Turning and turning in the widening gyre,
the falcon cannot hear the falconer.
Things fall apart, the center cannot hold;
mere anarchy is loosed upon the world.
The blood-dimmed tide is loosed, and everywhere
The ceremony of innocence is drowned;
The best lack all conviction, while the worst
are full of passionate intensity.

The year is 245-Sun, and the world is dark. The drow empire has expanded to encompass the Nentir Vale and its surrounds. The world has begun to function in strange ways, and few bastions of defense remain to stem the tide of darkness coming to destroy civilization. Three such defenders, and the leaders of such defense, are Grand Theft Awesome. This is their story.

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Game Master:
DnD 4E Core Setting (4E)
114 other campaigns in this setting
Rule System: