Eyrim Horustep IIII

E242_elder_scrolls_online_top_1_
"Observer, only act when necessary "
User: Mitch
Race: Human
Gender: Male
Class: Adventurer
Details:
Home City - Mulhorand: Mulhorand is one of the Old Empires in eastern Faerûn. The Mulhorandi were brought to Toril from Earth by the Imaskar Empire looking for some manpower. After countless praises, Ao contacted Ptah who led a part of the Mulhorandi pantheon to Toril.[citation needed] Ironically, their rival in the millennia to come was another human tribe captured by the Imaskari at the same time, which founded the empire of Unther.

Mulhorand was destroyed by the Spellplague and as of 1479 DR, the empire of High Imaskar comprises its former territories.

People and culture
The populace of Mulhorand is primarily composed of humans of three primary ethnic factions: the Mulan, the Turami, and slaves from Thay known as Tethens. Other races proved hesitant to follow the Mulhorandi pantheon upon the nation's founding, and were exiled at that time; the non human population remains low as a result. Mulhorand utilizes a caste system with three social classes:
Nobility
Members of Mulhorand's nobility take up positions in the nation's government, often as priests, wizards, or bureaucrats. These individuals shave their heads and paint a series of one to three blue circles on their foreheads to indicate social standing and education.
Middle Class
Mulhorand's middle class is composed of landowners and craftsmen. Members of this social class are often wealthy, and are considered for marriages by members of the nobility as a result.
Slaves
The majority of people in Mulhorand fall into this category. Slaves are owned by the different clergies of the nation, and are guaranteed humane treatment by law. Despite this the life of these individuals is a hard one, though less so than typically experienced by slaves in other nations.
Society
The people of Mulhorand are arrogant individuals that consider themselves better than any rival nation. Law is paramount to the nation's citizens, and change is avoided whenever possible. The government is run by the clergies devoted to the deities of the Mulhorandi pantheon, with the church of Horus-Re being foremost in power. However, despite the peaceful existence these priests seek to create, the different priesthoods are plagued by infighting, bickering, and struggles. These conflicts occur both within their individual orders and against those of other faiths.
Customs
As a theocratic nation, clergy of the Mulhorandi deities are treated with great respect and honor. Priests expect special treatment from the community, and hold authority in all matters; public prayers are performed daily. The peoples of Mulhorand also spend time planning and constructing personal tombs, preparing for their deaths and their continued life thereafter.
Language
Peoples native to Mulhorand speak Mulhorandi, a language that remains largely true to the tongue spoken by the Mulan peoples upon their arrival to Faerûn. In its written form, it is composed of complex pictographs used to communicate ideas and concepts.

History
Arrival, slavery and freedom
In response to a plague that killed much of its people, the Imaskar Empire captured over one hundred thousand humans through the use of two portals opened to another world. These portals were then closed and all connections between the two worlds were sealed; the captured Mulan peoples were enslaved by the Imaskari.
The Imaskari barrier inhibited contact between the Mulan and their deities. However, Ao intervened and allowed mortal manifestations of these deities to bypass the barrier and enter Toril directly. The deities battled the Imaskari, eventually defeating them in the year -2488 DR. The divine manifestations founded the nation of Mulhorand in -2135 DR, as well as the rival nation of Unther in -2087 DR.

In -1967 DR, war broke out between Mulhorand and Unther. The conflict ended in -1961 DR when the ruling deities agreed upon the River of Swords as a common border between their two nations.

The Orcgate War
Main article: Orcgate Wars
In the year -1081 DR the Theurgist Adept Thayd opened a portal to a world populated by gray orcs. Thayd was executed shortly after for inciting rebellion, and the portal remained forgotten until discovered by the orcs. In the year -1076 DR, the humanoids invaded Mulhorand and Unther, beginning what later became known as the Orcgate Wars.

The invading orcs possessed the ability to summon the avatars of their deities. The divine manifestations of the Mulhorandi and Untheric pantheons faced those of the orc pantheon in what later became known as the Battle of the Gods, a clash that resulted in the death of the Mulhorandi deity Re at the hands of Gruumsh in -1071 DR. The conflict continued until the Mulhorandi and Untheric pantheons allied to defeat the invading force in -1069 DR.

