by midnight
Journal entry #4 reflection due by midnight-
Case Journal Entry #4 (Completed)Assigned to:
Lucie Kingsleigh
Zelda Shields
Aliza
Roe
Clark Kent
Kora Thomas
L Lawliet
Landeezmo
Perseus Moon
Boston George
Masako Ishida
Tyler
Alec Beckham
Edward Dent
Ashly B Edwards
Yoshiko Ishida
Sampson
Lucus Aang
Willow Adler
Elliot Brown
Calvin Richmond
Rich Porter
DescriptionYou should submit a rough draft of Journal Entry #4 by 12:30 p.m. Mar. 19 via Google Drive with the filename "FirstnameLastnameJournal4" (for example, JohnSmithJournal4).
I will provide feedback on your draft. This feedback should be used when revising and editing your entry for publication.
On Mar. 19 we will also have an in-class writing workshop for Journal Entry #4. If you wish to participate, you should bring the following to class with you that day:- A clean draft of your journal entry for peer review; this copy should not have your name on it.
The final version of your analysis should be published as a campaign journal entry by 12:30 p.m. Mar. 21.
- A clean draft of your journal entry for peer review; this copy should not have your name on it.
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Boss Level (Active)Reward: XP, Cash, & SkillsCompletion Conditions: Finished Text Adventure GameAssigned to:
Lucie Kingsleigh
Zelda Shields
Aliza
Roe
Clark Kent
Kora Thomas
L Lawliet
Perseus Moon
Masako Ishida
Tyler
Alec Beckham
Edward Dent
Ashly B Edwards
Yoshiko Ishida
Sampson
Lucus Aang
Willow Adler
Elliot Brown
Calvin Richmond
Rich Porter
DescriptionFor the boss level of Murderers and Mad(wo)men, you will work with a guild of your choosing to plan, design, and write a role-playing text adventure game based on one of the cases that we have investigated during the campaign.
We will follow the schedule below:
Mar. 31
Discussion of text adventure games
Text Adventure Game Review due by 12:30 p.m.
Crafting Guild member selections due by 12:30 p.m.
Apr. 2
Crafting Guild assignment
Game brainstorming and outlining session
Apr. 4
Inklewriter tutorial
Begin drafting game
Apr. 7
Game play and revision
Continue drafting game
1st iteration of game due by midnight
Apr. 9
Review and discuss Iteration #1 feedback
Game revision
Continue drafting game
Iteration #1 Game Iteration Feedback due by 12:30 p.m.
Apr. 11
Continue drafting game
Apr. 14
Game play & revision
Continue drafting game
2nd iteration of game due by midnight
Apr. 16
Review and discuss Iteration #2 feedback
Game revision
Continue drafting game
Game Iteration #2 Peer Feedback due by 12:30 p.m.
Apr. 18
Game completion
Apr. 25
Peer Game Review due by 8:00 a.m.
You will work in a Crafting Guild to create your game. You will select those peers whom you wish to have in your Crafting Guild. Email a list of 6 peers you would most like to work with in order of preference (the first person listed is the one you would most like to work with, etc.) no later than 12:30 p.m. Mar. 31. I will try to assign you to a guild that has as many peers on your list as possible.
In addition to co-writing the game, each member of the guild will be responsible for fulfilling one of the following roles during the boss level:
• Technician: the Technician is responsible for learning the ins and outs of Inklewriter. They will be in charge of addressing any technical issues that arise and de-bugging the game. The Technician should be a guild member who is good with computers and is a good problem-solver.
• Grammarian: the Grammarian is responsible for thoroughly and carefully proofreading the game for errors in grammar, spelling, punctuation, and capitalization. The Grammarian should be a guild member who is knowledgeable about correct grammar and mechanics, is a good speller, is detail oriented, and who knows where to find help with fixing writing errors.
• Cartographer: the Cartographer is responsible for drawing up and maintaining a detailed outline of the game and checking it against the game map in Inklewriter on a regular basis. They are also responsible for making sure there are no broken links and that all options are linked to the correct section of the game. The Cartographer should be a guild member who thinks/learns visually and is detail oriented. They may need to work closely with the Technician to resolve broken and incorrect links.
• Illustrator (optional): the Illustrator is responsible for locating appropriate images to add to the game. The Illustrator needs to be a guild member who is good at locating copyright-free and/or Creative Commons images or at creating original images for the game. If there are not enough guild members to have an Illustrator, then another guild member may take on this role if necessary.
Once the boss level is completed, each member of the guild will allocate cash to each other. The amount of cash you allocate to each member should be based on the effort put into fulfilling their guild role and creating the game and the quality of their work on the game. You should use the Crafting Guild Payment Book to allocate the cash. You have a total of $200 to divide among the guild members. You may allocate no more than $50 to yourself. Each member of the guild will be awarded an average of the amount allocated to them by the guild.
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Text Adventure Game Review (Active)Given by: GMReward: XPCompletion Conditions: Publish Game Review to Text Adventure Games Reviews WikiAssigned to:
Lucie Kingsleigh
Zelda Shields
Aliza
Roe
Clark Kent
Kora Thomas
L Lawliet
Perseus Moon
Masako Ishida
Tyler
Alec Beckham
Edward Dent
Ashly B Edwards
Yoshiko Ishida
Sampson
Lucus Aang
Willow Adler
Elliot Brown
Calvin Richmond
Rich Porter
DescriptionTo familiarize yourself with text adventure games, you will need to play a few and select one to write a review of.
Step 1: Play some text adventure games
You can find a list of text adventure games at the Inklewriter Library. If you have an iPad or iPod, there are more games located on the free Inklewriter Future Voices app. I would recommend playing as many games as possible, but no less than three, and playing some games more than once, selecting different options on subsequent plays. This will give you an idea of the different varieties of text adventure games and what you can do as an author, as well as examples of both effective and ineffective games and the craft of providing options to the player.
Step 2: Select one to review
After playing several TA games, select the one that you like the best to write a review of. Your review should focus on providing an overall assessment of the game and supporting that assessment with specific examples from the game. You should cover both effective and ineffective aspects of the game. You may also use screenshots from the game to illustrate your assessment (see me regarding how to add an image to your wiki page). You may find the article “Writing Game Reviews and Giving Feedback” to be helpful in providing some guidelines for your review.
Your review should be published as a child wiki of the Boss Level: Text Adventure Games Reviews wiki on the Epic Words campaign site no later than 12:30 p.m. Mar. 31. Include a hyperlink to the game in your review.
Step 3: Bring your review to class
On Mar. 31, we’ll spend time in class discussing text adventure games and creating a list of criteria for effective ones. We will use the class members’ game reviews to create this list, discussing specific examples from the games the class played to illustrate these criteria, so bring a copy of your review to class with you that day to reference.
Step 4: Play some more games
I would highly recommend reading the other reviews on the wiki and selecting a few more TA games to play based on these reviews. The more games you play, the more familiar you will become with the genre and the more awareness you’ll have of the best practices for writing your own game.
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Crafting the Text Adventure Game (Active)Given by: GMReward: XP and Skillsnd SkillsCompletion Conditions: Finished Text Adventure GameAssigned to:
Lucie Kingsleigh
Zelda Shields
Aliza
Roe
Clark Kent
Kora Thomas
L Lawliet
Perseus Moon
Masako Ishida
Tyler
Alec Beckham
Edward Dent
Ashly B Edwards
Yoshiko Ishida
Sampson
Lucus Aang
Willow Adler
Elliot Brown
Calvin Richmond
Rich Porter
DescriptionYour Crafting Guild will dedicate the last three weeks of class to designing, writing, and playing your TA game. You will write your game using Inklewriter, a free, internet-based interactive fiction-authoring tool. The guild should create one Inklewriter account that everyone in the guild has access to (you can create and use a throwaway email account to do so, if you wish).
There are four rules for your game:
1. Everyone in the guild must help to write the game.
2. The game must be about one of the cases that we have investigated during the campaign.
3. The player must take on one of the investigator roles that we have used during the game.
4. You may write your game in either first person (“I”) or second person (“you”) point of view, but don’t mix them.
We will follow the cycle outlined below:
Phase 1: Brainstorming and outlining the game (Apr. 2)
Phase 2: Drafting the game (Apr. 4)
Phase 3: Playing the game and revising as necessary (Apr. 7 1st half of class)
Phase 4: Continue drafting the game; 1st iteration of game due (Apr. 7 2nd half of
class)
Phase 5: Review and discuss peer feedback on 1st iteration of game and revise game
accordingly (Apr. 9)
Phase 6: Present overview of game to class for troubleshooting & feedback (Apr.
11)
Phase 7: Continue drafting the game (Apr. 14 1st half of class)
Phase 8: Playing the game and revising as necessary; 2nd iteration of game due (Apr.
14 2nd half of class)
Phase 9: Review and discuss peer feedback on 2nd iteration of game and revise
game accordingly (Apr. 16 1st half of class)
Phase 10: Continue drafting the game (Apr. 16 2nd half of class)
Phase 11: Finish the game: final drafting, revising, proofreading, and play-through
(Apr. 18)
The 1st iteration of your game does not have to be a complete game, but it should be substantial enough that peers can provide you with substantive feedback. The 2nd iteration should be as close to complete as possible.
