Tales are told throughout Golarion of shadowy figures that lurk in dark corners - stories recounted at children's bedsides feature bestial creatures that come out only when the moon is right, and fireside legends speak of otherworldly beings beyond reckoning, whose very existence is more than the human mind can bear to know. These are the legends that explain where the blood of the family cow went, and why clerics spend so much time ensuring the proper Pharasmin rites are observed at gravesites throughout the Inner Sea. One can write them off as simple, scary stories in Absalom or Westcrown, but in Ustalav, everyone knows the truth of the things that go bump in the night.

In Carrion Crown, the horrors of the night become undeniably real as you undertake a journey that will decide the future of a nation.

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Post Campaign Activities
There are many things that a Paladin cannot be, idle is one of them. Upon returning to Ravengro Adain made preparations for the funeral services of Father Renn. he was of a different faith but he always aquitted himself with honour and courage, and we all would have perished if not for his sacrifice.

In addition to collecting the books for the university, Adrian offered his services as a Paladin of Ionedae to be a judge for the town. Petty disputes, things to small for the Sherrif's attention. If there were no disputes to oversee Aiden would train the local constabulary/militia in their martial skills so they would be better prepared to defend themselves in the future.

Each end of day Adain would spend an hour in prayer to Iomedae, and then another hour polishing and sharpening his sword, and spending time being social with Elly, and Ezra as much as he was around. Fleet on the other hand was lacking in social graces and was generally avoided
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Fear and Money
We've made it our collective mission to destroy the spirits haunting Harrowstone before they overwhelm Vesorianna and...do whatever it is they plan to do in Ravengro. We've run into a few snags along the way, greatly bewildering me and hampering our progress.

Before getting into detail about the problems, Fleet has returned! He's just as socially inept as ever, and it makes me laugh. Plus, I can't get enough of his tasty nuts!

Snag #1: The Memorial
We still don't know how Vesorianna's name is being spelled out on the Harrowstone Memorial in town. She says that her power prevents any undead from leaving Harrowstone's grounds, and yet the Splatter Man is writing her name on the memorial. Something has to be doing this, so we're going to stand guard to find out exactly what that something is.

Snag #2: Fear
Ezra can't bring himself to get anywhere near a torture device of any kind. I can't blame him, either, but it would be nice if he could take a deep breath and relax a little.

This is a bit hypocritical of me to say, though; The Splatter Man is talking to me now. Not full-on conversations, but whispers or laughter in my ears, telling me to give up or taunting me. We found a secret passage in the prison that appears to lead into the area known as the Nevermore; as soon as I stepped into that passage, I was overwhelmed with fear and ran, terrified, in the opposite direction. He's there. He's in the Nevermore, and he's got it in for me!

It's okay, though; we have some solutions!

Solution #1: Money
We found the body of Warden Hawkran, and with it, his keys. The keys unlocked more than one vault in the prison, and since the items within have been unclaimed for over a hundred years, I guess that makes them ours! We were able to sell plenty of silver weapons, a painting, and the Piper's masterwork flute. With extra cash comes extra supplies; we can uprade equipment, stock up on Haunt-be-Gones, holy water, healing supplies, and, apparently, Ioun stones. One wouldn't think that money would be a significant factor in clearing out the evil in the prison, but it turns out that yes. Yes it is.

Solution #2: The Splatterman's Spellbook
Along with the rest of the treasure, we found a spellbook belonging to Professor Hean Feramin, also known as the Splatterman. It's old, and half-destroyed by mold, but I was able to make out nine spells in it. Not only does this help me, personally, but it also lets the group know what spells or spell effects he'll use against us! I'm working on writing the spells within into my own spellbook, but Adrian wants us to destroy it, saying it's probably cursed.

It probably is cursed, but I don't want to give it up just yet. There are still spells within it that I want to add to my personal book, after all. I need this book now...
Session: Into the Dungeon - Monday, May 25 2015 from 3:30 PM to 8:30 PM
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A Fateful Town Council Meeting
Ravengro Town Coucil held a meeting to talk about the recent supernatural activity going on. The Splatterman killed a horse, and used its blood to write the letter "E" on the memorial. Footsteps are appearing in soft ground for no reason--I even found wagon wheel tracks showing up beside me on a walk back to Kendra's one night!

The Coucil asked the general attendees what their thoughts were on the subject, and what could be done about it. It seems none of them even know who the Splatterman is, let alone how to solve the problem. These people are in such a panic...it's sad to see. Maybe, I thought, I could calm them down. I left my seat and entered the line in the center of the room to speak to the council.

"Greetings, everyone," I began, "Although we--that is, I and my companions--are strangers to this town, we think we have a solution to your problem."

"You do? What would you do?" Councilman Vashian Hearthmount's cold voice accompanied a skeptical, disapproving glare. Why does he hate us so much? What did we ever do to him?

"We were investigating the Harrowstone Prison," I continued, "and continuing the work of the late Professor Petros Lorrimor." Shouting filled the room; half the people in the room were cheering me on, believing the Professor to be the best chance they had at safety. The other half believe that he's the cause of the problem in the first place, and erupted in angry booing and yelling at the mention of his name.

I must not let them get to me; I know far more than they do, after all. "Everyone here is aware that Harrowstone is haunted, correct? That's not a secret? I won't look like a crazy person for suggesting it?" More yelling from the angry part of the crowd--"Lorrimor caused the haunts, didn't he?!"

I kept speaking, shaking nervously a bit, but maintained composure enough to keep going. "We...we've discovered that the haunts in Harrowstone are growing stronger. There is a force there that wants to break out of the prison--and Ravengro will be his first target." At this, the council members all seemed to pay their utmost attention to me, giving me very concerned looks. I couldn't tell if they believed me or not, but they were very interested in what I had to say now. Vashian, for one, didn't believe me: "And how do you know this is the case?" he asked. I was starting to get annoyed with him at this point, and probably acted less diplomatic than I should have when I responded, "Sir, have you been inside Harrowstone lately?"

"No, I've never been in there."

"That's how I know this and you don't!" I was so nervous that I chose my words rather poorly. But Vashian didn't have a response, and so I was able to keep going...for a moment.

"But don't worry! We have a plan--"

"Well, half a plan, really..."

"Adrian! ...as I was saying, we have a plan. We think...we *think* we can stop this before it grows too powerful. We've already destroyed several of the undead menaces in Harrowstone, and we should be able to eradicate a few more. Once all of the spirits that haunt the prison are gone, the strange happenings in town should stop." The council seemed intrigued by this; none of them really wanted to ask the people of Ravengro to investigate for them, so we were really their best shot. They muttered a few things and looked around at each other, quietly discussing what each of them thought on the matter. But they barely had time to form more than a few sentences when the torches lighting the hall suddenly flared up! The windows to the hall shattered, and two ghostly skulls crashed through them, each one surrounded by flames!

Adrian was quick to his feet, and immediately charged one of the flaming skulls while commanding the townspeople to flee the building. The torches had set the walls and tapestries on fire, and it would soon spread to the whole building!

For my part, I had a spell ready. Now, for cantrips, I prefer Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Light, and Dancing Lights, but today, I just happened to have an offensive spell ready, and it was absolutely perfect for the situation. I pointed my finger at the nearest blazing torch, uttered a command word, and shot a Ray of Frost at it to put it out.

The next few minutes were a blurry rush of panic and quick acting. Adrian engaged the flaming skulls themselves, while Father Renn and I escorted as many people as possible out of the building, calming them down and outright dragging them out where necessary. I wonder what everyone thought of seeing a gnome dragging a human around?

Ezra seemed absolutely terrified the whole time we were doing this--he has a great reason to fear fire--but he fought through it and entered the building, stamping out as many flames as possible. I shot Ray after Ray of icy cold into the center of the flames, preventing them from spreading far. Adrian, after the skulls were crushed, emptied his waterskin onto the fire. Renn, after ensuring the safety of all of the people, aided Ezra in stamping out/beating out the flames. For awhile, it looked as though we would need to flee, and just let the building burn; however, the four of us together were able to put out the entire fire, leaving the building damaged, but repairable. It wasn't all good news, though; two people perished in the fire...we tried, but...we couldn't...

