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Vhorg'gryn (9)
====== Created Using Wizards of the Coast D&D Character Builder ======
Vhorg'gryn, level 9
Drow, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Dark Pact
Darkfire: Darkfire Charisma

FINAL ABILITY SCORES
Str 10, Con 11, Dex 10, Int 16, Wis 10, Cha 22.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 8, Int 14, Wis 10, Cha 18.


AC: 18 Fort: 15 Reflex: 19 Will: 22
HP: 63 Surges: 6 Surge Value: 15

TRAINED SKILLS
Insight +11, Streetwise +15, Arcana +12, Bluff +15, Stealth +11

UNTRAINED SKILLS
Acrobatics +4, Diplomacy +12, Dungeoneering +4, Endurance +4, Heal +4, History +7, Intimidate +12, Nature +4, Perception +4, Religion +7, Thievery +4, Athletics +4

FEATS
Level 1: Clutch of Darkness (retrained to Skill Training (Stealth) at Level 7)
Level 2: Shield of Shadows (retrained to Battle Caster Defense at Level 2)
Level 4: Shadowslip (retrained to Shadowslip at Level 8)
Level 6: Instinctive Darkness
Level 8: Linguist

POWERS
Eldritch Blast: Eldritch Blast
Warlock encounter 1: Cursebite
Warlock daily 1: Curse of the Dark Dream
Warlock utility 2: Caiphon's Leap
Warlock encounter 3: Shared Agony
Warlock daily 5: Twilight of the Soul
Warlock utility 6: Life Siphon
Warlock encounter 7: Confounding Laughter
Warlock daily 9: Ring of Pain

ITEMS
Cape of the Mountebank +1, Repulsion Cloth Armor (Basic Clothing) +1, Eager Hero's Tattoo (heroic tier), Leather Armor, Adventurer's Kit, Rod Implement, Darkspiral Rod +1, Defiant rod of Feythorns +2, Crown of Whispers (heroic tier), Charm of Protection (heroic tier)
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Tharren Lvl 13
At-will Powers
Rousing Assault - Melee - Extra healing before end next turn
Opening Shove - Melee - Push target (retrain 11)
Command Strike - Grant ally MBA

Encounter
Predatory Eye - Melee - Combat advantage gives 2d6 extra damage
Inspiring Word - Melee - Target can spend a healing surge + 3d6
Vengeance is Mine - Imm React - hit with melee basic
Warlord's Strike - Melee - Attack plus allies gain +3 damage (lvl 13)
Loin's Roar - Melee - Attack and one ally spend a healing surge
Death From Two sides - Me and alley make MBA if allies attach lands their attack CRITS!

Daily
Lead the Attack - Melee - Attack and allies gain +1 power bonus

Stand the Fallen - Melee - Attack plus all allies within 10 spend a healing surge + 2

Knock Them Down - Melee - Attack target prone plus each ally with 10 can take a free action to move 3 and make a melee basic and if hit target takes no damage but falls prone.

Bastion of defense - Melee - Allies witin 5 squares gain +1 power bonus to all defenses until the end of the encounter +8 temp hit points

Utility Powers - Encounter
Inspired Belligerence - One enemy in busrt grants combat adv to you or ally

Rousing Word - You or one ally can spend 2 healing surges +7

Tactical Orders- Allow ally to shift there speed

Favored Fortune - When you or an ally within 5 makes damage roll the target can reroll and use other result

Feats
Saving Inspiration - Use inspiring word you can forgo extra dice roll for granting saving throw

Improved Inspiring Word - Add Charisma mod to hit points restored to inspiring word.

Spear Expertise (retrain 13) Great Spear Training

Fight On - 1 addition use of Inspiring Word

Superior Fortitude - + to Fort

Impaling Spear - Spear MBA can change target to REF

Know you Strength - damage rolls of 1 or 2 = 3

Action Point
When you spend an action point to attack if you roll odd on the first attack roll (5 + half lvl) temp hit points, If even allies with in 5 gain temp hit point half your level.

Trailed
Strength *2
Charisma
Intelligence

Skills
History
Endurance
Athletics
Heal
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Flowchart of story so far...
Flowchart of story so far, created in Master Plan.

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Game Master:
Setting:
Eberron (4E)
39 other campaigns in this setting
Rule System:
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