You will need to add the link to your game to the Class Games Links Google Doc no later than 1:30 p.m. Apr. 7. You can find the link by clicking on the “Share” tab in the upper left-hand menu in your story’s dashboard and copying the link that Inklewriter provides you, then clicking the “Okay” button. DO NOT select the “Release” button; this will publish your game on the Inklewriter website and you do not want to do this (yet).
I highly recommend that during the first week of work, every member of the guild read/view the materials located on the Text Adventure Games Resources wiki. -
Play-Testing Other Guilds' Games (Active)Given by: GMReward: XPCompletion Conditions: Complete play-testing reviews of the two assigned gamesAssigned to:
Lucie Kingsleigh
Zelda Shields
Aliza
Roe
Clark Kent
Kora Thomas
L Lawliet
Perseus Moon
Masako Ishida
Tyler
Alec Beckham
Edward Dent
Ashly B Edwards
Yoshiko Ishida
Sampson
Lucus Aang
Willow Adler
Elliot Brown
Calvin Richmond
Rich Porter
DescriptionLike professional game designers, your guild will follow an iteration model. This means that your game will go through multiple versions (two in your case), each of which will be play-tested by a group of players who will provide constructive feedback on the effectiveness of the game in its current state. You should use this feedback to revise and edit your game.
Likewise, you will be serving as a play-tester for the other guilds’ iterations. On Apr. 7 and 14, I will email you a link to a game that you will need to play and provide feedback on. You should submit your feedback via the Game Iteration Feedback form by 12:30 p.m. Apr. 9 and 16, respectively. Take you time playing the games and provide honest, helpful feedback. You may find the article “Writing Game Reviews and Giving Feedback” to be helpful in providing some guidelines for doing so. Your feedback will be completely anonymous (I will remove your name before sharing the form with the game authors).
Since the final version of each iteration is not due until midnight on the 7th and 14th, please wait until the 8th and 14th before playing your assigned games.
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Final Game Review (Active)Given by: GMReward: XPCompletion Conditions: Share your game review with the GM via Google DriveAssigned to:
Lucie Kingsleigh
Zelda Shields
Aliza
Roe
Clark Kent
Kora Thomas
L Lawliet
Perseus Moon
Masako Ishida
Tyler
Alec Beckham
Edward Dent
Ashly B Edwards
Yoshiko Ishida
Sampson
Lucus Aang
Willow Adler
Elliot Brown
Calvin Richmond
Rich Porter
DescriptionIn order to provide your peers with an assessment of the final version of their game, you will need to play and review one of the games created by one of the other Crafting Guilds.
On Apr. 18, I will email you a link to a game that you will need to play and write a review of. You should take your time playing the game and play it through several times, selecting different options each time. Your review should focus on providing an overall assessment of the game, including both effective and ineffective aspects. You should support your assessment with specific examples from the game and screenshots, if necessary. Make sure you include the title and authors of the game in your review. Again, I highly recommend using the article "Writing Game Reviews and Giving Feedback" as a guide for writing your review.
You should share your review via Google Drive using the filename “FirstnameLastnamePeerReview” (for example: JohnWatsonPeerReview) no later than 8:00 a.m. Apr. 23. Make sure to make me an editor and to share it with my JSU email address.
While I will share your review with the game authors, I will remove your name from the review so that it will be anonymous.
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Game Presentation and Troubleshooting (Pending)Given by: GMAssigned to:
Lucie Kingsleigh
Zelda Shields
Aliza
Roe
Clark Kent
Kora Thomas
L Lawliet
Perseus Moon
Masako Ishida
Tyler
Alec Beckham
Edward Dent
Ashly B Edwards
Yoshiko Ishida
Sampson
Lucus Aang
Willow Adler
Elliot Brown
Calvin Richmond
Rich Porter
DescriptionMidway through the game design and iteration process, your guild will present a brief overview of your game to the rest of the class. This will be an opportunity for you to troubleshoot your game and to receive feedback and help from the entire class.
Your presentation should focus on two things: 1) providing a brief outline of your game (without giving away the ending); and 2) presenting problems and questions to the class for a general brainstorming session.
Your guild should bring a list of issues and/or questions that you would like the rest of the class to help you with to that day’s class meeting. After providing a brief outline of your game, you may field these issues and/or questions and the class will be given some time to brainstorm solutions and/or answers. Each guild will be allocated approximately 10 minutes of class time for their troubleshooting session, so keep these time constraints in mind and focus on the most important problems and/or questions.
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