Journal Posts

« Previous 1 3 4
Hello friend... meow.
For most of the day I surveyed the land surrounding our little cave campsite. It was nice to be outside again after the sunless cave.

As dusk approached, I began walking back along the rocky hillside. I stopped. On the slope ahead of me a mountain lion was begining her evening hunt. A small flutter of wind rippled along the rocks. She paused at my scent. As she turned to face me, I began almost instinctively the rites of my early teaching.

It was on offer of friendship. She came down and took the dried meat I offered her and pressed her head against my leg.

As we walked back to the cave, I told her about my other friends, and that she did not need to be afraid of the horse and the mule. Finally I had someone to relate to. I went to sleep that night with a deep calm and sense of completeness.
Viewable by: Public
0 comments
Pointer-left Eek_color_thumb

Eek
Knock-knock-knocking on Hellions' Door
The quiet clicks and thumps of footsteps accompanied the Pixie Pals (as Eek had taken to calling them in the absence of a formal name) down the featureless corridor. Only the sub-audible din of an underground river provided an indication that the group's second day of travel was getting them anywhere. A few steps ahead, Seped lifted a spread hand over his head and slowed - causing the bored flier to whisper past him, twisting at the last moment to avoid the raised hand, then bouncing off the wall and arriving in an indignant pile of robes on the floor. Eek made a rude gesture and attempted to put his person back in order as the cautious scout and his vile gnomeling accomplice passed him, again, and continued through the tunnel. Having experienced the same maneuver earlier in the day, Eek was beginning to suspect the flight-obstructing aspect of Seped's signals weren't entirely unintentional. As he took to the air once more and resumed his place in the subterranean queue, the pixie gritted his teeth and dug impatiently into a pocket. The next time that happened, Seped might find that a spell-bear had taken up residence in this particular warren.

This time, however, the rogue really had seen something. Several hundred feet down the corridor, an oversized doorframe was barely visible in the torches' twilight. Alerted by the prospect of something other than endless walking, the entire group made their way toward it. As they drew closer, they could make out bronze gilding on the enormous portal, with steel bands reinforcing the doors themselves. Two keyholes, obviously crafted with care, secured the center. The coincidence with the two keys the party had liberated from their enemies was obvious, and they were fished from packs while Seped examined the artifact blocking the Pals' way. Apparently satisfied that nothing too dangerous was rigged into the door's mechanism, the more experienced thief gestured to his companion to approach. Whispered words of advice and gestures toward likely places for traps ensued for a minute or two, until Havoc grew impatient and shouldered his way to the front.

Favoring Seped with a key and furrowed brow, the knight inserted the remaining key in its hole. Seped followed suit, and together the keys were rotated until they ceased to produce metallic grinding and scraping sounds in the portal's innards. With a grunt of effort, Havoc heaved against one side of the door. Its enormous weight swung slowly, and Eek rose toward the ceiling to get a glimpse over his friend's head. In the room beyond, brighter lamplight already flickered over a number of large brownish-green and rather egg-like lumps. One of the eggs twisted suddenly, revealing a pair of eyes that gazed toward Eek and Havoc in dull surprise. Only then did it register to the pixie that the egg-like things were heads, attached to large bodies, which in turn wielded weapons and shields. Havoc growled an oath, provoking several grunts from the orcs on the other side, and then surprise passed and it was time to act.
Viewable by: Public
0 comments
Managerial Accounting
Well we spent another day recuperating before heading in to poke around the cave again, and for some reason the druid showed back up with a mountain lion tagging along. I'm not terribly worried, but I think the pixie and the gnomeling might need to sleep lightly.

We finished poking around the larger part of the cave, it was mostly uneventful other then Eek trying to go fishing, and a giant ambush of lobster like creatures who employed tripwires. Luckily they proved more of an annoyance then a threat to trained adventurers such as myself, although it was amusing to watch the gnomeling ping pong around the room.

Finding nothing but a tunnel that seemed to go on endlessly we decided to return to town to regroup and resupply. For some reason my efforts to comfort J's mother went poorly. How is it the person who can carry the least gear wants to buy the most of it? Thank god we've got a packhorse and a cabin. After more time then I'd have liked we managed to equip ourselves for a longer expedition and we returned to explore the tunnel system. We found tracks that looked like they'd been made by slaves, so we figured we were on the right path. We found a locked door which took two keys, which we conveniently had, however it turns out the locked door contained a large number of orcs...
Viewable by: Public
0 comments
Pointer-left Eek_color_thumb

Eek
Identify
Eek sat, cross-legged, in the middle of a cleared cavern. Familiar voices muttered in the background, words turned to gibberish by the myriad echoes and reflections produced by the former mine's haphazard construction. The pixie's wings moved slowly outward and back again, out and back, a hypnotic reminder of mayflies for the companions waiting some ways apart for the caster to ply his trade. Curious runes were scratched with studied carelessness around him, the bare minimum effort to cast an irritatingly-complex spell. An ornate cup sporting similar markings (albeit carved with far more care than the pixie might ever muster) sat just in front of its owner. Eek produced a small vial of red liquid from its robe, removing the cork and gently tipping the substance into the cup. A finger was dipped in and a few words muttered to mix the arcane cocktail. Eek lifted the cup to his lips, drank deeply, then sat a moment to let his potion run its course. As his eyes glazed over, he lifted the first of the unidentified items from the floor.

* * *

Some time later, the fatigued spellcaster lifted the last item from the small pile: a tiny, yet detailed, model of a cabin. The windows flickered in the dim torchlight, seemingly lit from within. As the pixie's fingers explored the surface and his mind explored less-visible realms, a word jumped fully-formed and almost audible into his consciousness. Eek shook his head confusedly, and attempted the divining again. The word almost-sounded again, the same as the first time. Stymied, Eek ended the spell and slowly, stiffly, stood. The party's mutterings grew louder and closer as they saw their Modifier rise and moved in to see what new enchanted baubles the group had discovered. As they approached, Eek strode a ways to the side of the piled items and placed the tiny cabin on a convenient spot. When his companions drew close enough, he backed away from the cabin and indicated for them to stop. "Behold," he intoned, "CaaAAAaaAAAabiiiiiIIiin."

"What kind of egg-sucking fool name is th-", Seped demanded, only to interrupt himself with a surprised yelp.

With a whoosh of air, the intricately-modeled cabin erupted into a full-sized version of itself. Light flickered from inside the windows, and smoke rose gently from the chimney only to curl a few feet above against the cavern's ceiling. All involved stood, and pondered whether the command word or the item itself were more bizarre. The word, it was eventually decided, was the more disturbing feature, and from that day forward any mention of cabins (with or without the addled intonation) was greeted with a panicked scuffle to make room for a possible expansion and subsequent glares of consternation.
Viewable by: Public
0 comments
Unnatural forces and power infusion x3
Awakened from the night of rest Kyla goes out in search of berries for breakfast and healing.

What on earth is going on here? Zombies, strange monsters, and water that must have been cursed. I fear a sinister intent may lie in wait for us below.

And what of myself? The earth mother favors me with many spells now. So soon have I progressed through the circles in her eyes. Perhaps Oleanne knew of the opportunities that would arrise with this group. This place should offer plenty of opportunity to advance her cause with this new power if my hunch is correct.

Finally locating a small patch of gooseberries she imbues them with healing power and returns to the cave.

Today while they are resting I shall explore this land. Oleanne gave me a very rough description before hurrying me on my way. Perhaps I will find a suitable companion for my journey.

As she returns and offers her find to the group, her old boots, still a bit damp from the lake, remind her once more of the unnatural forces at work here.

I must discover the source of this corruption. Dead walking, the very water of the cave so subtly altered. I could detect no polution in it, but tomorrow I shall ask for the ability to detect magic. Surely that will uncover the nature of it.



The rogue had insisted on carrying up piles of items from the fight below, and Eek took some time determining what of the magic items to investigate.

Seped's interest in this all seems a bit much, but I am rather happy with my new boots. They should serve me well for avoiding the general melee, my aches tell me this would be a good plan. Seped nearly tripped over his jaw when we found the chest inside the magical house though. I hope that with such funds the group will spare some for an herbalism class or two.

Note to self: remember to speak with Eek about his expertise and the exploding lights spell
Viewable by: Public
2 comments
Everyone loves spoils
So there we are, beaten, bruised, but victorious due to my cunning plan and well executed death sentence on the cleric. As we tend to our wounded the druid, for reasons only known to the gods, walks into the damn lake dousing one of our few torches. I go over there to 'help' her out and see where she keeps her coin purse when this giant mutant eel shows up. Our entire party is in shambles except for that evasive fairy but I don't think he had much left up his magical sleeves, and there was no way I was letting this damnable fish eat my treasure that the druid was carrying. I laid into the beast with two quick blows catching it's attention, however it's counterattack was lethargic compared my to honed skills and I quickly side stepped it's strike.

Suddenly a brilliant flash of light appeared, startling the monster and causing it to rear backwards. Seizing the opening I launched a devastating attack deep into it's body, shearing through bone and flesh. The sight of the lethal blow almost drove me mad with the desire to continue to rend the beasts flesh however the urge soon passed and its devastated body quickly slipped under the surface.

Fortune was in our favor though and we found a stash of treasure behind the creatures small lair. Speaking of treasure, there was a lot of it, and it was heavy. Apparently the rest of the party is too good for manual labor so I ended up hauling a lot of it myself back up to our small camp outside. A few of the items turned out to be interesting, although I didn't find anything that truly fit my needs. I'm really looking forward to making excellent use of our new magical cabin though, what luck that we learned its command word through magical scrying.

We tended to our wounds and rested for a few days before continuing our exploration because we weren't really in the best of shape, but soon we will continue and find the rest of the valuables hidden away in this cave.
Viewable by: Public
1 comment
Pointer-left Eek_color_thumb

Eek
The scrabble of footsteps...
The scrabble of footsteps diminished slowly in the cavern, as the party's remaining undead antagonists were reduced to twitching piles of bone and tissue. The occasional, rolling echo of thunder set the lone oil lamp ashiver, as though yearning to join its brethren in violent dissociation. Eek fluttered, barely-audible, near the center of the cavern - its few remaining spells would hinder the mop-up as much as help. Amid the flailing limbs and flashing steel lurked the party's new gnomeling companion, adding the occasional poke to persuade a zombie to follow its master into oblivion.

A gnomeling. A gnomeling! Gawds, Eek broadcast to exactly no-one within range of thought, the sneaky little human had brought a gnomeling to join them. A vile, ankle-biting, Grel-helping... and of course it would be Seped's fault. Who else would associate with such creatures? Surely it was powerful greed that could blind a human so completely that they would stand for this. Still, the party's oft-missing scout had done much these last months to help the people of the Haranshire. He and the... new one... were obviously useful allies in ridding the land of its recent and bizarre evils. But why did it have to be a gnomeling? Maybe it would be okay if Eek just didn't look at it.

The elvishly-thin druid, though... Eek was immensely pleased with her maneuver with the second oil lamp. It would have been perfect if not for the thrice-damned spellcaster who shrugged off Eek's spells so easily. It was... some consolation that Eek was equally hard to pin down this time. But regardless, this was a partnership that could go places. Loud, explosive places, like the splintered corner of the mining shed. Eek wracked its mind, trying to remember if Oleanne had ever mentioned anything about the ethics of druids setting things ablaze. Perhaps it would be okay if the fire were promptly extinguished? The pixie tucked that particular question away to be asked at a more convenient time.

The unconscious Ez's makeshift bandage seemed to be staying an unpleasant shade of crimson. Eek gave it an uncomfortable pat and hoped again that someone more proficient in wound care would be along soon to take a look. Rozelyn could do it if she were there. Sigh.
Viewable by: Public
3 comments
Zombies are bad, mmkay?
Well we certainly had some interesting events last night. The guild sent out some greenhorn after me for reasons I have yet to determine, and he's tugging along this stick of a druid, I still haven't figured out if they are working together. We've decided to let them tag along because I've met useful druids before, however this one isn't shining so far. After we met the new folks one of the evil bandits woke up and tried to play us for fools, but I quickly saw through his clever disguise and we eliminated another threat.

We explored the back of the cave and quickly found out that just because it looks like a rock, sounds like a rock, and acts like a rock doesn't mean it is one. For some reason our druid felt compelled to make up a name for the strange beast while it was impaling our fighter, luckily he was able to mostly shrug off the attack and severed the beast. After that we decided it would be a great idea to explore further, the nagging voices in my head are really hopping there's treasure down here to justify this.

As we scouted below my enemies superhuman sense pierced even my skilled stealth and as I crept around a building our opponents lept out and battle was joined. Things were going reasonably with that old red haired bastard until his reinforcements showed up, two freaky looking magical bastards and a horde of zombies! Honestly I can't tell you much of what went on, I found a break in the line to go after the cleric looking man and I quickly found him and myself locked in a struggle to the death... with 3 zombies helping out his side. I was up, and down, and nearly had him on the ropes after several might blows but he just healed himself again.. god I hate that. Eventually I went down and stayed down until our poor cleric Voras could patch me up after the fight was winding down.

Apparently from what the others told me the zombies where quite a problem, but I think this just stems from their incompetence in combat. Oh well, hopefully we can find a safe place to rest, I can recover my daggers, and then I can begin recovering all my new belongings everyone was carrying.
Viewable by: Public
1 comment
Dirty men and zombie hordes, my poor nose
Well, we survived...barely. Where to start?

I was approaching the cave as Oleanne directed me, and as I arrived I encountered a gnomeling named Marten who claimed to also be looking for this same group. As we entered the cave, the sounds of combat were just dying out. It appeared as though the party we besought had just killed a few dirty men. Presumably they were involved with the trouble we were here to take care of. As we were concluding introductions one of them came to and tried to run off, after he told us the rough path to take to find that which we were hunting. I say tried to run off as he was attacked from behind as he tried to move away, and then was killed like rest. All the better it turns out as his untimely return might have proved devastating later.

Eek and Marten seem well entrenched in their racial prejudices; hopefully it will not hamper our success.

After a brief encounter with a piercer, we proceeded to follow the late gentleman's directions through the cave and came upon a well lit chamber with a small wooden shack. This it turned out was a trap. Three men emerged from the shack, and as we were fighting them, a horde of zombies with two casters behind them moved in behind us. Alas I had not prepared my spells with combat in mind, and was only able to give strength to the big fighter before resorting to my trusty scimitar. Even that spell had little effect as the woman caster immobilized him somehow soon after. The fighting was grim and several of us nearly died. It seems I shall have to work on my healing arts for the future.

I did learn a bit more about my new companions from their fighting. The rogue Seped was always out scouting and trying to be sneaky, once combat started he went straight for an old enemy and then split off from the group to harass one of the casters. He seems quite content to opperate alone, but required much healing from the cleric Voras. William seems to be a solid fighter, though he did not display as much knowledge of tactics as I am acustomed to expect from the type. The rogue Marten was often trying to get behind things and keep his head down (relatively easy due to his stature). The pixie fairy Eek is a magic user of some type, and made an astounding amount of noise with an ability that blew up fire lights! This also seemed to make anyone near said fire lights rather unhappy. I attempted to aid him in this tactic, but the efforts of the female caster spoiled the attempts. Ez appears to be a fighter of some type, but I think he spent much of his time trying to get out of combat rather than trying to assist the others, perhaps there is some tension in this group which I have not detected yet. I am not sure what to make of the cleric Voras yet, only that his healing was what let us prevail in the end.

I am still not entirely sure what is going on here, but Oleanne felt I should assist this group, so that is my plan for now. One thing is certain, I am going to need to keep more combat oriented spells prepared than I ever have before. My brother would be so jealous of me. Perhaps I will get around to writing him... oww.. after I can move without hurting that is.
Viewable by: Public
1 comment
Pointer-left No_img_thumb

Ez
A Lesson Learned
Perhaps it is best to never read poetry scrawled on a cave wall.