We exited the town hall, no doubt with ash-blackened faces and smelling of smoke. Councilman Hearthmount approached, looking shocked and confused, his facial expressions indicating that he needed to know...

"The fire's out," I said, "completely. The building is a bit damaged, but it should be fine."

Councilman Hearthmount's entire disposition shifted in an instant. "You...you've saved our town hall! You've rescued these people! You..." he took a second to compose himself, and then, in a move that I never thought I'd see from him, looked me in the eye and said, "whatever you need to destroy the spirits in Harrowstone, we'll see about getting you. Come by tomorrow morning to see me."

It seems we are now allies of the Town of Ravengro. I'm sure the Professor's detractors will still hate us, but I'm not going to let that spoil our moment of triumph!

Splatterman, you've lost this battle. Soon, you'll lose the war.
Session: The Five Prisoners - Monday, May 11 2015 from 3:45 AM to 8:45 AM
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Organized Thoughts on Our Major Battles
Desnus 10:

We returned to Harrowstone today. I had just finished researching a new spell that would help us by enchanting our weapons with the power to strike incorporeal enemies. Father Renn asked Irori for a similar spell, as well.

As we expected, the poltergeist threw all manner of medical supplies at us. Syringes, scalpels, broken vials and other pieces of glass flew around the room in a whirlwind of dangerous shrapnel. Its aim was terrible, or maybe we were just very well-prepared. Either way, the new spell did exactly what we were hoping for, and the poltergeist was defeated at swordpoint. It is a temporary defeat, and we may have to deal with it again later, if we have any reason to return to this room.

We found plenty of healing supplies in the infirmary. Fascinating that after all this time, they're still fine; antitoxins and antiplagues seem especially useful, but we'll see.

At this point, Ezra said something that forced us all to make a very tough decision. "You know, if I'm right about this, based on the layout of the ground floor...the furnace room is on the other side of that door." The furnace. Dorian was killed there, and Father Renn almost fell victim to it, as well. We didn't have to fight it again. We could have completely avoided it. In the end, we decided to take it on. This time, we were going to win. We would avenge Dorian and ensure that the spooky thing could never claim another victim ever again!

Since I obviously survived to write this, the reader can rest assured knowing that we were successful. It took a few vials of holy water from our new paladin friend to destroy the evil spirit, and now it is gone! Maybe my nightmares will go away now? I can still here the rhyme in my head: "One, two, Freddy's coming for you..." But even now, I can't for the life of me figure out who "Freddy" is.

It's strange; as terrified as I am of this place, I feel a lot better with these people with me. Father Renn is always so calm and insightful, and yet, when he needs to be, he can call forth tremendous strength. Ezra looks scary, and he comes across as strange, but now that I know more about him, I understand how he thinks, and I know I can trust him. Both of them can keep me calm when things turn scary; I hope I'm being useful to them. I'm not used to this rough-and-tough stuff.

Adrian, the new guy. He's reckless. He calls it bravery, but I call it recklessness. I don't know what to think of him yet, but I'm sure he'll be just like Ezra and Father Renn--not scared of anything, never worried about being an unneeded extra...

Anyway, we decided to go upstairs, where we found a series of barred prison cells inhabited by skeletons. A trapdoor in the ceiling seemed to lead outside to the roof. Ezra opened it up, but then the music started...

The music. The horrifying, sorrowful tune that seemed to try to grip at my mind. the skeletons in the prisons stirred and stood up, ready to exit their cages and descend upon us like a swarm of undeath. Fear grabbed my heart with its icy hands, and I was visibly shaking almost the whole time we were up there. We had to escape. We had to run.

My summoned riding dog bit at a bony leg and threw its undead owner to the ground. I prepared to leap over it to escape, but more skeletons began to surround us. I wasn't going to make a break for it without the others, so I steeled myself and tried to help in any way I could. Immediately after making this decision, I was badly wounded by skeletal claws...

