The sands of the desert are unforgiving, and those who show weakness rarely survive. Beset by gnolls and genies, can the heroes stop a wish-maddened warlord from raising one of the infamous Spawn of Rovagug, a living holocaust cast down millennia before? In order to do so, they'll need to brave sand, flame, and the terrors of the Outer Planes—yet the forces at work against them are limited only by the reach of their imagination. And the enemy has had thousands of years to prepare...
Utilizing aspects of The Legacy of Fire Adventure Path, and entering into Mythic Adventures, the campaign begins in the desert nation of Katapesh, where the heroes must attempt to retake a conquered town from a pack of fearsome gnolls. From there, the trail leads to the fortress known as the House of the Beast, an ancient map-world created by one of the most powerful wizards in history, and even the legendary City of Brass on the Plane of Fire.



The campaign will be divided into chapters, each with their own objectives and rewards. The spaces in between, and thus the journey through the campaign itself will be somewhat free-form allowing for a variety of outcomes...

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Game Master:
Setting:
Pathfinder Core Setting (3.5)
149 other campaigns in this setting
Rule System: