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Vhorg'gryn (9)
====== Created Using Wizards of the Coast D&D Character Builder ======
Vhorg'gryn, level 9
Drow, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Dark Pact
Darkfire: Darkfire Charisma

Str 10, Con 11, Dex 10, Int 16, Wis 10, Cha 22.

Str 10, Con 11, Dex 8, Int 14, Wis 10, Cha 18.

AC: 18 Fort: 15 Reflex: 19 Will: 22
HP: 63 Surges: 6 Surge Value: 15

Insight +11, Streetwise +15, Arcana +12, Bluff +15, Stealth +11

Acrobatics +4, Diplomacy +12, Dungeoneering +4, Endurance +4, Heal +4, History +7, Intimidate +12, Nature +4, Perception +4, Religion +7, Thievery +4, Athletics +4

Level 1: Clutch of Darkness (retrained to Skill Training (Stealth) at Level 7)
Level 2: Shield of Shadows (retrained to Battle Caster Defense at Level 2)
Level 4: Shadowslip (retrained to Shadowslip at Level 8)
Level 6: Instinctive Darkness
Level 8: Linguist

Eldritch Blast: Eldritch Blast
Warlock encounter 1: Cursebite
Warlock daily 1: Curse of the Dark Dream
Warlock utility 2: Caiphon's Leap
Warlock encounter 3: Shared Agony
Warlock daily 5: Twilight of the Soul
Warlock utility 6: Life Siphon
Warlock encounter 7: Confounding Laughter
Warlock daily 9: Ring of Pain

Cape of the Mountebank +1, Repulsion Cloth Armor (Basic Clothing) +1, Eager Hero's Tattoo (heroic tier), Leather Armor, Adventurer's Kit, Rod Implement, Darkspiral Rod +1, Defiant rod of Feythorns +2, Crown of Whispers (heroic tier), Charm of Protection (heroic tier)
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Tharren Lvl 13
At-will Powers
Rousing Assault - Melee - Extra healing before end next turn
Opening Shove - Melee - Push target (retrain 11)
Command Strike - Grant ally MBA

Predatory Eye - Melee - Combat advantage gives 2d6 extra damage
Inspiring Word - Melee - Target can spend a healing surge + 3d6
Vengeance is Mine - Imm React - hit with melee basic
Warlord's Strike - Melee - Attack plus allies gain +3 damage (lvl 13)
Loin's Roar - Melee - Attack and one ally spend a healing surge
Death From Two sides - Me and alley make MBA if allies attach lands their attack CRITS!

Lead the Attack - Melee - Attack and allies gain +1 power bonus

Stand the Fallen - Melee - Attack plus all allies within 10 spend a healing surge + 2

Knock Them Down - Melee - Attack target prone plus each ally with 10 can take a free action to move 3 and make a melee basic and if hit target takes no damage but falls prone.

Bastion of defense - Melee - Allies witin 5 squares gain +1 power bonus to all defenses until the end of the encounter +8 temp hit points

Utility Powers - Encounter
Inspired Belligerence - One enemy in busrt grants combat adv to you or ally

Rousing Word - You or one ally can spend 2 healing surges +7

Tactical Orders- Allow ally to shift there speed

Favored Fortune - When you or an ally within 5 makes damage roll the target can reroll and use other result

Saving Inspiration - Use inspiring word you can forgo extra dice roll for granting saving throw

Improved Inspiring Word - Add Charisma mod to hit points restored to inspiring word.

Spear Expertise (retrain 13) Great Spear Training

Fight On - 1 addition use of Inspiring Word

Superior Fortitude - + to Fort

Impaling Spear - Spear MBA can change target to REF

Know you Strength - damage rolls of 1 or 2 = 3

Action Point
When you spend an action point to attack if you roll odd on the first attack roll (5 + half lvl) temp hit points, If even allies with in 5 gain temp hit point half your level.

Strength *2

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Tags: Level Up
Flowchart of story so far...
Flowchart of story so far, created in Master Plan.

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