For one, it will most likely attract attention, such as the stinky men who dwelled inside of the cave. Another, it's generally very,very bad. I probably will not sleep tonight due to images that can no longer be unseen dancing amok.

I asked one of the stinky men before they attacked if one of them wrote it, in hopes they would exacerbate further on what they may even be talking about. I did not get a response. I kind of hope so, as to feel good about getting revenge against wasting our time like that.

Maybe I'll ask the halfling we captured when he wakes. I doubt it though. I'd rather not think about that filth again.
Viewable by: Public
0 comments
Pointer-left No_img_thumb

Ez
The Attraction of Death
It is my belief that the lifeblood of this party seems to be nothing more than close calls with death. Those who do not understand the ebb and flow of our crew's dynamics fall victim so easily and even those who have been with us since the very beginning seem to meet with Death's hollow gaze more than once in such a short amount of time.

Myself included, of course. As I'm writing this, I have realized that I am subconsciously twirling the strands of white hair. I need to quit that.

We had a guy in the crew for a while; Said his name was Stick. Seemed like a reasonably brave enough fellow, though a tad on the eclectic side, even for us. Had a (dis?)fascination with bovine folk, but had no problem facing things like dragons and traps. Interesting, but interesting alone does not save a man from the likes of Ranchefus. I regret we could not give him a more proper sendoff.

We nearly lost Seped to a potent poison. Eek was nearly strangled by the crazed jailkeeper in the keep's lower levels (Whom last I checked, was screaming something about the sky raining carrots onto the desert and thus bringing about the growth of The Fourth Great Rabbit Empire. This is why I suggested we only let her use her mouth when we give her food.) I myself nearly got it by setting off two traps, one of which will cause me to double check any latrine before continuing further from now on. And whole lot of nearlys to go with the fatals. Not to mention we now have a ring which, while it's enhancements are minor, its attractors are not. Thoster's words were clear on this matter thoroughly.

There's some good in all of this though: Ranchefus has been defeated. We got that much in the way of good news to bring back to the keep. Maybe the jailkeeper we brought with us will come to our senses and admit something that may further our investigations, though I highly doubt it. Dadelus, a prisoner of the keep and our newest member, seems to able to hold up on his own, though we shall see if that holds true in the future. The boy who helped us in the keep may be okay, too. So it's not all death. Just perilous. Some would call it "Exciting", even. Heh.

I will end here. It is late and the old jailkeeper's has loosened the ties around her mouth enough so that she may welcome the new night with an ongoing song about "the wonderful times that are torture times". I do not wish to know what the second or third verses are, and I'd much rather make sure she doesn't finish the first.
Viewable by: Public
1 comment
Pointer-left Eek_color_thumb

Eek
Quoth the raven, "who's the wh- ... er, lady?"
Eek sat cross-legged on a small hillock outside Thurmaster, watching a young harvest sparrow select its favorite amongst the rye seeds spread on the grass. Only few handspans away, a tiny frosted finch hesitated as the sparrow drew near. The finches normally deferred to the larger songbirds, but this time there were so many seeds that most of the feeding customs were set aside. The finch’s extended family barely glanced that direction, although an enormous raven’s attempt to land amid the flock provoked some consternation. Around them, hundreds of birds in every variety (many of which the pixie had never seen) hopped and chattered while enjoying the feast Eek had laid out for them. They spoke of seeds and plumage, of nest-building and borrowing, and many of those who had followed from the forest regaled their cousins with tales of strange bugs and the enormous thermals one might catch over the rock-strewn land to the east. But mostly they spoke of Olean the Druid with her pack-less wolves, and of the pixie who had enlisted the birds’ help in an urgent search for her. This last bit made Eek smile to himself – the birds would not remember anything long that was not frequently repeated, but other creatures of wood and plain certainly would. Perhaps word of him might make its way back to pixie lands sooner than he could return himself. Rozlyn would be disappointed not to hear anything until the next Meet, but Eek had yet to meet a courier who could be trusted to deliver a message to a place so far from human settlement as Kuristan.

“Why did we leave flock and fine nesting-places to look for the forest-wanderer?” inquired the recently-descended raven. Eek peered into one of the glossy red eyes for a moment before answering, a little surprised at this one’s manner – ravens typically cultivated a sense of haughty aloofness, and few had deigned to participate in the foreign pixie’s improbable mission.

“Our flock-member was very sick and about to die. He needed Olean’s help,” Eek replied.

“Those old enough to sicken will perish when the frost comes anyway,” the bird suggested. Such animals viewed sickness and death as inevitable, and certainly less objectionable than being consumed by a hawk or cat.

“He is not old. He was harried by tiny foes which he could not fight or escape.”

“Olean is larger than our flock-mate, and so are her wolves. But they are all very unusual” the raven admitted.

“They are,” agreed Eek, “They are more like you than me. But she speaks the tongues of plant and sickness, and she was able to save our flock-mate from them. I could not have found her without your help.” He gestured to the grains and birds scattered around them. “You have earned eating-rights from me.”

The raven pondered this for a moment, and then bobbed its beak down to swallow an oat resting near its feet. “Our flock will not demand them,” it replied, acknowledging that the debt was singular, among peers, and satisfied. This was well, for the ravens would remember and settle any disputes or embellishments among the lesser songbirds. “Our flock will enjoy this story,” the avian decided aloud, “I will tell it.” It hopped forward and snapped its wings out, ending the conversation in the abrupt fashion birds were accustomed to and causing more than a few outraged chirps from small ones bowled over when it took off. That was fine, too – ravens were very possessive with new stories, and being part of it was more than enough for Eek.

Sensing an opening in the conversation, a pigeon took the opportunity to start telling him how very nice her eggs were and what each one looked like. Such were the perils of letting birds know that you could speak with them.
Viewable by: Public
1 comment
A tale for Lord Parlfray
As the conversation comes to a lull around the table Seped decides it might be wise to inform his party members of his past, after all questions that have been answered are less likely to be asked.

"Sadly my upbringing was not as colorful as some of the others here, but truly some of the greatest tales have had the simplest beginnings. Life in the city with parents who ran a shop gave me many chances to learn useful skills, and my parents lives showed me the value of hard work."

Namely that value being almost nothing, Seped quickly learned he could do much better for himself by working outside of conventional means. Life in a shop gave him a constant stream of visitors to practice sleight of hand against, and the shop locks fueled his mechanical inclinations as he worked to defeat them. It wasn't hard to find pay for his services even in the just lands of Kael'Lon if one knew where to look in the city. If theft and tragedy plagued competing shops and his family profited, so much the better.

"By my 14th year I was apprenticed to a smithy in a neighboring town, as my parents felt the hard work would be good for me, sadly it was struck by a tragic fire just as I arrived, I decided to instead join a traveling troupe of performers for some time."

Actually the blacksmith was struck by fire just after Seped's arrival, and the owner was unable to locate his savings which had been stashed in a locked hideaway behind the forge. With suspicions rising Seped joined a troupe of performers, allowing him to sharpen some of his skills such as tumbling and knife work, his natural grace made him a quick star amongst their group. While he wasn't working he honed other skills wandering among the crowds that would gather, or visiting local estates during the nights.

"After 4 years of traveling the lands I decided to settle down for awhile, I purchased a small shop and began work as a broker of odds and ends."

After 4 years of amassing wealth Seped had come into contact with the Guild, and accepted a position in mid sized town as a contact and fence. He continued to practice his skills, for if stolen items showed up a pawn shop, well he could always provide descriptions of the dastardly men who'd sold their goods to him. Life was going well for Seped.

"Perhaps I'd been with the traveling folk too long, but on the same day I decided to close up my shop and take to the road, a strange band arrived in town, I decided to throw in my fortunes with them and see where I might go this time."

