Speed Power and Raises – looks like we nailed the ruling on that. Thanks for helping me think that through. I don’t think we have used that power before. Thanks for your patience and working me through it.
Shaken result on vehicle (starship) chases results in a -2 to piloting/driving rolls for that pilot next round only. That’s it, no further effect.
Grenades – we got this wrong. I’m surprised not one of us caught it. Grenades allow several options to the victims: diving out of the blast radius, covering the grenade and trying to pick it up and throw it back. I’m certain we’ll have opportunities to do this right next time.
Battlestations: In rereading the Blazing Star I think that both the pilot and copilot seats have identical controls which would control all aspects of flying and landing, systems alerts, hyperdrive, shields and missiles.
Shields station is dedicated to shields and some sensors. The shields station also contains some systems diagnostics and in certain circumstances can help the engineer fix or at least become aware of problems that come up. The weapons station would have some sensors and control the hidden missile turret.
The main dual laster turret has to be manned and has no other systems but obviously a comm system with the cockpit. Also assume a comm system between the cockpit and other rooms in the Blazing Star. The table in the lounge can be used to bring up stored data and visuals from the sensors for mission planning.
Healing
Naya so he could take the helm – this one was fuzzy. The rules say that healing takes 10 min. That is a game mechanic. Everyone gets one wound removed between scenes and you had a medical bay and obviously some amount of time was spent getting clear of panicked starship traffic near The Hub and you had pulled quite a ways away from it before the chase was on. Plus chase scenes are a little vague on how long each round is. I’d say, for drama it worked out pretty great. But in other circumstances both Buckey and
Naya might have been out of the scene all together. Just sayin’.
Thanks for a great game last night. Some of you pulled off some AWESOME stunts and we saw a couple of tests of will plays which greatly reduced the bloodshed. The combat in the Hub Hanger 60b was one of the most complex I have run. We had forty combatants in all with grenades, cover, extras, powers, semi-auto weapons, heavy weapons and objective locations. While it took a while to play out, it didn’t seem to drag on at all. I was on the edge of my seat the whole time. In fact, I think I was standing the whole scene. Good tactics won the day.
Oh, don’t forget,
Naya and
Valri lost their blaster carbines. I’m sure you’ll have an opportunity to get more. :)
Looking forward to the next one.