So. Secret door. In we go. It leads to a room with a scrying mirror on one wall, a large statue on the other and a large bottomless glass cube floating in the middle about 10" off the floor. Clearly a trap. And we didn't fall for it! A Kobold appears. We attack. A second Kobold appears, armed with bombs. Clearly a worthier fellow, of finer aspect and nobler appearance. To add to the fun as some of us head toward the kobolds, the statue suddenly begins to move. In a pull out weapon and chop your head off sort of way. More worryingly in my direction. Could we be in a worse tactical situation? apparently so, as in the next instant the 4 armed creature Tazex appears in the corridor behind us.
The statue smacks me so hard I pee my pants. Only a timely heal from Galrin keeps me conscious. The first kobold goes down, and a direct hit from one of my last bombs dispatches the other, allowing Moxie, Callistan and Valstan to hold the line, with healing support from Galrin, against the statue and Tazex.
The statue targets Moxie, then Tazex, then Moxie. Moxie switches her attention to Tazex, who as before proves very hard to hurt. A massive blow from his battleaxe drops Moxie, and once again Galrin's healing comes to the rescue. Just as well, as Moxie seems the only one of us able to do some damage to Tazex.
As Tazex turns his attention to the statue, our intrepid stormtroopers manage to make a strategic withdrawal to catch their breath and come up with a new strategy that does not involve us getting our asses handed to us. Since most of Tazex's damage is dealt by his battle axe, Ridley tries disarming him. Unsuccessful. then Valstann uses that most essential of accesories, his scarf, to trip Tazex. Seizing the chance, i use my last bomb on the badly injured statue, finishing it off. And noting that the splash damage also burns Tazex. A bit. Enough to make him mad.
But the rest of the team also sieze the opportunity to attack the downed Tazex, and as he rises Valstannn trips him again. Moxie, Ridley and Valstann leap on him in a frenzy, and this time their attacks start to bite, and finally he goes down.
A brief respite to draw breath and locate all valuable items, then we continue the exploration, returning to the corridor we had passed by earlier. Which leads us to a room smelling of urine and animal musk. Much like my own accommodation in fact. Though my place lacks the huge Dire weasel that popped out of the rubble as Moxie approaches. We attack, and it bites Ridley. Clearly his blood is good stuff as the Weasel didnt want to let go. Until Valstann killed it. Another weasel appears, this time with a small companion. We stage a two pronged attack, with Moxie, Valstann and Ridley taking on the tiny figure of Fikk, while Mykhaila, Callistan and I take on the very big weasel. We hurt it with a round of arrows and slingshot, and it catches me as I withdraw. Ouch. As the weasel latches onto Mykhaila, I pop another sling shot right into its eye. And it dies most gratifyingly. As does Fikk. Score another round to the good guys.
Finally we come across a small prison area, with a couple of occupied cells, and a lone female kobold apparently guarding them. Sneaking up stealthily Ridley plunges his blade into her. She screams, and, rather surprisingly, the cell inmates begin shouting to leave her alone. And she tells us to leave the prisoners alone. We glean what little information we can from them. The most interesting fact being that the evil Goblin fellow was clearly rather fond of our lady Kobold, who tells us she too is a prisoner. She brightens when we inform her that Tazex is slain, as fear of him seems to be what has kept her here. She surrenders to us willingly enough, and places herself in an empty cell giving us the keys.
Mykhaila, having reminded the party of the outcome last time we spared enemies, alarmed at the thought of leaving any behind us takes a shot at the Goblin,. Horrified screams from the Kobold, an angry "No!" from Moxie. Galrin manages to stabilise the Goblin, and we use a precious healing potion to bring him back from the brink, promising the other prisoners that we wont harm them further.
Leaving them in their cells, we continue to the last chamber, housing a row of statues with movable heads, all holding various weapons. A puzzle! How splendid. Especially as it is a non lethal one. Aligning the heads correctly opens a secret door, that allows us to drag the heavy items of loot from the room we first ventured into through the halls without crossing the rickety bridge. So, laden with loot, we gently kick the still sleeping Khai awake, load up the horses and The Magnificent Seven - and Khai - head back to down.
The statue smacks me so hard I pee my pants. Only a timely heal from Galrin keeps me conscious. The first kobold goes down, and a direct hit from one of my last bombs dispatches the other, allowing Moxie, Callistan and Valstan to hold the line, with healing support from Galrin, against the statue and Tazex.
The statue targets Moxie, then Tazex, then Moxie. Moxie switches her attention to Tazex, who as before proves very hard to hurt. A massive blow from his battleaxe drops Moxie, and once again Galrin's healing comes to the rescue. Just as well, as Moxie seems the only one of us able to do some damage to Tazex.
As Tazex turns his attention to the statue, our intrepid stormtroopers manage to make a strategic withdrawal to catch their breath and come up with a new strategy that does not involve us getting our asses handed to us. Since most of Tazex's damage is dealt by his battle axe, Ridley tries disarming him. Unsuccessful. then Valstann uses that most essential of accesories, his scarf, to trip Tazex. Seizing the chance, i use my last bomb on the badly injured statue, finishing it off. And noting that the splash damage also burns Tazex. A bit. Enough to make him mad.
But the rest of the team also sieze the opportunity to attack the downed Tazex, and as he rises Valstannn trips him again. Moxie, Ridley and Valstann leap on him in a frenzy, and this time their attacks start to bite, and finally he goes down.
A brief respite to draw breath and locate all valuable items, then we continue the exploration, returning to the corridor we had passed by earlier. Which leads us to a room smelling of urine and animal musk. Much like my own accommodation in fact. Though my place lacks the huge Dire weasel that popped out of the rubble as Moxie approaches. We attack, and it bites Ridley. Clearly his blood is good stuff as the Weasel didnt want to let go. Until Valstann killed it. Another weasel appears, this time with a small companion. We stage a two pronged attack, with Moxie, Valstann and Ridley taking on the tiny figure of Fikk, while Mykhaila, Callistan and I take on the very big weasel. We hurt it with a round of arrows and slingshot, and it catches me as I withdraw. Ouch. As the weasel latches onto Mykhaila, I pop another sling shot right into its eye. And it dies most gratifyingly. As does Fikk. Score another round to the good guys.
Finally we come across a small prison area, with a couple of occupied cells, and a lone female kobold apparently guarding them. Sneaking up stealthily Ridley plunges his blade into her. She screams, and, rather surprisingly, the cell inmates begin shouting to leave her alone. And she tells us to leave the prisoners alone. We glean what little information we can from them. The most interesting fact being that the evil Goblin fellow was clearly rather fond of our lady Kobold, who tells us she too is a prisoner. She brightens when we inform her that Tazex is slain, as fear of him seems to be what has kept her here. She surrenders to us willingly enough, and places herself in an empty cell giving us the keys.
Mykhaila, having reminded the party of the outcome last time we spared enemies, alarmed at the thought of leaving any behind us takes a shot at the Goblin,. Horrified screams from the Kobold, an angry "No!" from Moxie. Galrin manages to stabilise the Goblin, and we use a precious healing potion to bring him back from the brink, promising the other prisoners that we wont harm them further.
Leaving them in their cells, we continue to the last chamber, housing a row of statues with movable heads, all holding various weapons. A puzzle! How splendid. Especially as it is a non lethal one. Aligning the heads correctly opens a secret door, that allows us to drag the heavy items of loot from the room we first ventured into through the halls without crossing the rickety bridge. So, laden with loot, we gently kick the still sleeping Khai awake, load up the horses and The Magnificent Seven - and Khai - head back to down.
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Posted on April 18, 2016 07:45
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Epic!