Actually, he'd received a surprising and brief order from the Guild
Guild
A group travels through your town today, their description is attached to this note, we would like you to join them and see that no harm comes to them that you can prevent unless we direct otherwise.
Securing his assets he quickly worked to ingratiate himself with the group, surely protecting them said nothing with regards to how they split whatever rewards they might earn?

"It was this chance that finds me with these gentlemen and truly I can say I have been surprised every day since that choice."
Viewable by: Public
1 comment
Retro Journal #9, Dragons and Dungeons
So useful lessons learned, dragons take things a little too seriously. You make one little comment and they get all eaty. Luckily I think I've discovered a way to remove at least one annoying person in the future should it be necessary. It's not like we still didn't get our deal with the dragon, (despite our group mates fears of our bovine bartering chips) and get some information about Ranchefus, so really two birds with one dragon.

I'm telling you, fortune smiled on us today, looting after a dragon does all the dirty work? Simply amazing. A whole cave of plunder, fame and fortune to claim as we show off the heads of our defeated foes, who are we to complain if she missed on barely capable giant? Our fighter was in fine form today and finished off the beast almost entirely on his own. I must admit, we also got lucky that the other party (whose remains I gleefully observed) did not have a rogue as skilled as myself, or surely the giants would have been dead already and the group would be waiting in ambush for us.

We picked up a new party member, although I'm dubious of his actual utility, he has grandiose claims to being a battle mage, but really it just seems like he's giving our fairy more of a chance to blow things up, and since I'm often in melee with said things I take a rather dim view on this addition. Time will tell if he works out for the best.

We did some scouting of the keep where Ranchefus supposedly resides, and by scouting I mean someone walked up toward the front door, right into a trap, and we had to run away with our tail between our legs. At some point I'm going to have to sit down and explain to these guys what the word scout actually means, it certainly doesn't mean get shot full of arrows and put the enemy on alert.

Hopefully we can recover from our false start since I suspect this keep is full to the brim with treasure as soon as we can remove the pesky bandits, and more then likely someone will even thank us for doing the job, as if we were doing it to help them!
Viewable by: Public
2 comments
Really guys, what are the odds it's trapped?
So Ranchefus bit it, three cheers for your conquering hero, Seped.

Luckily the group decided to listen to my wisdom and rest before we explored the rest of the area, even though I had to talk them out of soiling valuable furs to cover up a couple of corpses. On the topic of corpses, I'm more then a little alarmed by the fact that Ranchefus's went into super decay mode during my shift, next time I set fire first, look second.

After a good bit of rest and some much needed healing for your brave leader, we set off to explore the backrooms fully that I had first boldly cleansed. First, let me say that I hate dogs, the damnable things are impossible to hit and they leave the most unpleasant wounds, thankfully I wasn't the first one through the door to the apparent kennel. While disposing of kibbles and bits we ran into a most.. unique creature who has some amazing mechanical means of strangulation which I'm most interested in learning the secrets of, but I've had to put it off for now since the party is rightfully keeping her gagged. I'd have had the secret from her lips and then silenced her permanently but for some reason we are dragging her along.

Negating two undead that were removed from this world almost as soon as they re-entered it we didn't find much to challenge us, other then some foul beast in a toilet which we strategically placed on the other side of a locked door. Sadly we aren't going to be able to take all of the loot here, I'm going to pencil something into my schedule to come back and finish hauling away our rewards.

We returned to civilization and proceeded to... loot our loot. I have secured a finely made longsword, also I need to talk the party into allowing me to keep the bracers, with these I would be much safer in melee and would receive a healthy boost to my.. resource reallocation.. skills in all situations. It's come to my attention that I should start wearing a gorget by way of a poisoned dart which nearly ended my life, thankfully our cleric was just wise enough to have a useful spell and someone came up with a good way to find a druid before things turned dark for your dear narrator.

Thankfully that's behind me, but I'm still going to need a day or two to recuperate, perhaps a gentle mule ride up to the half looted castle?
Viewable by: Public
1 comment
« Previous 1 3 4