This is a Traveller Campaign set in the universe of Serenity and Firefly. It uses the Mongoose version of the Traveller rules with some modifications to include rules from the Serenity RPG such as plot points, assets and complications.

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Season Finale - "The Mother Load"
Elanna was contacted by an old "war buddy," Todd Wilkinson. Todd said he had a line on the "Mother Load", a lost convoy of alliance ships that were just sitting abandoned out in the black. Todd needed a ship and pilots to recover the convoy and was willing to cut the crew in on the job. Todd was accompanied by two of his other war buddies, "Ace" an former browncoat sniper and "King" a former browncoat pilot.

The first step was to find out the exact location of the convoy. Normally, this would be nearly impossible as that kind of information is only stored in the alliance databanks. Todd came through on his end though. One of the colony worlds that was bombed by the alliance during the war was recently opened for salvage (looting.) Todd knew of an old alliance outpost on the colony that should have the records the crew needed. The crew was dubious, but Todd offered to pay full passage for him and his buddies if it turned out to be a bust.

The crew set off for the colony. Surprisingly, Todd was true to his word. The alliance outpost was unguarded and even though it had been looted there was still an active connection to the alliance cortex. There was a small misunderstanding with some of the other looters. This was quickly resolved use of overwhelming yet inaccurate firepower. (Jonsey wasn't INTENDING to set the building on fire with his laser.)

The crew and their erstwhile partners now had the coordinates of the convoy in hand, with only one small problem. The convoy was smack in the middle of Reaver territory.



Todd, Ace, and King said they didn't believe in Reavers. The crew, knowing better, prepared the Ring of Fire to repel boarders, "Just in case."

The ships were far out in the black, and it would take a few weeks in space to reach them. Along the way, the crew had to skirt an alliance patrol, fend off an ambush from Reavers, and navigate a treacherous asteroid field. They also discovered an abandoned asteroid outpost. The biodome had been damaged but the facility was otherwise intact. The crew resolved to come back on check it out fully later and headed on to the convoy.

When they reached the convoy, it was the mother-load indeed: 3 alliance patrol ships, an alliance cargo ship, and a huge alliance fleet refueling ship. The fuel alone on the refueler would be worth millions!

Wary of more Reavers, the crew spotted a Reaver skiff attached to the refuler. Using a "crybaby" to lure it out, the Crew was able to ambush the skiff and blow it to pieces.

The crew favored recovering the small ships first. Todd, Ace, and King disagreed, wanting to board the refueler right away. A tense situation followed, but the crew agreed to let Ace, King and Todd take a shuttle over to the refuler while the crew worked on the smaller ships. Todd, Ace, and King boarded the refuler and said they were going to head for the bridge. Shortly afterwards, the crew lost all communication with them.

Investigating the first patrol ship, the crew discovered it ransacked by Reavers and out of fuel. Unfortunately, they did not discover the Reaver booby trap on the airlock and their shuttle was severely damaged when it tried to undock.

With some fancy flyin', the Ring of Fire was able to recover the damaged shuttle (and crew.) The crew decided to look at the cargo ship next, with an eye toward recovering it's shuttle for use in the recovery. The cargo ship was in much the same shape as the patrol ship, ransacked and out of fuel. This time, however, the crew made sure to disable the trapped airlock before docking.

Unable to raise Todd, Ace, or King on the comm, the crew decided it was time to check out the refueler. Upon docking a firefight ensued with a large group of Reavers. The crew won the fight, but not without a few wounds of their own.

Exploring the rest of the ship the crew discovered the reason the convoy had been abandoned. The fuel cells in all the ships had been infected with a biotoxin causing everyone on board to become ill. The convoy crews had been evacuated, but the alliance chose to mothball the ships for later investigation. This meant that all the fuel stored on the ship was probably tainted and unusable. Luckily, the crew discovered a small stash of backup fuel cells that pre-dated the tainted fuel. they now had enough fuel to power the refuler or a few of the smaller ships.

Continuing to investigate the ship, the crew was attacked by Ace and King when they tried to enter the bridge. The two had double crossed Todd and killed him and were now trying to steal the refueler for themselves. In the ensuing firefight, Ace was killed and King was taken into custody.

The crew was about to mete out some frontier justice on King when he made them a more tempting offer. If they would let him live, he would tell them where the bomb was hidden that Ace had planted on board the Ring of Fire. The crew agreed and discovered a bomb in Ace's room that would have easily blown a large hold in the side of the Ring. The crew came to an uneasy truce with King and allowed him to assist with the recovery of the ships. (But without of share of the loot.)

Having secured all the ships, the crew began the laborious task of docking all of the smaller ships with the refuler so they could be moved en masse. Since it would be nearly impossible to sell the alliance ships whole, the crew decided to take them back to the asteroid outpost and store them there until they decided what to do with them.

This adventure was the "Season Finale" for the crew of the Ring Of Fire. The crew is now rich enough not to have to worry about taking day to day jobs to support themselves or the Ring of Fire. Baleeze, Elanna, Jonsey, and Yume will return in Season 2!

