This is a sandbox-styled compilation and collection of modules and adventures - some published, some created - that takes place on the fictional continent of Banalt.

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Drathus' Journal
In search for my cousin Drathus, I stumble upon a group another cleric-mage. His religion is quiet strange. Why worship a god of adventuring when studying the wonders of Mystra is an adventure itself? I kept asking to review his spell book but he refused. Anyways while traveling with him I find myself in an inn where we happen to meet a fighter, a strange gnome(why he is in a loincloth is beyond me), another cleric, and a druid. Come to find out my cousin meet an unfortunate end along with a few of his friends.

While we were getting ready to leave, a boy comes busting in demanding someone to help him and his town we decided to go and help him. My traveling companion not understand the need of the child tries to convince the child to stay at the inn but fails horribly. We finally got under way.

During the trip, some genius decides to try to cut down a sapling while the druid is with us.....REALLY HOW STUPID CAN YOU BE? Never ever EVER cut any tree when a druid is present of course the sanity of the gnome is in question. While our companions are arguing over the sapling, I find some recently fallen wood and gave it to my companion which gave it to Mr. Loincloth. Me personally I think it is a waste of time to give him a stick when I think he doesn't understand the difference between the stick the maker gave him and the stick my friend decides to give him.

We finally get to the village. All but the inn was burnt to the ground.After ,pounding and screaming back and forth they finally let us in. It is a goood thing my master threw those fireballs at me or else they would have slammed the door in my face. After hearing there story, it got dark and hordes of undead started rushing in the doors after they blasted open the doors. After several turning and killing, we managed to push them back we thought only to have a strange rider decided to conjure darkness and fog. After several hours and few of us caught in the fog, we found out it was useless to fight them. We lost two townswomen to the undead and one died while we were moving her. The survivors decide to go the way we went and start anew.

We went to the tomb only to see it vandalized by unholy symbols. As we went inside it was a little difficult to get to the lower tombs at first. We found a poor fellow hanging above a trap door upside down. He appeared to have been tortured by being lowered into the pit where there were three zombies despite our attempt to kill them. We travel for several days inside having to leave the tomb only because we had several fallen comrades. During this time, we have encountered some interesting items and creatures. Two carrion crawlers who I read about but never seen and bunch of undead. Our fighter who only seems interested in himself decided to open the door with glyphs around it and gets shocked half to death along with my ignorant friend. Only to be facing 2 hungry pet wolves. GREAT.

We killed the wolves only and out we go again to heal our friends. Really. But our little gnomish friend I begin to understand more and more. HE IS REALLY CRAZY. But anyways, we get back into the tomb only to find someone has cleaned up after us. We continued to explore the tomb and when finally got back to the rune doorway the fighter had the same dumb idea but this time we used the rope and the gnomes STICK
along wit a few coffins.

Once inside we found ourselves before the same mysterious rider with more wonderful undead. We manage to turn his minions before he conjured his blasted fog again. Like a fool i went into the fog to join the fight only to run into an object and then into the zombies.
Once we killed all the undead, we realized the rider was gone. He ran during the fight the coward. We rested for a few days and went back into the tomb. My companion decide to turn the coffin like it was going to do some good. It actually did work.

We got a few good item from the coffin only to have the townsfolk to take the book and holy symbols from us. Good thing we didn't tell him about the other stuff we found. While resting found out, the the scroll case out of the tomb has a cleric scroll and the ring is still questionable. Of course my companion lacks the knowledge of magical arts. His lost. I gained 2 new spells myself. We questioned the priest about the other stuff but he is not sure on. We decided to travel to Hawksburg in order to find more information. But our gnomish friend has decide to create a harp in which we hope he stops playing.

While traveling, we came upon a caravan. One wagon was burnt 3 merchants hurt but no escort. After healing 3 of them, we discovered that a group of bandits have raided and pillage the group. The leader's (which we assumed that we were talking to) daughter was kidnapped. Of course, our fighter friend decided it was best to destroy the harp. Unfortunately, the harp sounded better when he hit it. SO, we decided to go rescues this girl. My companion try to use logic and think a horse can't be ridden in the woods was proven wrong.

Along the way, we ran into a pack of wolves. While fighting, our gnomish friend decides to cast an illusion spell to scare the wolves and sent us all but a few running. My poor companion ran until be pasted out. We camped for the night. We continued the next day and ran into two guys with weapons drawn. My companion decided to negotiate with the two guys. While he was talking to them, Our fighter decided to fire an arrow. Of course me being in the back not knowing was going on, I thought it was a bit much. Of course our gnomish friend decides to scare us again. When the fight was over, I decided to attack the fighter. After cast detect evil and protection from evil, I now believe that both the fighter and my companion (the blasphemer) are evil. (this by far is not over.)

After an arrow was shot at us, we decided to take cover. After chasing it awhile, I decided to shoot an arrow. No more arrows were fired. While running, I decided to go back passing the rest of the party. When we regrouped, we continued our way. We encountered a pair of boars. We killed them only to leave the meat to the wolves(what a waste). We went further up the road only to have the rogue find something in the rock. After he got it out, we went to the nearby corral. While the gnome decided to go check out the cattle, we discovered we were being watched.

Here we go again.
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A Change Is Gonna Come
The following morning, the three woke from a fitful slumber and entered the common room for breakfast, trying to decide what path to take from here with their faithful companions having been slain the previous night. In the common room of the Broken Mug, they met a trio of adventurers who had missed the call for the caravan escort from Thistledown by a couple of days (the very same escort where the original party had met) and which were now looking for other means of work. There was Blodae the half elf, who was appaarently a master of both the divine and the arcane, Dyran the elf, a hardy swordsman, and another half elf claiming to be a jack-of-all-trades - also named Drathus, interestingly enough.

As they talked amongst themselves, the quiet murmur of conversation in the room was broken by the sharp shrill voice of a young boy. This young man came running into the tavern, shouting and crying, running table to table begging for help from someone - anyone. Most of the tavern goers looked at the child with annoyance, and the innkeep moved to throw the boy out, as he was causing quite the disturbance (and she disliked both disturbances and - lest you forgot- small people). But the group of six waved her away, and with interest piqued, called the boy over to listen to his tale.

The young boy - Trevor Weylin was his name - recounted his tale in between sobs. He was caked in mud and obviously fatigued. He told the party he had run all night from his nearby hometown of Eliador, eight hours away, to seek help. His home was under siege by the walking dead!
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And then there was combat. Drathus was locked in battle with the large fire beetle, while Chance and Ragni clashed with the ants. The rest of the party attempted to lend support as they could, but the creatures proved to be entirely too powerful. The battle was turning for the worst. Gimble, in a last ditch effort to save them, cast a massive illusion of tremendous flame on the campfire itself, in an effort to frighten the insects away. The campfire seemed to expand to enormous proportions, becoming a 50 foot wide mass of flame! But the creatures were not daunted in the least, while it seemed to affect his party members for the worst. During the scrum, it had also become clear to Manwe that more than likely, the ants and beetle had been initially planning to square off with each other in a territorial battle until they had been interrupted by the party. He fell silent, realizing sadly that the balance of the due course of nature had been interrupted by the party's quick jump to attack. Torn by the laws of nature and the well-being of his friends, he was now unsure of what course of action was the right one to take. His confusion was quickly cleared however, as he saw his friends being cut down by the large insects, screaming in imagined pain and fear of the wall of fire they believed to be so real. Chance, Drathus, and Ragni all fell in combat one after another as the creatures overpowered their foes. And so, rather than be the next to perish, Gimble, Manwe and Neener fled the camp, leaving all of their belongings behind. They ran as fast as they could to the south, back toward Penarduin.

Approximately a half mile from the camp, the surviving adventurers crossed paths with a pair of hungry wolves. As the wolves circled the adventurers, Manwe cast an animal friendship spell and attempted to speak with them. The plan worked. He found out that the wolves were very hungry, and being the adventurers had left all of their belongings behind, Manwe advised the wolves that there was food to be had in the direction they had run from. The wolves believed him, and set off toward the campsite, leaving the three to run the rest of the way to the town of Penarduin unhindered.

