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10/25/2019
Sharky
Hurricane Hannah
Hector
Adele
Jeniko

We briefly scout out Garnet Island as we had back to the Isle of empty eyes. On route there we see a ship. It is one of ours! It is Knuckles Gripe. He said that battle was upon us. We head over and find a battle about to start. We organize our forces to attack. After some maneuvering and fresh forces, our ship catches up to the Wormwood. We engage the crew on the ship, but no Herrigan!?! We figure that we need to take the ship then find Herrigan. We take the ship and send up our flag. Most of the enemy fleet flee. Flayer examines Hurricane Hannah and says her soul is in a gem. We get it from Cocoa.

Treasure
Magic Cloak
Magic Jewelry - ring?
Magic Spell Book
Magic Breastplate
Magic Boarding Pik
Magic Leather
Magic Short Sword (Human bane)
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Diary of Scags Rotgram
• Harrigan keeps a “pet” witch—a foul, long-tongued
man who keeps a trained sea serpent in the reef-maze
surrounding the isle. Scags’s notes indicate that when
Harrigan and his ships come and go through the
treacherous reefs, they bang large gongs and drop a
freshly butchered bull or other large animal over the
side as an “offering” to the serpent. The monster’s been
trained not to attack ships that use this ritual as they
pass through the reefs.

• A sea cave exists under the island that serves as an
escape route. The cave is exposed at low tide, but even
at high tide the tunnel that leads up into the island
would provide a stealthy entrance, especially if a force
were able to approach the island underwater and enter
the cave at high tide.

• Harrigan’s personal quarters are on the castle’s third
f loor—an attack against Harrigan from above would
certainly be the fastest route, but Scags notes that such
a foolish tactic would leave the entire complement of
guards on the f loors below available as reinforcements
to aid Harrigan. Scags had planned on working his way
up through the lower f loors with several of his allies,
hoping to use Harrigan’s cowardice and arrogance
against him so that when the final confrontation
occurred, there would be no reinforcements left to
protect the man.
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RE: 7/12/19
Hurricane Hannah
Roque
Sharkey
Hector
Jeinko

We spend some time reacquainting ourselves with our situation.

Jeinko avoids traps to put the heart in his hands into the chest of the statue. It slides into the left nook, revealing stairs down. They go down to an opening with moldy remnant of chairs decorated with gold leaf, a table, rotted silk. And holes (cracks) in the floor. Is the yellow stuff actually scary yellow mold? What works on it? Cure disease? Restoration?

Ack it gets Jeinko! He's weakened and coughing. I run in, acid bolt the mold revealing an intestine monster ugh. I am weakened now and didn't hurt the thing.


A nyogoth appears to be a mass of intestines tangled around a fanged mouth. The tips of its coils also end in toothy maws. Its body is full of highly corrosive digestive fluid, and it squirts through the air in convulsive movements. A typical nyogoth is 5 feet in diameter and weighs 260 pounds, although they are known to grow much larger.

Our weapons don't seem to hurt it much. Roque falls 10 feet down through the floor and sees wet looking statues of men and a second flying intestine that can and does cast spells.

We enter into desperate combat versus the two tummy monsters and the mold. I dispose of the mold, but hurt the party. I determine it is immune to cold and acid and has reduction vs fire and electric. It spews acid if you hit it with a slashing weapon.
Rocque takes much damage. Me too. Hector does much healing. Everyone is fighting. Everyone is hurt. The stomach monsters seem finally to die or at least be rendered inert. Will the statues attack next?

We stop for the night.
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4/12/19
Shrouded Queen was an undertaker and all death shrouds had to be bought via her because she controlled the cloth trade for funerary shrouds. Hmmm Hurricane Hannah thinks not. She believes the Shrouded Queen is a Liche-Druid! She and Sharkey intimidate people for information. Moss liche survives on death and decay. If you die and lie in the moss it can make your mind more feral, less thoughtful remaining angry. Moss liches can die and come back unless you kill their seed. Very old ones basically become mindless beings with a strong will to live. May become attached to the denizens of their territory but are willing to see them die. They become more attached to their landmarks and permanent items.

We tell the story of our adventures in Dragon’s Jaws which are enhanced by Flayers illusions, and despite a slow start, we gain 3 points of infamy. Go team!!!b After long debates, we opt to take our ship to the moss liche, whoops I meant the shrouded queen or maybe it is the Black Tower. And then Flayer disappears. I check in the kitchen and Sharkey checks to water line around the ship.

