This page records the events during and after the Sundering.

Active Quests

Manage quests...

Recent Posts

The Fracturing of Time During the Spellplague
In 1385 tragedy struck the Prime Material Realm of Toril. The Mad God Cyric Struck a presumably fatal blow to the Goddess of Magic Mystra which sent the entire planar universe of Toril into upheaval. The Realms of the gods of Toril, which were all fragments from different planes in the Great Wheel, were all connected by the world tree. This sentient, beautiful tree collapsed in the upheaval, and the realms of the gods merged, morphed, or were destroyed. The planes and realms metaphysically rearranged themselves into an axis, and memory of what was before was metaphysically lost to all but the most ancient or knowledgeable of gods.

The parallel material worlds of Abeir and Toril which were once joined, rejoined in a catastrophe that disrupted space-time through many worlds. Whole nations, realms, continents, and cultures disappeared; some went missing, some remained intact, and alarmingly some were replaced by brand new realms or nations filling the space void where the previous land occupied.
Sages wisely believed there was a switching of realms with the sister world of Abeir, after all there was much evidence to support this. Space-time is strange though, and rarely acts so predictably. The effect was often a clean ratio of switching realms with space, but the actions of Cyric which temporarily ruptured the weave of magic in Toril caused time to act in a non-linear fashion at specific points on Toril. Time became fractured. Some areas of the realms became frozen in time, with a parallel timeloop developing. This parallel seemed to proceed normally until the Sundering occurred, at which time it reverted to the original timeline. Likewise, areas such as Mulhorrand and Maztica were replaced spatially but actually stayed on Faerun frozen in time. Entire continental areas became lost in a fugue and remained inaccessible from the time of the Spellplague to the Sundering which alleviated it.

When the Sundering occurred, it righted most of the space-time anomalies that were brought on by the Spellplague affliction. The Great Wheel was restored metaphysically to Toril, and the world tree or world axis was looked upon as a philosophical alternate which was not based in actual Planar Cosmology. Many realms re-appeared and caused realms originally from Abeir to revert back to their godless world. Indeed, due to the fracturing of time, much of the Spellplague was naught but a temporary condition.

Below is an accounting of areas that reappeared or were seemingly unaffected by the events of the Spellplague due to a time break or time loop.

I. The Fugue: The Fugue was an area that escaped Torilian memory for the entire duration of the Spellplague. The Northern most point for the fugue was Sossal and it struck a curtain on the western side of the Icerim mountains of the Endless Waste, following south to the Sunrise mountains, skirting the eastern edge of the Raurin desert, and finally continuing south to encompass all of Zakhara. The land, creatures, and people of the fugue zone experienced no freeze and time, and to them it seemed the period of the spellplague was lost in an instant. No records include any dates from 1385DR to 1487 DR. The people have memory that it is the year 1491 DR, and nothing in their land was altered. It is a true trick of time to have these realms frozen for over a hundred years merge with the post spellplague time line so seamlessly.

II. The Replaced: The lands of Chessenta, Unther, Mulhorand, Var the Golden, Estagund, Luiren, Dambrath, and the Shaar were all replaced, by lands from Abeir or disrupted by geologic catastrophe. Upon the conclusion of the Second Sundering, these lands all reappeared exactly as they were before. The exception being the apotheosis of Gilgeam in Unther, and the very small area of Tymanther that did not revert back to Abeir. The war between Tymanther and Unther was concluded finally when all the Dragonborn succumbed to the Plague of the Fallen Steel Sky or escaped back to Abeir to avoid the wasting plague.

III. Halruaa: The mages of Halruaa, with arcane foresight were prepared for the Death of Mystra. They used the energy of the Blue Fire to shunt Halruaa off into a demiplane likely constructed ahead of time. In this demiplane, time slowed down so that each year passed on Faerun was only a day passed in Halruaa. Halruaa returned in 1487 utterly replacing the geological space left in the wake of the area being shunted to the demiplane.