Upon reaching the town, the party decided to try to get a room in the inn for the remainder of the evening, in order to rest up, lament the loss of their friends, and decide on their next course of action. It was here that they realized - they had almost no money! All of their treasure was still behind in the campsite. After explaining their situation to the innkeeper, she seemed to have a complete change of heart from the last time they had met. It seems the 2 merchants they had rescued had said good things about them, and the innkeeper now looked upon them as heroes. She provided food and boarding at no charge for the night, and the party took their rest.

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Ants Marching...
After our heroes managed to clear the goblin bandit raiders from the abandoned farmhouse, they managed to rescue a pair of merchants - as well as secure a very large sum of coins, which was assumed to have been looted from the various caravans reported missing. Our intrepid heroes then decided that the best course of action would be to lead these refugees back to Penarduin before progressing much further, since it was the closest city on a major trade route. And so the party retraced their steps to the bridge where they had initially met the bandits, and travelled the short distance north to Penarduin.

Upon reaching Penarduin, our heroes advised the pair of merchants that they could perhaps find shelter and food at the Broken Mug Inn, where they had previously visited (and previously been insulted - by a large woman innkeep with a serious dislike for the vertically challenged). They handed each of the merchants a small - very, very small - sum of coins to help afford the merchants lodging arrangements, and the party decided its best course of action would be to continue to voyage north, along the Trade Road, to the city of Hawksburg, to inform the authorities that the trade routes had been cleared and the bandits dealt with. It was here then that Arimanio and Mark Robertsson decided to part ways with the group, deciding that the life of adventure just might not be all that it was cracked up to be. And so our party of predominately short statured adventurers continued along the road to set up camp, rather than brave the wrath (and price gouging) of the Broken Mug and it's prejudiced owner.

A few short hours of travel passed, and night began to fall. Our remaining 6 adventurers decided that the best course of action to set up camp several yards west of the road for the night, rather than travel by light of the moon. Camp was set, a watch order was posted, and the party set into a night of rest, recuperation, and prayer.

During the 3rd watch of the night, Chance was disturbed from his routine survey of the camp area by a sharp clicking sound heard nearby from the south. Being concerned with the unfamiliar sound, he decided to investigate the strange noise. Traveling a short distance into the darkness, he followed the sounds to their source. Using his infravision, he was able to make out a pair of vague heat registers in the distance. Chance, unsure of just what the objects were (they were large enough to be animals, but not anything he had ever seen before in his life) decided to try to drive, whatever they were, away from the camp with noise. He took his pair of axes and clashed them together fairly loudly, in hopes that it would frighten whatever it was. And the plan initially seemed to work. The odd heat registers split apart from each other and moved to opposite areas of the forest, and the clicking sound stopped. Satisfied with his success, Chance made his way back to the camp, and informed the rest of the party of his findings. The party then attempted to try to fall back to sleep.

About this time, Drathus heard a separate clicking sound rising from the west of the camp, rising him from his slumber. Drathus decided to investigate the sounds to the west, but didn't have to go far to see the cause. Standing in front of him was a huge black beetle, around 2 feet tall, with two large dimly glowing glands on its head. Drathus immediately attacked the beetle, and on contact with the creature the 2 glands exploded with light, illuminating the area. At this same time, the sounds from the south were heard again, but this time they were much, much closer. Chance turned around to see two of the largest ants he had ever seen, their black carapaces shining in the moonlight.

Shouting in alarm, Chance and Drathus attempted to raise the rest of the party from their rest to deal with the creatures that were now just outside the radius of their campfire.
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To burn or not to burn, that is the question...
The night passed with little incident, save for a few goblins and hobgoblins that though it would be wise to attempt to take possession of our possessions. It was with little time that we soon taught them a lesson in good manners about not to wake up a party of slumbering adventures by taking possession of their lives. I noticed during the battle with these fellows that, at some point while I had slept, one of the wee ones that I had inevitability insulted at the inn had taken a small bit of revenge on me by switching my shoes to the opposite foot. While it was uncomfortable it was of no true concern as my shoes were of the soft verity and fortunately did not hamper the flow of battle to much. Had they been of a harder leather I fear I would have been stumbling all over the place while we were beseeched by these ruffians.

After the fight it came my turn to watch over the camp but the rest of the night passed without incident and I was greeted by the warm rays of the morning sun. After a preparing ourselves and eating a bit of breakfast from our rations we began to make our way up the path that Chance had found us the day before. After all with all these attacks on both the caravans as well as sleeping adventures I guess something had to be done eventually, and since we were in the area might as well be us. Especially as Chance had gold in his eyes and Ragni had Goblin rage still burning in his, I knew there was little chance of us finding something more productive to do, like planting flowers (I kid, but not really).

As we neared the end of the trail we came into view of a rundown old barn. We crept slowly closer and closer to try to get a better look at this old barn. It was an absolute nightmare. There was filth and destruction everywhere. The pigs had taken up residence here and had made it their own personal cesspool. In fact there was a pair of hobgoblins out now throwing another couple of buckets of goblin muck out, befouling the land even more. I very doubt that anything healthy could grow in what these foul creatures were producing. Their blatant disregard for the land helped fuel my current hatred against them for what they were doing.

Within moments of spotting these creatures Ragni decided that he would charge them (unsurprisingly). They split apart and we followed them down the different sides of the house, attempting to dispatch of them as we went. However this was not without some humorous moments, for one Ragni, a short little dwarf mind you, managed to heave his Morning Star all the way up to the roof of the barn with a mighty swing. Had we not been busy following these cretins to the front of the barn I might have been able to enjoy the actions of this Dwarf better, perhaps letting him know that if he ever grew weary of battle he might could become a city street performer (we all love to laugh at Dwarfs after all).

Eventually as we all neared the front of the barn we realized that we had raised the alarm of the ones still inside, and they were reading an attack, with archers at the windows and a happen glance of what appeared to be a rather large hobgoblin barking orders at the others. It was then that Gimble thought to try to live up to his name sake and attempt to burn some goblins by igniting the whole house in flame. Foolishly I agreed with the idea as the blemish of this house upon the land being eradicated made me forget that this house could indeed be the kindling for a whole forest fire, something I dare to believe I will never have to see.

However, wither it be fortunate or not, the house did not catch fire as Gimble tossed his oil flask. While avoiding the archers and attempting to throw a slippery bottle of flaming oil all Gimble managed to accomplish in setting on fire was a small patch of bare ground, as well as himself. As the house indeed had not caught fire we all began to make our own separate ways in. I myself broke out an unoccupied window and snuck into the kitchen, Chance thought to throw himself into a wall and then extinguish the oil fire with his face and the rest either kept their distance or broke down the front door and charged in.

After sneaking into the kitchen and seeing even more mistreatment and damage I began to lose my cool with these unsightly creatures, was there nothing that couldn’t be befouled by them? I finally had enough and I kicked down the kitchen door and rushed in to attack these dirty, disgusting goblins. For my lost temper I received a swift knock to the head. Luckily this brought be quickly back to my senses and I quickly retreated back out the door and began to hurdle my sling stones at them. Let those with more brawns then brains run straight into battle.

Eventually, though lots of bloodshed we dispatched of every one of these vile vermin, including the biggest hobgoblin ever, the obvious leader of this little brigade. Never again would these creatures and their brethren befoul the land, and the area around this barn could begin its recovery. After some searching around in the back of the house and the stable outside we found ourselves a pair of captives, enough gold to fill even the deepest of pockets, and (with my cleaver searching) a few valuable gems.

After all was said and done we decided to do a few things to help us relax after the hard fought battle. For example Arimanio decided to hurt himself jumping off the building, Chance dug around in some of the goblin dung, and Ragni smashed a hole in the floor. Once we were done with those antics (really beginning to wonder why I do hang out with some of these goons anyway, but no really they are nice guys) we decided to take a good break and collect our thoughts for our next action.
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