See The Mother Load for details on what the ships are worth.
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Further Adventures
The Ring of Fire crew received their cut of the loot from the corsair crew. Unfortunately, they were paid in cargo rather than hard cash. Setting out for the outer colonies to sell the cargo, the crew managed to rescue a fellow trader ship that had been attacked by pirates. They tracked the pirate ship back to a nearby moon and were able to capture the ship and crew.

Using information from the pirate ship, the crew tracked down the pirate base. They shot down one pirate ship and surprised another one on the ground, easily capturing the crew.

After defeating the pirates, the crew had no trouble selling their cargo among the colonies of the system. The crew made a tidy profit, and for the first time since they got together, they wouldn't have to worry about how they were going to fuel the Ring of Fire for the immediate future.
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Starship combat tweaks.
1. You always add your effect to your damage. (Effect is how much higher than 8 you roll)
2. A roll of 12 always scores 1 hit and by-passes armor.
3. If you roll over than what you need you automatically score at least 1 hit, regardless of armor.
4. Armor is subtracted from the damage of each weapon, but the damage from all weapons is totaled before determining the number of hits.
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The Star Child part 2
The crew searched the Rainbow Sun and found the girl hiding in the maintenance ducts near the ships power plant. She had befriended the chief engineer during her trip to Jae Tallona and returned to him when she had nowhere else to go.

The crew convinced Shaloni and the chief engineer that they were sent by her father and took the girl back to the Ring of Fire. On the way, Baleeze was accosted by a group of "corsairs" who he knew in a past life. The corsairs had located a ship hidden out on the surface of the moon and wanted to offer Baleeze and the crew a share of looting it if they could help break the code locks. Figuring the ship probably belonged to the Specter the crew agreed.

Before any real plans could be made, the specter contacted Jonsey on the bridge and offered a reward if the crew would simply turn the girl over. Jonsey played dumb and the specter and his black-ops team immediately attacked the Ring of Fire.

The specter teleported onto the bridge over-powered Jonsey and injected him with a truth drug to find out the girls location.

Ellanna, Balzeee, and the Corsairs defended the ship against the black ops boarding team who was trying to come in the airlock.

Shalani was hiding with Yume in her medical lab. The specter was unable to teleport to the girl, due to her null psychic ability. He fought his way to the girl only to be killed by a concentrated effort from Yume, Baleeze, and the corsair Captain.

The crew then helped the corsairs break the code locks on the Specter's ship and quickly broke orbit and headed for Osiris.

The girl's brain tumor (which was causing her powers to be uncontrollable) was treated by a specialist on Osiris. Fearing the doctors on Osiris would turn the girl over the government Psion institute, Yume contacted her Psion master, a member if the Psion underground. Yume's master was only too happy to take responsibility for the girl in order to keep her out of both the government's and Blue Sun's hands.

The girl father had passed away not long after hiring the crew and she was now an orphan. Leaving the crew with ownership of the Firefly that he had promised as payment.

The crew now needs to check out the Firefly and find out how much it is worth as well as get thier share of the loot from the corsairs.

The corsair captain and his crew can now be considered contacts, as is Shalani.


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The Star Child
This adventure began on the moon Jae Tallona, a mining colony. It is outside Federal authority and is mostly run by the mining consortium. This makes it a perfect spot for raiders and pirates to come and sell their goods and hire new crews. Baleeze is very familiar with it.

The crew were on the way back to the Ring after delivering some cargo. A young girl, her parents, and 2 obvious undercover agents were also on the train. The train was attacked by black-ops agents, who appeared to be after the girl. Thew crew fought off the black-ops goons, who retreated. The undercover agents and the girls mother were killed in the attack, and the girl managed to slip away. Yume was able to sense that the girl was a very powerful psyker.

Afterwords, at the hospital, the girl's father hired the crew to find her and take her to a medical facility on Osiris. The girl appears to be both a pre-cog, an electrokinetic, and a psi-null who can cancel out other psyker powers.

During the search for the girl the crew discovered:

The black-ops team is mostly likely Blue Sun.
A deep cover Blue Sun operative known as the Specter is after the girl. The Specter is rumored to be invisible, walk through walls, and kill people with his touch.
The girl, named Shalani, came in on the ship the Rainbow Sun. This ship was plagued with electronics problems all during its journey, that stopped once they reached Jae Tallona.

The captain of the Rainbow Sun was killed when his hovercar exploded the day after the ship docked. A close friend of the captains was arrested for the crime and was found hung in his cell the next day.

The crew has gained access to the Rainbow Sun and suspects that Shalani is hiding there, as the electronic problems have returned.

The crew was attacked by the Blue Sun agents and the Specter outside the Rainbow Sun. The Specter is a powerful psyker himself, appearing to be able to teleport. He wears a stealth battle suit that renders him hard to see and carries a very powerful plasma pistol.
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Game Master:
Setting:
Serenity RPG (1st)
3 other campaigns in this setting
Rule System:
Last updated by Ryan (rymoore)
on November 12, 2013 13:41
Last updated by Ryan (rymoore)
on November 12, 2013 13:41
Last updated by Ryan (rymoore)
on November 12, 2013 13:41
Last updated by Ryan (rymoore)
on November 12, 2013 13:42
Last updated by Ryan (rymoore)
on September 20, 2011 21:36
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