Sharkey wants a silver dagger. Hector and Hurrican Hannah set off to assist. Sharkey gets a dagger. The other two find and barter heavily for an adamantine belaying pin. It is exquisitely carved. (So how do you carve adamantine?) We split the purchase price, but afterwards, Hector won’t share. (Cursed much?) Flayer notes that is ancient and was likely made by an underwater race. Who cares as long as he hits undead things like moss skeletons that require a bludgeoning weapon. Of course, that was supposed to be Sharkey doing the hitting. Sigh. I think I got gyped.

When we get to the island, we circle it and see a jungle island with a tall tower that looks like a push pin atop a flat board. Disturbingly, there are no birds or large wild life. No jungle seals, on the rocks for example. We do see the sunken remnants of a sunken ship – testament to past failures. It is about a quarter mile walk through the jungle to the tower.
We cast an invisibility sphere with Hannah in the middle. It will give us 10 minutes to get to the tower. The island smells funny. Roque can fly and carry Hannah. Sharkey will carry Jeinko and both Flayer and Hector will have their own smell. The island is full of bugs and vermin masses and the odor smells like bugs. It is fetid and stinky. There are no larger predators. This is a quarter mile of crawling insects. Yuck. Luckily we make our stealth check while getting to the Tower. It is 30 feet in diameter and 400 feet tall. It is covered in thick vines as though it were the trunk of a tree. We do not notice any window, but it is hard to tell with all the vines over everything. The Tower roof is bowl shaped. It has fallen in over the past 25 years of no care. It is covered in soil and moss and jungle growth.

We break through and see carvings of tentacles going down towards the bottom of the tower along the stairway. The carvings are not that dissimilar from the belay pin carvings. The tower seems to be made of a porous stone – Note quite coral, but maybe like pumice. But as we interact with it, it seems incredibly sturdy. Flayer says it is a conjured tower, not a built one. I cast see invisibility and spider climb and mage armor. It lasts for 100 minutes. The walls are covered with the symbol of Dagon Demon Lord of deformity, the sea and sea monsters.

The stairs continue down – I am on the outer wall up about 5 to 7 feet and since I am last, that puts me above the entire party. We get to a sturdy wooden door. We enter the room. Patina-crusted iron posts suspend a massive gold -plated disc etched with runes. In the center of the disk is fleshy eye. Beside each post a serpentine basin rests upon a short wooden pedestal. In a small alcove is a massive disk with a wooden statue of a horrid creature holding a serpentine heart. A reinforced, spiked shut door is our way down. The big disc eye thing is the only magic.

The stairs continue down – I am on the outer wall up about 5 to 7 feet and since I am last, that puts me above the entire party. We get to a sturdy wooden door. We enter the room. Patina-crusted iron posts suspend a massive gold -plated disc etched with runes. In the center of the disk is fleshy eye. Beside each post a serpentine basin rests upon a short wooden pedestal. In a small alcove is a massive disk with a wooden statue of a horrid creature holding a serpentine heart. A reinforced, spiked shut door is our way down. The big disc eye thing is the only magic.

Jeinko grabs the heart and replaces it with one that was revealed under Sharkey's blood. We get the door open. A guiding row of black iron candle holders (no candles just tallow lumps) at end of all is a statue of a human male being devoured by eels other than the area over his chest.

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2/15/2019

Hector
Sharky
Jeinko
Rocque

We are still in combat with the brykolaskas! They have a lot of damage resistance. We dispatch another one and it breaks up into a cloud of pieces. Hector’s deity heals the whole party! But then the brykolaskas swarm and almost kill Hector! We slowly dispatch the brykolaskas. They are tough foes. We find 4 ships that are intact enough to identify. One of them is the Devil’s Duchess! We find the secret compartment that has treasure. We think we might be able to get the four ships out and use them (after major repairs). We work for two weeks to get the ships out and repaired enough to sail them for additional repairs.

The next day Hector attempts to cure Rocque, Sharky and himself of the disease. And he succeeds!


Treasure:
Bottle of Air
Cure Serious Wounds
Cure Disease (x2)
Ivory statuette of two entwined succubi worth 500 gp
Bottle of fine spiced Sargavan rum (x3) worth 250 gp each
Small Leather Journal
10 Points of plunder
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