IV. The Time Loop: Many of the city states of the Western Heartlands experienced a time loop. After the spellplague, time seemed to progress normally, but at the conclusion of the Second Sundering many places reverted to the state they were in at the start of the Spellplague in 1385. The nations of Elturgard, and Najara were spared, as well as Baldur’s Gate, but the entire Dragon Coast and the geographic area of the Vast, along with the Pirate Isles all reverted to their state of culture and politics as it was before the spellplague.
Dice Rolls => Results = Total
d20 => [7] = 7
Viewable by: Public
Tags: World Update
The Plague of Fallen Steel Sky

The twin world of Toril, Abeir was a godless realm. The gods had no sway there for Abeir was the result of Ao twinning the worlds so that the primoridals that tired of war during the Dawn War would have a sanctuary from the victorious gods. Abeir was a world with no connection to the divine, and so when Abeir returned, the inhabitants had no need or want of gods.

The deities of Faerun found this influence a threat. When Ao rewrote the tablets of fate, Bane organized Shar, Malar, Beshaba, Loviatar, and Talona to ensure the godless inhabitants of Abeir would hold no sway over any potential worshipers.

The plan Bane devised was simple. Talona would create a plague that would effect any creature which had creation ancestry rooting from Abeir. Talona was eager to create a plague of such proportions, as she envisioned this her way to increase her status among the gods. She devised a plague, and Bane was pleased. It would destroy any mortal creature that was born in any of the returned continents, or any area of Faerun that was switched with a region from Abeir.

Talona needed to spark the plague. This was far to powerful to be sparked by anything less than direct divine means, and Bane came up with the perfect mechanism. He sensed an old companion was going to return to the Realms, and he used the resurrection and ascent of the dead god Bhaal to spark the plague in Baldurs Gate. When Rilsa Rael was transformed and became the new divinity of the Lord of Murder, the explosion of blood from the monstrosity carried the plague in a divine explosion which radiated out from Baldurs Gate. The plague was carried on a wave of divinity with Baldurs Gate as its epicenter.

Very few people of Baldur's gate were effected, but some people were afflicted by mysterious illnesses. Creatures close to Baldur's Gate were effected first, and the plague spread to all continents of Toril; Zakhara, Kara Tur, Maztica, Evermeet, even Osse. Ironically the continents from Abeir were spared, but the plague insidiously worked its way into the soil and water of the continents. A traveller from any of these continents that left, would quickly become afflicted.

An additional group was effected by this plague, and even the gods did not foresee the second group. Any creature that was effected by the spellplague or spell scarred also succumbed to Talona's horrid plague. The Plague worked slowly. Not until the Year of the Scarlet Witch did the wasting effects of the disease take hold. By 1491 DR, all creatures that remained on Toril that had creation ancestry in Abeir, wasted away, and faded.


The Dragonborn on Toril have all been destroyed. They were victorious in a war with Gilgeam and held on to Djerad Thymar. The symptoms of the plague did not become apparent until 1490 when all the Dragonborn begane ot display wasting symptoms. Dragonborn that returned to Abeir, were immediately cured, but all the ones that remained on Toril disappeared into thin air, their souls released. Unther has taken advantage of this, and regained the territory formerly occupied by the Dragonborn.

The Genasi were decimated by the Plague of Fallen Steel Sky. Any Genasi with blood and ancestry originating in Abeir was destroyed in the same way as the Dragonborn. This allowed humans in Calimshan to gain an edge in 1491, and the Calishites have taken back much of their territory from the Native genasi.

Many families with unions from Larakond were decimated as their family members faded away in 1491. Any religious souls returned to their god's realm and the godless ones returned to where most Abeir return after death.

Viewable by: Public
Returning the Wealth, 3rd of Ches, 1491 the Year of the Scarlet Witch
Many of the factions were not happy with the decision to return most of the Hoard back to the cities and families from which it was robbed.

The Dragons and the Zhentarim opposed this the most, and though the Dragons eventually agreed, the Zhentarim took their share, but lead an attack on the Well of Dragons from Darkhold.

Though the Order of the Gauntlet opposed the Zhentarim forces, the Company of the Shattered Lich killed the Commander of the Zhentarim forces and the army was forced back in retreat.

