Journal Posts

Tag: recap

Last Stand
With the Holy Man dead, I searched the chamber for signs of where the Master might have gone. Every inch of the walls were examined as the others healed up and regrouped, yet I found nothing. Finally, my battle-numbed brain thought of the only likely possibility: the ceiling. With help from the others, I searched the space above us and, sure enough, found a cleverly-hidden trapdoor.

We made our way up to the next floor, only to find a smaller but completely empty room. But above us was yet another trapdoor. Idon judged us to be close to, if not having arrived, at the rooftop. I agreed. Once again, I took the lead, carefully opening the portal and peeking out to see what lay in wait for us. I found myself, as expected, on the roof of the strange hive-shaped building. Nobody was in sight at that moment, but that would change soon enough.

Just as all of us had climbed out onto the tiny platform, the Master came within view, having levitated from somewhere below! He was not alone, either. Coming toward us was none other than the huge metal statue we'd seen before--now in its true form as a Storm Giant. It carried a monstrous whip almost long enough to brush the ground four stories below.

The battle was joined. While the Master lobbed yet more spells at us, the giant ensnared me with his whip. I was thrown off my feet, prone and vulnerable. For someone who depended on movement to be effective in a fight, this was the worst possible scenario. The others did their best to attack the Master, but melee combat was impossible; he continued to float in the air just out of reach.

I managed to get back on my feet, and the others were not idle in the meantime. Idon used his pearl of power to recall a particularly effective spell that he then cast on the Master: silence. With that one action, our cleric all but rendered our enemy powerless.

At the same time, Nessa summoned an air elemental that immediately used its whirlwind ability. It became a huge funnel and engulfed the Master in its wind-choked clutches, pulling him at last within our reach. He still had his stoneskin spell up, as well as other protective enchantments, but at least we could finally lash out at him.

By this time, the giant abandoned its playful activities with its whip and began jabbing at us with its fists. A single slam from it would be enough to kill an ordinary commoner. None of us could withstand more than two or three of its brutal punches. Though the fighter Narellus got in many good strikes with his weapon against the Master, he fell unconscious after several blows from the giant. Idon kept us in the battle with his powerful healing, but none of us could withstand the giant's attacks for long. Perhaps this was why Idon was the next to fall. Without his healing spells, we were all but doomed.

I continued to use my spring attack to duck the giant's fists and get in some tactical strikes against the Master. We could see that we were wearing him down, but the elemental's whirlwind would only last for another few seconds. Meanwhile, Nessa wild-shaped into a Harpy in order to fly away from the giant and took a moment to cast her fearsome call lightning spell. Over the next few minutes, Nessa hurled one lightning bolt after another at the Master while I continued to use my spring attack to wound him with my rapier. I had withstood two more devastating blows from the giant's massive fists, but I knew I could not survive another. Nessa hurled one of her last remaining lightning blasts toward the Master just as I tumbled past the giant to also deliver a solid strike to the enemy leader. The giant's curled fist loomed above me, looking as large as a castle, poised to end my life...

But just when I thought it was all over, the Master staggered back from my most recent attack...and fell lifelessly to the ground. With his death, the giant was then freed from whatever compulsion had imprisoned him there, and simply walked away. Against all odds, we had won. Between Narellus's bravery, Nessa's druid abilities, Idon's healing and the all-important silence spell, as well as my mobile strikes, we emerged victorious.

While we used our spells and potions to heal ourselves and our comrades, the complex below erupted into chaos. The Master is dead, and his followers did not linger for very long.

The Greatest Party Ever has fulfilled its mission.
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Epic!
Stoned
I though my luck had turned for the better. The adventuring group that rescued me from that foul prison beneath the temple offered to let me join with them while they sought to destroy the Master. I would have my vengeance. At first, all seemed to be going to plan. We donned the robes of those we felled in battle and moved through the temple compound. Our cover gained us access to the gatehouse area where we took down a group of diviners and their ogre muscle. We also had the chance to smite two creatures from the outer planes that these demented clerics keep as guards. While my new companions were much more experienced than I, the wand Azol gave me proved to make me useful.

From there, we moved into the shrine and after locating a secret door, we gained access into a hidden part of the temple, and an unwelcome turn of events. Waiting for us was a powerful wizard. He seemed very young, but was experienced beyond his years. His powerful frame allowed him to withstand our magic and even Rook and Nessa in her giant form had trouble bringing him down.

When the combat ended and I entered the room, I was greeted with a terrible sight. Azol, our kind and brave wizard, had been turned to stone by our opponent's corrupt magic. My hatred for this place has been replaced by sadness. What will we do now? Surely we will be no match for The Master without arcane magic.
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Tags: pc death , Recap
Spies
I should have let the kobalds finish off this worthless group of spies. The Master will pay well if they're alive or dead. And from the looks of them, they'll all be dead soon anyways. That rash they all have is getting worse as the sun moves across the sky. I better find out what they know. One of them gave me a magic pendant that let's me read their thoughts. When we have them drawn and quartered tomorrow, they'll tell us everything whether they want to or not.
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The Valley of the Roc
Strangers came through our valley today. We have not had visitors in a long time. This group claimed to have killed the dragons that live in the opening of the pass. Ha, unlikely.

They approached us and tried to trick us into giving up our secrets. Their leader, the one they call Idon, offered us food in exchange for our help. He was no match for me and soon we were eating his food without giving up anything. I don't know how humans subsist on the slop they eat, but still it beats the mud we've been living on.

They seem determined to explore our valley; we don't really care what they do, as long as they keep to themselves. Regardless, we will not have to deal with these humans for much longer. The Great Wind has already taken on of them. The rest will either move on or will suffer the same fate.
Session: Game Session - Friday, Jan 25 2013 from 5:00 PM to 10:00 PM
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Arrival at Kelten
After a quick consultation with the local sage in Calbut, my companions unsheathed their blades and asked to be teleported to the outskirts of Kelten. After a flash of light, the next thing I knew, we were standing in the frigid cold of The Hold of Stonefist, looking at the gates of the walled town of Kelten.

I've taken note that the further I travel from my home in Nyrond, the less civilized the cities become, and Kelten is the most extreme by far. The place has only a population of 1000 or so. Most of the merchants trade in primitive goods like furs and walrus ivory, and the food consists mostly of dried fish, meat and vegetables. The people live in family units inside longhouses and the ataman noble who rules the area, one of four in the The Hold, has built his great hall high upon a hill. We did manage to find a warm traveler's inn, The Sparrowhawk, within this cold settlement. The local drink was a mixture of distilled grain and mulling spice called Stoneglog, and it kept us warm as we moved around outside. After several conversations with the locals, who speak the Cold Tongue exclusively, we learned that our next destination was about 20 miles north of here. There, a small band of exiled Snow Barbarians lead by their chief Kabloona Starskull would have the answer to our quest. We rented a dogsled and set out in the morning.
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White Dragons
I've never actually seen a dragon before, and after today I hope to never see one again. It happened as we prepared to cross the Zumker River on our way to Calmut. The Zumker is a major river with only a few bridges and fords along the way. When we reached our crossing point we found it blocked by a herd of brantas. Normally docile animals, they must have felt cornered with the river blocking their way of potential escape. Shiver and Thotham saw nervousness in their behavior and moved forward to calm them down.

They were doing the job perfectly when out of nowhere, a white dragon crashed down on top of one of the animals. Worse yet, the dragon's mate cruised in from behind the rest of us and let loose with its frigid breath. When the first one let loose with a blast of its own, we knew we were in trouble. To make matters worse, the chaos of the attack set off the brantas which charged straight ahead away from the danger and directly towards us. Fighting dragons would be tough enough, without having to deal with these rampaging beasts. Luckily, we were able to side step our way through their charge with only a minimum of damage. It could have been much worse.

The dragons continued their aerial assault, blasting us with their cone-shaped breath weapons and biting with their dagger-like teeth. Fortunately, I had my new staff to protect me from the cold. Fortunately, too, I remembered that these dragons are vulnerable to fire. I used every fire spell I had and cried out for Shiver, Kinoba and Zephar to do the same. All the while Thotham targeted them with his bow.

We continued to bring magic and arrows to bear against the icy dragons, until finally we weakened them enough to bring them to the ground. Thotham used a fighting style I haven't seen him use before, carrying Stalker in one hand and his newly found short sword in the other. With a flash of steel, he finished of one of the beasts; the rest of us focused our spells on the other until it lay dead.
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Epic!
The Word is Out
We set out from Rookroost for the nine day journey to Nevond Nevend in the Duchy of Tenh. Most of the road along the Zumker River is civilized with farms and roadside inns to stay. Along one stretch, however, between the towns of Marsakeer and Senningford we were forced to camp in the wilderness. The following morning while breaking camp, we were approached by a noble looking elf and his horsemen. Indeed, his standard was of a knight of the Bandit Kingdoms. This elf demanded that we relinquish the Swords of Corusk. How did he know? The swords are supposed to be resistant to scrying magic.

We refused, even when threatend with our lives. Without further warning, we were attacked. That suited me just fine, as I was itching to try our my new prismatic ray spell. I knew that even though the elf looked experienced, the magic packed enough punch to bring him down. I stepped into the open to get a clear shot and let it fly... I missed. Before I could react further, the elf was upon me. He drew his elven sword and from atop his heavy warhorse he cut into me. The last thing I remember was the sensation of floating before a warm darkness closed over me.

I awoke from my eternal sleep with my friends looking over me. Shiver had the good foresight to make sure he had the rare oils to return any of us from Ysgard if we were to fall. When I looked around, I found all of our attackers save for one had fallen. He conferred, with some coercion from Kinoba, that his master was indeed a petty bandit noble, going by the name Oropher Coamenel. While he did not know how Oropher knew of the swords, he did tell us some disturbing news. First, it turns out that every orc on the entire peninsula is looking to recover their stolen sword from us. While we will be relatively safe from them within the boundaries of the duchy, I fear what awaits us when we trek into the Griff Mountains.

Second and maybe more concerning, is that the Overking of the Great Kingdom, Ivid V, has heard the stories of the barbarian search for the Blades of Corusk, and it worries him. At present, they are amassing a huge army to move northward and crush the barbarian people before we have a chance to awaken Vatun.
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Hanging out in Rookroost
Back in Rookroost to recover from our long journey. Our mission was accomplished as we are now in possession of three of the Blades of Corusk. It's a shame that the swords did not include Bartholomew when they teleported us out of Garel Enkdar; they must of sensed something in him that opposed their special purpose. I would assume he has been sent to rot in the orcish prison, awaiting his fate as a sacrifice to Gruumsh.

During our stay at the Dirty Dog Tavern, we met a fellow traveler who would soon be on his way to Kelton. After a few nights of driking, we all decided to make the journey together, as there is safety in numbers. We welcome you, Kinoba Blackheart.

Now we must begin our long trek to Kelten in the Hold of Stonefist. We should stop at the Tehna capital of Nevond Nevend along the way to resupply.
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Epic!
The Temple of Gruumsh
We entered the temple and found the chief of The Bloodied Blade tribe and his court waiting for us in the throne room. Eight highly skilled orcs against the five of us, already weary from combat, was not the odds we were looking for.

The battle was long; magic flashed, the clash of blades on metal rang out and the cries of the mortally wounded sounded in our ears. In the end, we were victorious. The chief, his wife, son, high priest, court wizard and personal body guards lay dead at our feet. A few of us had fallen, but were able to be revived with healing potions before all of their blood let out.

We only had a moment to find what we came for. Dreamsinger and Greenswathe were crying out for us to rescue Stalker from the Black Well. We could hear guards rushing the temple; Karasten was able to hold them off with a wall of fire, but time was not in great supply.

Shiver took the initiative and reached into the well. The cold blackness tried to take hold of him, but his fey blood helped him fight it of. When he pulled back, he held Stalker in his hand.

Together, the three Blades of Corusk pulled together and with a flash of light, they teleported us back to Rookroost in the Bandit Kingdoms. We will be safe here for the moment. Karasten has lead us to the Dirty Dog Tavern, while he researches where to find The Edge.
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Epic!
The Black Gates
Our plan seemed to work perfectly, my seeming spell got us past the huge front gate and into the city proper. We played the part perfectly to get us around and Zephar used his bard songs to compel a minor orc officer to travel to the Black Gate. All we had to do was follow.

Once there, we engaged in a few minor interactions with an orc innkeeper and bartender. Success! The plan now was to stay in our rooms and prepare to breech the gate tomorrow, until...

Emboldened by our success thus far, we decided to sell some of the loot we gained during our trek from Karasten's home. The orc merchant we chose turned out to be a bit brighter than the others and saw through our ruse. He sounded the alarm and within seconds, we were surrounded by dozens or angry orcs.

What happened next was truly amazing. Zephar and Shiver drew their blades and together they released the most awesome magic I've ever seen. Dreamsinger produced a beautiful song while Greenswathe created a glowing symbol in the air above us. With a blink of the eye, all of our enemies had collapsed from where they stood into a deep slumber.

Thotham then used his great strength to crash the gates and we were inside the temple cavern. The whole area was bathed in a blood red light, produced by a large black obsidian obelisk. The temple doors flew open and wave after wave of soldiers charged out. Orcs, orogs, zombies; more than we could count. It took all of our resources to defeat them. Now the temple stands open, daring us to enter.
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Epic!
Garel Enkdar
After meeting with Chieftain Glimdoner and interrogating our Orcish prisoner from this morning's battle, we feel we have enough information to make our way into the Orcish city. My magic should be enough to disguise us from them and Shiver can use his ability to shapechange. We already knew from my research that Stalker is in the Black Well in Garel Enkdar and we now know that The Black Gate guards the way to the Orcish chief's temple.
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