Decline and recovery
In the wake of the Orcgate Wars, Mulhorand began a prolonged decline in power. Its daughter states broke free and formed the nations of Murghôm, Semphar, and Thay. This decline continued until the Time of Troubles, at which time the Imaskari barrier was dissolved by Ao. The divine manifestations that had ruled for centuries rejoined their primary essences; Mulhorand was ruled by a true mortal king for the first time in its history. After a brief upheaval, the nation stabilized under the rule of the clergy.

Invasion of Unther
1371 DR - 1379 DR
In response to the death of Unther's manifest deity Gilgeam the Tyrant, the pharaoh Horustep III allowed the clerics of Anhur to cross the River of Swords and invade their long time rival nation. Assisted by a mercenary company, the Gold Swords, Mulhorand invaded Unther in 1371 DR. Although the initial invasion met with great success, fighting fell down to low-level skirmishes for years until 1379 DR, when the Mulhorandi launch one final wave of conquest, swallowing the weakened empire.

The Spellplague
No more than six years after the conquest of Unther, Mulhorand was destroyed by the Spellplague in 1385 DR. Many of the Mulan people were killed during the alteration of the landscape, and the few survivors fled to other lands such as Chessenta. The Mulhorandi pantheon vanished without a trace.

Mulhorand soon became completely devoid of civilization, and the Deep Imaskari wizard Ususi Manaallin has since founded the empire of High Imaskar on its former territories, with immigrants from Deep Imaskar comprising its citizenry.


Religion: Faithless

Chosen by Ao: Lord Ao (AY-oh) was the Overgod of the world of Abeir-Toril. As Overgod, all deities and primordials of Toril, even those who also operated in other spheres and planes such as Lolth, were subject to him. To be more precise, only aspects of gods directly connected with Abeir-Toril, were under Ao's power. Otherwise extra-planar deities were unaffected. If it were not for Ao's involvement in the Time of Troubles, he would most likely be forgotten by the mortals of Faerûn. Ao did not want to be known, for cults once dedicated to him only a decade ago began to die out, and Ao's name disappeared from written records. What went on in Toril and what the other deities did were of no concern to Ao, as long as the deities upheld their individual portfolios and did not completely ignore their worshipers.

In addition, unlike the other gods under him, Lord Ao had no need for worshipers whatsoever, whereas those "normal" gods who did not receive the worship of mortals could "die" from lack of worship. Ao initiated this after the Time of Troubles in order to enforce his will that the gods act as guardians of the Balance rather than kings of mortals.

Despite his own absolute sovereignty over the cosmos of Toril, it was revealed that he himself served an even greater and more mysterious entity, whom he addressed only as "Master.

The cult of Ao was led by ministers instead of clerics, since these cultists never received any spells from the Overgod; on the other hand, they have never been slain. His followers were likely considered "faithless".

Ao established rules concerning the management of the divine. For instance:

No two gods in the same pantheon could have identical portfolios.
When two gods clash, one of three results occurs:
-One god fades from the Realms.
-Both gods merge.
-One (or both) god(s) alter their portfolio(s) sufficiently that both could remain in or join the Faerûnian pantheon.

The 100 Questions


Part 1: The Basics

1. What is your full name?

2. Where and when were you born?

3. Who are/were your parents? (Know their names, occupations, personalities, etc.)

4. Do you have any siblings? What are/were they like?

5. Where do you live now, and with whom? Describe the place and the person/people.

6. What is your occupation?

7. Write a full physical description of yourself. You might want to consider factors such as: height, weight, race, hair and eye color, style of dress, and any tattoos, scars, or distinguishing marks.

8. To which social class do you belong?

9. Do you have any allergies, diseases, or other physical weaknesses?

10. Are you right- or left-handed?

11. What does your voice sound like?

12. What words and/or phrases do you use very frequently?

13. What do you have in your pockets?

14. Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?

Part 2: Growing Up

15. How would you describe your childhood in general?

16. What is your earliest memory?

17. How much schooling have you had?

18. Did you enjoy school?

19. Where did you learn most of your skills and other abilities?

20. While growing up, did you have any role models? If so, describe them.

21. While growing up, how did you get along with the other members of your family?

22. As a child, what did you want to be when you grew up?

23. As a child, what were your favorite activities?

24. As a child, what kinds of personality traits did you display?

25. As a child, were you popular? Who were your friends, and what were they like?

26. When and with whom was your first kiss?

27. Are you a virgin? If not, when and with whom did you lose your virginity?

28. If you are a supernatural being (i.e. mage, werewolf, vampire), tell the story of how you became what you are or first learned of your own abilities. If you are just a normal human, describe any influences in your past that led you to do the things you do today.

Part 3: Past Influences

29. What do you consider the most important event of your life so far?

30. Who has had the most influence on you?

31. What do you consider your greatest achievement?

32. What is your greatest regret?

33. What is the most evil thing you have ever done?

34. Do you have a criminal record of any kind?

35. When was the time you were the most frightened?

36. What is the most embarrassing thing ever to happen to you?

37. If you could change one thing from your past, what would it be, and why?

38. What is your best memory?

39. What is your worst memory?

Part 4: Beliefs And Opinions

40. Are you basically optimistic or pessimistic?

41. What is your greatest fear?

42. What are your religious views?

43. What are your political views?

44. What are your views on sex?

45. Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?

46. In your opinion, what is the most evil thing any human being could do?

47. Do you believe in the existence of soul mates and/or true love?

48. What do you believe makes a successful life?

49. How honest are you about your thoughts and feelings (i.e. do you hide your true self from others, and in what way)?

50. Do you have any biases or prejudices?

51. Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?

52. Who or what, if anything, would you die for (or otherwise go to extremes for)?

Part 5: Relationships With Others

53. In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?

54. Who is the most important person in your life, and why?

55. Who is the person you respect the most, and why?

56. Who are your friends? Do you have a best friend? Describe these people.

57. Do you have a spouse or significant other? If so, describe this person.

58. Have you ever been in love? If so, describe what happened.

59. What do you look for in a potential lover?

60. How close are you to your family?

61. Have you started your own family? If so, describe them. If not, do you want to? Why or why not?

62. Who would you turn to if you were in desperate need of help?

63. Do you trust anyone to protect you? Who, and why?

64. If you died or went missing, who would miss you?

65. Who is the person you despise the most, and why?

66. Do you tend to argue with people, or avoid conflict?

67. Do you tend to take on leadership roles in social situations?

68. Do you like interacting with large groups of people? Why or why not?

69. Do you care what others think of you?

Part 6: Likes And Dislikes

70. What is/are your favorite hobbies and pastimes?

71. What is your most treasured possession?

72. What is your favorite color?

73. What is your favorite food?

74. What, if anything, do you like to read?

75. What is your idea of good entertainment? (consider music, movies, art, etc.)

76. Do you smoke, drink, or use drugs? If so, why? Do you want to quit?

77. How do you spend a typical Saturday night?

78. What makes you laugh?

79. What, if anything, shocks or offends you?

80. What would you do if you had insomnia and had to find something to do to amuse yourself?

81. How do you deal with stress?

82. Are you spontaneous, or do you always need to have a plan?

83. What are your pet peeves?

Part 7: Self Images And Etc.

84. Describe the routine of a normal day for you. How do you feel when this routine is disrupted?

85. What is your greatest strength as a person?

86. What is your greatest weakness?

87. If you could change one thing about yourself, what would it be?

88. Are you generally introverted or extroverted?

89. Are you generally organized or messy?

90. Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.

91. Do you like yourself?

92. What are your reasons for being an adventurer? (or doing the strange and heroic things that RPG characters do) Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons)

93. What goal do you most want to accomplish in your lifetime?

94. Where do you see yourself in 5 years?

95. If you could choose, how would you want to die?

96. If you knew you were going to die in 24 hours, name three things you would do in the time you had left.

97. What is the one thing for which you would most like to be remembered after your death?

98. What three words best describe your personality?

99. What three words would others probably use to describe you?

100. If you could, what advice would you, the player, give to your character? (You might even want to speak as if he or she were sitting right here in front of you, and use proper tone so he or she might heed your advice)