Bora Farr and Baroness Alifair Silversword lead the investigation efforts and coordinated the return of coins, gems, and objects d'art. By the 3rd of Ches, as much of the treasure that could be was finally returned to the towns and families from which it was stolen.
Viewable by: Public
The Death of Kazgoroth and the Return of Malar
In the time before the Spellplague, Malar was defeated by the Tarakion ranger Torandar Giantsbane. The People of the Black Blood summoned their divine lord to defeat Torandar, after he began to slaughter them by the tribe. Their plan backfired, and they suffered greatly after The Hawk of the Lady captured the divinity of Malar. For most of the period known as the Spellplague, Torandar hunted down and destroyed most of the Lycanthropes in the Black Blood. But Faerun, was not the only place to hold the Black Blood, as there was a sizable population on the Isle of Moray in the Moonshaes, and many of the People of the Black Blood on Faerun, fled to that land to avoid Torandar’s wrath.

The Black Blood of the Isle of Moray used ancient rites to warp the moonwell near the Orcskill mountains. Victim after victim was sacrificed, the blood pain, and suffering of fey, ffolk, and humanoids corrupted the well making it ripe to summon Kazgaroth; Kazgaroth to seek vengeance on Torandar Giantsbane, and ravage the Moonshaes to serve as Malar’s Prime Material home. Though far off on Faerun, The Hawk of the Lady was able to sense the Moonwell’s corruption. He left his battles with Shade to teleport to the Moonshaes, along with Asor the Grand Druid of the High Forest. By the time they reached Moray, the summoning was successful. The people of the Black Blood seized and enslaved the Ffolk of Caer Moray, thanks to a traitor in the town. The people of Caer Moray were the final blood victims needed to usher Kazgaroth into the world.

Fairview and Horst were the first towns to fall to Kazgaroth. The host of lycanthropes, lizard folk, and orcs were ravaging Moray. Torandar lead an army of Ffolk out of Dynegall, but though Torandar was able to slaughter many of their leaders, and Branwyn Moonsinger was able to turn the land against the people of the Black Blood, the horde overran the Ffolk. There was respite with lizardfolk that followed Sylvanus, they prevented the Breasal marsh from getting completely overrun, and Asor was able to bring them to Torandar’s side.

The settlements on Moray were completely overrun, including the Amnish settlers. All the peoples of the Moonshaes under guidance and leadership of Torandar retreated to Caer Moray with its palisades still intact, since the capture of the town occurred by betrayal. The Ffolk were holed up with a demigod and chosen of Sylvanus on their side. The black blood host was strong, but Kazgaroth was even stronger. They knew there was no way the Palisades would hold.

This desperate hour, held the key to the victory of Malar through Kazgaroth. When all seemed lost, mystical trumpets sounded, and a mist rolled in from the sea. Portals began to open, pouring forth the army of Lady Ordalf, lending her power to the battle after weeks of despair.
The gates of Moray opened, and the Ffolk stormed over The Black Blood. Fey kingdom and Ffolk united. Torandar Giantsbane, charged through the foes to engage Kazgoroth. Two primal foes engaging for mastery of the Moonshaes. After many hours Kazgoroth struck the victory blow. The captured divinity of Malar left the Giantsbane, and began to flow into Kazgoroth. The black blood knew victory was assured.

The siphon halted at the sound of a command. The divinity rerouted, to the High Lady Ordfal. The Fey queen engaged the beast, striking blow after blow with magic and sword. Kazgoroth struck blow after blow weakening the majestic queen. The queen proved too powerful, and Kazgoroth was slain. The divinity left the Beast, knocked Ordfal flat, and continued into the dark sky taking the divine remains left in Lady Ordfal with it. Her breathing shallow, she began to fade, as her realm of Sarifal was fading into the Realm of Fey. Lady Ordfal knew, her death was near, but the prophecy was fulfilled. She saved the Mortal Realms from the darkness of the Beast.

Asor revived Torandar, and the High Lady was mourned. On the hills, a shadow of a giant claw, as Malar recovered his place among the gods.

Viewable by: Public
Retreat of Sarifal, Fall of the Shadowfell
1481-82 was a grand year of change for the Moonshae island. As the sundering of the worlds was occurring, the barrier between the feywild, shadowfell, and Prime Material started to strengthen. The fey on the Moonshaes could feel their connection fading, and they all had to make a choice; stay on the Prime or go back to Fey. This created many problems for Sarifal, which was a land rooted in the Faerie Realm but located on the Prime Material. High Lady Ordfal felt thedisconnect just as she started to sense the return of Kazgoroth. Many theorize that it was the fulfilment of her ancient prophecy that finally strengthened the barriers, for as she faded after her victory over the Beast, so the barriers strengthened. Urphanta of Citadel Umbra sensed this strengthening as well, and became more determined to conquer large swaths of Gwynneth and bring it to the Shadowfell with her.

Urphanta began to grow more aggressive, and the Highlanders of Gwynneth were determined to stop her. Warlord Sir Turloch MacLyon allied with Prince Araithe of Sarifal and laid siege to citadel Umbra. Urphanta had an alliance with the goblins of the Dernall Forest, but King Derydd’s forces with the High Druid Antola Pilark were keeping them occupied in the forest. King Derydd was now commited to the invasion of Snowdon, but he had to commit forces to fight the Goblins. The Great Gark of the Feywild was not able to send proper reinforcements to the goblin-fey, and this caused the goblins of the forest to give way. Duke Geerk, the goblin leader was vanquished, paving the way for House Kendrik to lend aid to the Highlanders of Gwynneth with their battle. The siege of Umbra lasted two months, with Urphanta gaining as many reinforcements as she could from the other planes, though sparse they were. When the gates of Citadel Umbra fell, many of the unseelie fey returned to the Feywild rather than risk entrapment on the Prime. The Highlanders battled for long hours, and Prince Araithe finally vanquished Urphanta, denying her the vengeance she so desperately wanted on High Lady Ordfal. The host of Sarifal hunted the Unseelie, and gave none of them a choice of whether or not to stay on the Prime.

Caer Corwell was overrun by the Fey of Sarifal in 1385 DR. Sir Turloch, though they were on friendly terms demanded reparations in the form of aid so the Ffolk could retake Caer Corwell. Prince Araithe agreed to the terms, and the defeat of the Pirate Elf, Silver Silwyrt occurred quickly, his ship sunk by Sir Turloch’s spells, and the captain dying upon his blade. Prince Araithe captured and killed, the twisted Phillwyp, and within days Caer Corwel was cleared, once again in the hands of House Kendrik. Originally, King Derydd wanted Caer Corwell only as an embassy, but now, with Sarifal fading back to the Land of Faerie, even Prince Araithe knew, it was the beginning of Gwynneth’s resettlement.

There was an additional boon to the realms separating that would prove of great benefit to King Deryyd. The dwarves of the Fairheight Range, the clan Rookoath with the aid of Clan Rustfire, refugees from the Cambro Mountains of Gwynneth, were embroiled in a battle against the shadow dragon Hrallyx and his shadow allies. The dragon brokered an uneasy alliance with the orcs and trolls of the Fairheight range who were having difficulty with the Rookoath dwarves. Clan Rookoath and Clan Rustfire were ready to drive the orcs and trolls to the surface of the mountains when Hrallyx allied with the humanoids and forced the clans back, taking many of the Dwarven tunnels on the push.

The alliance was uneasy but strong, driving the dwarves further and deeper into the Fairheight range. That progress ceased when the Shadowplane started to separate. Hrallyx's shadowarmy was fading back into the plane. This was the opportunity Finnelin needed, and she pushed her army into their old tunnels. The orcs and trolls resisted, but the might of the two clans was too much for them without their Shadow allies. Hrallyx led a final stand with her weakened shadow army and humanoids. The orcs and trolls lost three for every dwarf, the shadow creatures either falling, fading, or retreating upon conflict, and it was Finnelin herself that laid the killing axe to Hrallyx's dark breast.
The Fairheight range was taken back, the orcs and trolls scattered back to their holes. Clan Rookoath reclaimed their halls with Clan Rustfire.

Clan Rustfire, longed to gain their tunnels back, and they with forces from Clan Rookoath used the dwarven roads to return to the Cambro mountains. Much to their surprise the tunnels were mostly unoccupied except for some goblins and kobolds who were in defense of their stolen halls from an invading army of gnomes. The goblins and kobolds would not have been able to stand against the dwarven army alone, regardless of their fighting of gnome invaders. The goblins and kobolds either fled or were slaughtered, and Clan Rustfire easily took back their Gwynneth home. The gnomes were welcomed into the hall and given their own tunnels. When the Dwarves emerged from their halls, they discovered Sarifal was fading, and Gwynneth was again becoming part of the Kendrick Dynasty's kingdom.
Viewable by: Public
See more posts...
Game Master:
Forgotten Realms (5th)
98 other campaigns in this setting
Rule System: