A Dungeon Crawl Classics RPG.


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The things below...
The unholy garden has been taken by the Mother as hers. What remains still stinks but has a more organic feel. At least we have a place to retreat if need be. A few rods further demonstrated that this is a very good thing to have.

I noted that if I never saw or smelled the sea again I could be content for the rest of my life. This goes for anything with tentacles as well. The Mad God we work against must hold these things holy because time and time again they seem to be springing up in the oddest places.

Thorin's armor worked well, too well. When two of the tentacled things grabbed him they nearly became his mill stone. Another horror "cursed" him to breath water, which was fine until he again was in the air. Jack had a temporary similar affliction.

Adric was lucky not to be dragged to the depths. It is good his bow returns to his hand as well. I am not sure anyone would really have wanted to fish it out of the water.

Jack was able to convince the horror, or at least the remaining horror, that its continued existence depended on it leaving us be. Between the garden, the pit trap and this "little pond" we are bridging I am beginning to appreciate the lack of persons returning to tell the tale.
Session: Knock Knock, Who's There?, Shiroz... - Wednesday, Jun 19 2013 from 6:00 PM to 9:00 PM
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Gardening...or plowing
Here we are in yet another place of abomination. Flame or frost? Which kills plants needing no light better? May the Mother guide or steps as we lay these corruptions low.
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Visions in Crystal


An odd figure appeared in the crystal ball. The unnamed one, the corrupter. Why would the Mother let me see this? Other than to promise a way back to our time. Is it truth or trap, it seems the unnamed one has much to gain from our success. Or at least it claims to be working in common thread to the Mother.
Session: Under the gaze of. .... - Wednesday, May 22 2013 from 6:00 PM to 9:00 PM
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Quests and Complications
I had been longing for some prolonged time with solid soil under my boots, we are finally in a place where this is a possibility. We have landed several leagues away from a small village not unlike the ones three of us are from. There are less trees, more scattered and all cold weather varieties and more elvo.

The kiss of the giant has made Adric fast friends with one of the locals. A comely woman to be sure and evidently quite skilled in some of the "arts" of her particular trade. There is something more to her, with the number of potential suitors, or clients, in this place she would hardly starve but neither would she gather the fortune that she might in a larger place.

She presents another complication in another way, if not from the speed at which a bond was made from concerns about who this person really is. Through mutual magics of binding it would be hard to convince either that the other is not their soul bound. I obliged my friend to have the Mother and her children bless the union.

Adric now has a wife by the custom of our people. If elvo are anything like men Adric will have a first born in the coming spring. The women folk always said that an enthusiastic bride makes an heir. My eldest brother's bride was so before she passed with my brother's third in her.

The others have found things to pass the time as well with nearly equal enthusiasm. Jack has found the time and the place to build his skills. Serving as his spotter from being sucked into the void has its moments but is mostly giving a polite social nod to whatever has caught his attention.

The dwarf Thorgar seems almost bound to the magic anvil. The Mother's gifts and their use is how he knows her and not a bad thing. Even the Mother is willing to harness a creature of the void to her will if it suits her. So I suppose on of her servants using a possessed anvil might be something she would bless in her own way. He has managed to make some improved armor, destroying the suit bought for me in the big city in the process and the claw I had selected for the dagger. The similarity between my three of my now six traveling companions is somewhat unnerving.

One troll remains with us with the other freed as the Mother willed. The Mother's scruff of her pup was received with proper reverence. As we plan our next major endeavor, ending the existence of a powerful soul sucking undead overlord, she rewarded my desire to participate in a way similar to my companions by giving us a sign of the scale of the task ahead of us. With a beam of her blessing the entirety of a rain barrel now shimmers with her presence. Now if we can only keep "Ted" from drinking it.

Blind Jake seems to be adequately amused to be the bond night monitor for the newlyweds. The ship makes up for what his long lost eyes have lost. I think he likes what he feels.

As I may be the only one who has really been focus on what the Mother wills us to do I sense a great deal more caution, a longer stalk, is called for. From the villager we have heard of the horror of traveling to where we intend. No details of real use.

I think we might take a bit more time to prepare for our next hunt. Rushing headlong into the chase will likely only yield horns and hooves. I will suggest to Adric and Jack that perhaps we embark on some shorter forays to gain a better sense of what we are, like pups, too eager to give chase to. The Mother has told me it is time to learn.

If Adric's wife accompanies us maybe she will reveal more of her true nature. Bound as tightly to Adric as she is a certain degree of trust will be needed. Perhaps she can gain some skills of use if she is the courtesan she claims to be. I'm sure Adric would be happy to refresh the innate instincts for bows that most elvo possess.

It might be prudent to spend two or three moons learning the lay of the land between here and our objective. Approach dangers in a less foolhardy manner. Learn what we can before we burn the scourge from the land, it will be good practice for future endeavors the Mother has foretold.
Session: My Name is Ted.... - Wednesday, May 08 2013 from 6:00 PM to 9:00 PM
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Portents?
Oh, I'll spell check with the Crystal Ball and think of the farm in our time. d20 + 9 => [18] = 27


A view of untended farmland stretches across Old Man Robert's farm. A dark shape huddles against the sun and lopes across the muddy ground. Heavily warted hands pull ragged robes up to help it hobble along. In the distance the darkened homestead sits, perhaps abandoned as no one seems to dwell there now......

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