Loot!The battlefield is strew with valuable loot. Both armies are attempting to gather as much as possible.
Her's some suggested loot to help you visualize.
Chaos - Warpstone
Dark
Eldar - Slaves
Eldar - Souls of thier ancestors.
Imperial Armies - Archeotech devices.
Necrons - No one knows but them. (or possibly the souls of
Eldar)
Orks - Some junk no one else wants.
Tau - Orphaned children
Tyranids - Particularly tasty biomass
Kroot - Also particularly tasty biomass
Game Length:6 Turns
Deployment: Pitched Battle
Terrain: Fixed, Play with terrain as is on table.
Objective: Gather the most loot. At the beginning of the game, place 5 loot counters. One should be placed in the center of the board. The remaining four should be placed in the corner of the board, 12" from each board edge.
Victory: Most Victory Points
Wipeout: A player that completely wipes out their opponents army by the end of the game wins regardless of Victory Points.
Victory Points:1 VP - At the end of each of your
opponents turns you score 1 vp for each loot counter that has one of your scoring units touching it. A unit is not counted if they are engaged in assault or falling back. It is perfectly acceptable to park a vehicle over a loot counter. If the vehicle becomes wrecked then the wreck becomes the loot counter.
Note that you score the loot counters for your side at the end of your opponents turn.
1 VP - Enemy General is dead.
1 VP - Each scoring unit completely wiped out. A unit that falls back off the table is considered wiped out. If the scoring unit has a dedicated transport it does not need to be destroyed to score the VP and the transport itself is not worth a VP.