I had a wand. A wand that could heal my wounds. I just needed to escape down the hall and use it, and then I'd turn around and come back. But where to escape? There were skeletons everywhere! At this point, I began to give in to despair. We were going to die here, weren't we? With this horrifying tune playing in the background, and these rotted corpses attacking us...

There was a flash of light, and a wave of energy. I looked up to see Father Renn, holy symbol in hand, standing in the midst of it all. He must have called upon Irori, his patron god, to help us out! Time seemed to stand still as I looked around the room. As each skeleton was hit with the divine energy wave, they all dropped, one by one. A few of them crumbled to dust; some of them simply collapsed. A few survived, but were definitely damaged.

That was the rally I needed. I'm out of spells, and useless in hand-to-hand (staff-to-claw?) combat, so I did the next best thing I could think of: I brandished the healing wand and made sure that nobody got killed! Despite Father Renn's best efforts, we were still dealing with the enchanting music, so the need to escape was still pressing. Wounded, terrified, and spent of all of our magical energy, we helped each other to the stairwell and dashed down the stairs (and out the door) as fast as we could.

This is the poltergeist all over again. We will come back to defeat this. We will find out what Professor Lorrimor was investigating and who his killers were. We will cleanse Harrowstone of all of its evil before it grows too powerful. We just need a plan...

I split this into two parts, since it was such an eventful session.

Edit history: Fixed a spelling error
Session: Haunted Harrowstone - Monday, May 04 2015 from 3:45 PM to 8:15 PM
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Tags: Summary
Surface Thoughts on the First Floor
*knock knock*

"Hello! Are you looking for Kendra? You're here to investigate the prison? What a coincidence! We're going there today!"

And that's the story of how the party gained a paladin!

Fleet's not here yet. Should we wait for him? Should we look for him? ...actually, yeah, you're right. He's probably off sticking his head inside a privy or something. But I will miss his delicious nuts!

Anyway, this new guy...Adrian? I think he said he was Adrian The...Shiny? Yeah, something like that. He's here now! We should be all right to investigate the rest of this prison, maybe figure out exactly what the Professor was looking for.

Spider kebobs. I bet they're a delicacy somewhere. These healing drinks probably taste better, though.

Did those handcuff thingies just spring to life? Well, Father Renn seems to have an inelegant, if effective, solution to that problem. What about the straitjacket? You know, this is probably the only time in the history of the world that anyone has ever said, out loud, "Help me, the jacket is attacking". Fascinating...hey, why is Ezra just standing outside the door?

Ezra never takes off that mask of his. I wonder why not? "Hey, Ezra! What's with the mask? ...! Everything's burned...and...and...what horrible things have happened to you?!" ...Suddenly, it all makes sense. Ezra doesn't want to go anywhere near chains, manacles, straitjackets, or even prison cells ever again. He's been so secluded for so long, it makes me want to cry...some day, I'm going to teach him how to read. I bet he'd like that.

Oh, gotta switch focus. What's this? It's white...paper? Snow? A GHOST!? Wait...she's not attacking us, and Adrian says there is no evil here. "Who are you? What are you doing here?" I see. The ghost of the warden's wife, stranded in this place and bound to it for over a hundred years. Between her and Ezra, I'm starting to get a bit unsettled...it's all so sad!

Miss (Mrs?) Hawkran has some information for us. Professor Lorrimor was MURDERED? We thought it was an accident! It happened outside, while he was investigating runes on the walls. Cloaked figures using "foul" magic? You know, we never stopped to investigate anything outside the prison; we just opened the front doors and stepped in. Maybe we should have a look outside, too? Runes sound interesting enough. We'll be sure to come back and talk to, uh, Vessariora? Vess...Ve....uh, Miss Hawkran, some time soon. We'll keep her updated. For now, let's move on.

What? The medical supplies are moving around the room on their own. Where is the spirit controlling them?! Father Renn, do you have any ideas? I agree; we aren't ready for this. We'll come back when we're more prepared. For now, let's run!
Session: Haunted Harrowstone - Monday, May 04 2015 from 3:45 PM to 8:15 PM
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Tags: Summary
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